Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule
Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats.0.7.2-post-fixes
parent
29a62abc6d
commit
3678b8f1f7
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@ -29,8 +29,31 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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{
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interface IMonitor
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{
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double GetValue();
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/// <summary>
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/// Name of the monitor.
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/// </summary>
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/// <remarks>
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/// This is the name used in XML.
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/// </remarks>
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/// <returns></returns>
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string GetName();
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string GetFriendlyValue(); // Convert to readable numbers
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/// <summary>
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/// Value of this monitor
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/// </summary>
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/// <returns></returns>
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double GetValue();
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/// <summary>
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/// Human-readable name of the monitor
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/// </summary>
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/// <returns></returns>
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string GetFriendlyName();
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/// <summary>
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/// Human readable value.
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/// </summary>
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/// <returns></returns>
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string GetFriendlyValue();
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}
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}
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@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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{
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foreach (IMonitor monitor in m_monitors)
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{
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m_log.Info("[MonitorModule]: " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetFriendlyValue());
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m_log.Info("[MonitorModule]: " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetFriendlyName() + " = " + monitor.GetFriendlyValue());
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}
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}
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@ -132,11 +132,9 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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string xml = "<data>";
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foreach (IMonitor monitor in m_monitors)
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{
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string elemName = monitor.ToString();
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if (elemName.StartsWith(monitor.GetType().Namespace))
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elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1);
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xml += "<" + elemName + ">" + monitor.GetValue() + "</" + elemName + ">";
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string elemName = monitor.GetName();
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xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">";
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// m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue());
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}
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xml += "</data>";
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@ -167,6 +165,150 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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m_monitors.Add(new LandFrameMonitor(m_scene));
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m_monitors.Add(new LastFrameTimeMonitor(m_scene));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"TimeDilationMonitor",
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"Time Dilation",
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m => m.Scene.StatsReporter.LastReportedSimStats[0],
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m => m.GetValue().ToString()));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"SimFPSMonitor",
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"Sim FPS",
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m => m.Scene.StatsReporter.LastReportedSimStats[1],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"PhysicsFPSMonitor",
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"Physics FPS",
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m => m.Scene.StatsReporter.LastReportedSimStats[2],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"AgentUpdatesPerSecondMonitor",
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"Agent Updates",
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m => m.Scene.StatsReporter.LastReportedSimStats[3],
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m => string.Format("{0} per second", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"ActiveObjectCountMonitor",
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"Active Objects",
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m => m.Scene.StatsReporter.LastReportedSimStats[7],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"ActiveScriptsMonitor",
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"Active Scripts",
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m => m.Scene.StatsReporter.LastReportedSimStats[19],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"ScriptEventsPerSecondMonitor",
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"Script Events",
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m => m.Scene.StatsReporter.LastReportedSimStats[20],
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m => string.Format("{0} per second", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"InPacketsPerSecondMonitor",
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"In Packets",
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m => m.Scene.StatsReporter.LastReportedSimStats[13],
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m => string.Format("{0} per second", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"OutPacketsPerSecondMonitor",
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"Out Packets",
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m => m.Scene.StatsReporter.LastReportedSimStats[14],
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m => string.Format("{0} per second", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"UnackedBytesMonitor",
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"Unacked Bytes",
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m => m.Scene.StatsReporter.LastReportedSimStats[15],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"PendingDownloadsMonitor",
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"Pending Downloads",
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m => m.Scene.StatsReporter.LastReportedSimStats[17],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"PendingUploadsMonitor",
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"Pending Uploads",
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m => m.Scene.StatsReporter.LastReportedSimStats[18],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"TotalFrameTimeMonitor",
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"Total Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[8],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"NetFrameTimeMonitor",
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"Net Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[9],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"PhysicsFrameTimeMonitor",
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"Physics Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[10],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"SimulationFrameTimeMonitor",
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"Simulation Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[12],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"AgentFrameTimeMonitor",
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"Agent Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[16],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"ImagesFrameTimeMonitor",
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"Images Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[11],
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m => string.Format("{0} ms", m.GetValue())));
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m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
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foreach (IAlert alert in m_alerts)
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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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public string GetName()
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{
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return "AgentCountMonitor";
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}
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public double GetValue()
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{
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return m_scene.SceneGraph.GetRootAgentCount();
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Root Agent Count";
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}
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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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public string GetName()
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{
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return "ChildAgentCountMonitor";
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}
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public double GetValue()
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{
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return m_scene.SceneGraph.GetChildAgentCount();
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Child Agent Count";
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}
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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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public string GetName()
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{
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return "EventFrameMonitor";
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}
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public double GetValue()
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{
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return m_scene.MonitorEventTime;
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Total Event Frame Time";
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}
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@ -33,12 +33,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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{
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#region Implementation of IMonitor
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public string GetName()
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{
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return "GCMemoryMonitor";
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}
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public double GetValue()
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{
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return GC.GetTotalMemory(false);
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "GC Reported Memory";
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}
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@ -0,0 +1,80 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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{
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class GenericMonitor : IMonitor
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{
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public Scene Scene { get; private set; }
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public string Name { get; private set; }
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public string FriendlyName { get; private set; }
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private readonly Func<GenericMonitor, double> m_getValueAction;
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private readonly Func<GenericMonitor, string> m_getFriendlyValueAction;
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public GenericMonitor(
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Scene scene,
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string name,
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string friendlyName,
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Func<GenericMonitor, double> getValueAction,
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Func<GenericMonitor, string> getFriendlyValueAction)
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{
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Scene = scene;
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Name = name;
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FriendlyName = name;
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m_getFriendlyValueAction = getFriendlyValueAction;
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m_getValueAction = getValueAction;
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}
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public double GetValue()
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{
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return m_getValueAction(this);
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}
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public string GetName()
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{
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return Name;
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}
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public string GetFriendlyName()
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{
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return FriendlyName;
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}
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public string GetFriendlyValue()
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{
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return m_getFriendlyValueAction(this);
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}
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}
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}
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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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public string GetName()
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{
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return "LandFrameMonitor";
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}
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public double GetValue()
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{
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return m_scene.MonitorLandTime;
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Land Frame Time";
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}
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@ -41,12 +41,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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public string GetName()
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{
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return "LastFrameTimeMonitor";
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}
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public double GetValue()
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{
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return Environment.TickCount - m_scene.MonitorLastFrameTick;
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Last Completed Frame At";
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}
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#region Implementation of IMonitor
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public string GetName()
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{
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return "ObjectCountMonitor";
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}
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public double GetValue()
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{
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return m_scene.SceneGraph.GetTotalObjectsCount();
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Total Objects Count";
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}
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@ -33,12 +33,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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{
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#region Implementation of IMonitor
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public string GetName()
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{
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return "PWSMemoryMonitor";
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}
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public double GetValue()
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{
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return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64;
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Private Working Set Memory";
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}
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#region Implementation of IMonitor
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public string GetName()
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{
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return "PhysicsFrameMonitor";
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}
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public double GetValue()
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{
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return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime;
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Total Physics Frame Time";
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}
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#region Implementation of IMonitor
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public string GetName()
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{
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return "PhysicsUpdateFrameMonitor";
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}
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public double GetValue()
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{
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return m_scene.MonitorPhysicsUpdateTime;
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Physics Update Frame Time";
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}
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@ -32,12 +32,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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{
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#region Implementation of IMonitor
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public string GetName()
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{
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return "ThreadCountMonitor";
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}
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public double GetValue()
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{
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return System.Diagnostics.Process.GetCurrentProcess().Threads.Count;
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Total Threads";
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}
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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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public string GetName()
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{
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return "TotalFrameMonitor";
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}
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public double GetValue()
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{
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return m_scene.MonitorFrameTime;
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}
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public string GetName()
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public string GetFriendlyName()
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{
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return "Total Frame Time";
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}
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@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
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private YourStatsAreWrong handlerStatsIncorrect = null;
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private enum Stats : uint
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public enum Stats : uint
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{
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TimeDilation = 0,
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SimFPS = 1,
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