Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule

Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats.
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-10-10 23:48:53 +01:00
parent 29a62abc6d
commit 3678b8f1f7
16 changed files with 326 additions and 21 deletions

View File

@ -29,8 +29,31 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
{ {
interface IMonitor interface IMonitor
{ {
double GetValue(); /// <summary>
/// Name of the monitor.
/// </summary>
/// <remarks>
/// This is the name used in XML.
/// </remarks>
/// <returns></returns>
string GetName(); string GetName();
string GetFriendlyValue(); // Convert to readable numbers
/// <summary>
/// Value of this monitor
/// </summary>
/// <returns></returns>
double GetValue();
/// <summary>
/// Human-readable name of the monitor
/// </summary>
/// <returns></returns>
string GetFriendlyName();
/// <summary>
/// Human readable value.
/// </summary>
/// <returns></returns>
string GetFriendlyValue();
} }
} }

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@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
{ {
foreach (IMonitor monitor in m_monitors) foreach (IMonitor monitor in m_monitors)
{ {
m_log.Info("[MonitorModule]: " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetFriendlyValue()); m_log.Info("[MonitorModule]: " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetFriendlyName() + " = " + monitor.GetFriendlyValue());
} }
} }
@ -132,11 +132,9 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
string xml = "<data>"; string xml = "<data>";
foreach (IMonitor monitor in m_monitors) foreach (IMonitor monitor in m_monitors)
{ {
string elemName = monitor.ToString(); string elemName = monitor.GetName();
if (elemName.StartsWith(monitor.GetType().Namespace)) xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">";
elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1); // m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue());
xml += "<" + elemName + ">" + monitor.GetValue() + "</" + elemName + ">";
} }
xml += "</data>"; xml += "</data>";
@ -166,6 +164,150 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_monitors.Add(new EventFrameMonitor(m_scene)); m_monitors.Add(new EventFrameMonitor(m_scene));
m_monitors.Add(new LandFrameMonitor(m_scene)); m_monitors.Add(new LandFrameMonitor(m_scene));
m_monitors.Add(new LastFrameTimeMonitor(m_scene)); m_monitors.Add(new LastFrameTimeMonitor(m_scene));
m_monitors.Add(
new GenericMonitor(
m_scene,
"TimeDilationMonitor",
"Time Dilation",
m => m.Scene.StatsReporter.LastReportedSimStats[0],
m => m.GetValue().ToString()));
m_monitors.Add(
new GenericMonitor(
m_scene,
"SimFPSMonitor",
"Sim FPS",
m => m.Scene.StatsReporter.LastReportedSimStats[1],
m => string.Format("{0}", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"PhysicsFPSMonitor",
"Physics FPS",
m => m.Scene.StatsReporter.LastReportedSimStats[2],
m => string.Format("{0}", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"AgentUpdatesPerSecondMonitor",
"Agent Updates",
m => m.Scene.StatsReporter.LastReportedSimStats[3],
m => string.Format("{0} per second", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"ActiveObjectCountMonitor",
"Active Objects",
m => m.Scene.StatsReporter.LastReportedSimStats[7],
m => string.Format("{0}", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"ActiveScriptsMonitor",
"Active Scripts",
m => m.Scene.StatsReporter.LastReportedSimStats[19],
m => string.Format("{0}", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"ScriptEventsPerSecondMonitor",
"Script Events",
m => m.Scene.StatsReporter.LastReportedSimStats[20],
m => string.Format("{0} per second", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"InPacketsPerSecondMonitor",
"In Packets",
m => m.Scene.StatsReporter.LastReportedSimStats[13],
m => string.Format("{0} per second", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"OutPacketsPerSecondMonitor",
"Out Packets",
m => m.Scene.StatsReporter.LastReportedSimStats[14],
m => string.Format("{0} per second", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"UnackedBytesMonitor",
"Unacked Bytes",
m => m.Scene.StatsReporter.LastReportedSimStats[15],
m => string.Format("{0}", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"PendingDownloadsMonitor",
"Pending Downloads",
m => m.Scene.StatsReporter.LastReportedSimStats[17],
m => string.Format("{0}", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"PendingUploadsMonitor",
"Pending Uploads",
m => m.Scene.StatsReporter.LastReportedSimStats[18],
m => string.Format("{0}", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"TotalFrameTimeMonitor",
"Total Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[8],
m => string.Format("{0} ms", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"NetFrameTimeMonitor",
"Net Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[9],
m => string.Format("{0} ms", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"PhysicsFrameTimeMonitor",
"Physics Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[10],
m => string.Format("{0} ms", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"SimulationFrameTimeMonitor",
"Simulation Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[12],
m => string.Format("{0} ms", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"AgentFrameTimeMonitor",
"Agent Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[16],
m => string.Format("{0} ms", m.GetValue())));
m_monitors.Add(
new GenericMonitor(
m_scene,
"ImagesFrameTimeMonitor",
"Images Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[11],
m => string.Format("{0} ms", m.GetValue())));
m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor)); m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));

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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "AgentCountMonitor";
}
public double GetValue() public double GetValue()
{ {
return m_scene.SceneGraph.GetRootAgentCount(); return m_scene.SceneGraph.GetRootAgentCount();
} }
public string GetName() public string GetFriendlyName()
{ {
return "Root Agent Count"; return "Root Agent Count";
} }

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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "ChildAgentCountMonitor";
}
public double GetValue() public double GetValue()
{ {
return m_scene.SceneGraph.GetChildAgentCount(); return m_scene.SceneGraph.GetChildAgentCount();
} }
public string GetName() public string GetFriendlyName()
{ {
return "Child Agent Count"; return "Child Agent Count";
} }

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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "EventFrameMonitor";
}
public double GetValue() public double GetValue()
{ {
return m_scene.MonitorEventTime; return m_scene.MonitorEventTime;
} }
public string GetName() public string GetFriendlyName()
{ {
return "Total Event Frame Time"; return "Total Event Frame Time";
} }

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@ -33,12 +33,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{ {
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "GCMemoryMonitor";
}
public double GetValue() public double GetValue()
{ {
return GC.GetTotalMemory(false); return GC.GetTotalMemory(false);
} }
public string GetName() public string GetFriendlyName()
{ {
return "GC Reported Memory"; return "GC Reported Memory";
} }

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@ -0,0 +1,80 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{
class GenericMonitor : IMonitor
{
public Scene Scene { get; private set; }
public string Name { get; private set; }
public string FriendlyName { get; private set; }
private readonly Func<GenericMonitor, double> m_getValueAction;
private readonly Func<GenericMonitor, string> m_getFriendlyValueAction;
public GenericMonitor(
Scene scene,
string name,
string friendlyName,
Func<GenericMonitor, double> getValueAction,
Func<GenericMonitor, string> getFriendlyValueAction)
{
Scene = scene;
Name = name;
FriendlyName = name;
m_getFriendlyValueAction = getFriendlyValueAction;
m_getValueAction = getValueAction;
}
public double GetValue()
{
return m_getValueAction(this);
}
public string GetName()
{
return Name;
}
public string GetFriendlyName()
{
return FriendlyName;
}
public string GetFriendlyValue()
{
return m_getFriendlyValueAction(this);
}
}
}

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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "LandFrameMonitor";
}
public double GetValue() public double GetValue()
{ {
return m_scene.MonitorLandTime; return m_scene.MonitorLandTime;
} }
public string GetName() public string GetFriendlyName()
{ {
return "Land Frame Time"; return "Land Frame Time";
} }

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@ -41,12 +41,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "LastFrameTimeMonitor";
}
public double GetValue() public double GetValue()
{ {
return Environment.TickCount - m_scene.MonitorLastFrameTick; return Environment.TickCount - m_scene.MonitorLastFrameTick;
} }
public string GetName() public string GetFriendlyName()
{ {
return "Last Completed Frame At"; return "Last Completed Frame At";
} }

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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "ObjectCountMonitor";
}
public double GetValue() public double GetValue()
{ {
return m_scene.SceneGraph.GetTotalObjectsCount(); return m_scene.SceneGraph.GetTotalObjectsCount();
} }
public string GetName() public string GetFriendlyName()
{ {
return "Total Objects Count"; return "Total Objects Count";
} }

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@ -33,12 +33,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{ {
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "PWSMemoryMonitor";
}
public double GetValue() public double GetValue()
{ {
return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64; return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64;
} }
public string GetName() public string GetFriendlyName()
{ {
return "Private Working Set Memory"; return "Private Working Set Memory";
} }

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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "PhysicsFrameMonitor";
}
public double GetValue() public double GetValue()
{ {
return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime; return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime;
} }
public string GetName() public string GetFriendlyName()
{ {
return "Total Physics Frame Time"; return "Total Physics Frame Time";
} }

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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "PhysicsUpdateFrameMonitor";
}
public double GetValue() public double GetValue()
{ {
return m_scene.MonitorPhysicsUpdateTime; return m_scene.MonitorPhysicsUpdateTime;
} }
public string GetName() public string GetFriendlyName()
{ {
return "Physics Update Frame Time"; return "Physics Update Frame Time";
} }

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@ -32,12 +32,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
{ {
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "ThreadCountMonitor";
}
public double GetValue() public double GetValue()
{ {
return System.Diagnostics.Process.GetCurrentProcess().Threads.Count; return System.Diagnostics.Process.GetCurrentProcess().Threads.Count;
} }
public string GetName() public string GetFriendlyName()
{ {
return "Total Threads"; return "Total Threads";
} }

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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
#region Implementation of IMonitor #region Implementation of IMonitor
public string GetName()
{
return "TotalFrameMonitor";
}
public double GetValue() public double GetValue()
{ {
return m_scene.MonitorFrameTime; return m_scene.MonitorFrameTime;
} }
public string GetName() public string GetFriendlyName()
{ {
return "Total Frame Time"; return "Total Frame Time";
} }

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@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
private YourStatsAreWrong handlerStatsIncorrect = null; private YourStatsAreWrong handlerStatsIncorrect = null;
private enum Stats : uint public enum Stats : uint
{ {
TimeDilation = 0, TimeDilation = 0,
SimFPS = 1, SimFPS = 1,