some more rearranging
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									841ae288e4
								
							
						
					
					
						commit
						3697408fae
					
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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		||||
* 
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		||||
*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using System.Xml;
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namespace OpenSim.Region.Scenes
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{
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    partial class Avatar
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    {
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        public class AvatarAnimations
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        {
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            public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
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            public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
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            public AvatarAnimations()
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            {
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            }
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            public void LoadAnims()
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            {
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                //OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
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                XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
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                XmlDocument doc = new XmlDocument();
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                doc.Load(reader);
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                foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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                {
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                    if (nod.Attributes["name"] != null)
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                    {
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                        AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
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                    }
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                }
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                reader.Close();
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                // OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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                foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.Avatar.Animations.AnimsLLUUID)
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                {
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                    AnimsNames.Add(kp.Value, kp.Key);
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                }
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            }
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        }
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    }
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}
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/*
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		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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		||||
* 
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		||||
*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.Scenes
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{
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    partial class Avatar
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    {
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        /// <summary>
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        /// 
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        /// </summary>
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        public override void update()
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        {
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="remoteAvatar"></param>
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        public void SendUpdateToOtherClient(Avatar remoteAvatar)
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        {
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <returns></returns>
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        public ObjectUpdatePacket CreateUpdatePacket()
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        {
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            return null;
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        public void SendInitialPosition()
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        {
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            this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        public void SendOurAppearance()
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        {
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="OurClient"></param>
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        public void SendOurAppearance(IClientAPI OurClient)
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        {
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            this.ControllingClient.SendWearables(this.Wearables);
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="avatarInfo"></param>
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        public void SendAppearanceToOtherAgent(Avatar avatarInfo)
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        {
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="texture"></param>
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        /// <param name="visualParam"></param>
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        public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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        {
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        public void StopMovement()
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        {
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        }
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        /// <summary>
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        ///  Very likely to be deleted soon!
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        /// </summary>
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        /// <returns></returns>
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        public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
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        {
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            return null;
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="animID"></param>
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        /// <param name="seq"></param>
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        public void SendAnimPack(LLUUID animID, int seq)
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        {
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        public void SendAnimPack()
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        {
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        }
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    }
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}
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			@ -0,0 +1,225 @@
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/*
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		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using Axiom.MathLib;
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namespace OpenSim.Region.Scenes
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{
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    public partial class Avatar : Entity
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    {
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        public static bool PhysicsEngineFlying = false;
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        public static AvatarAnimations Animations;
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        public string firstname;
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        public string lastname;
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        public IClientAPI ControllingClient;
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        public LLUUID current_anim;
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        public int anim_seq;
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        private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
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        private bool updateflag = false;
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        private byte movementflag = 0;
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        private List<NewForce> forcesList = new List<NewForce>();
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        private short _updateCount = 0;
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        private Axiom.MathLib.Quaternion bodyRot;
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        private LLObject.TextureEntry avatarAppearanceTexture = null;
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        private byte[] visualParams;
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        private AvatarWearable[] Wearables;
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        private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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        private ulong m_regionHandle;
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        private Dictionary<uint, IClientAPI> m_clientThreads;
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        private bool childAvatar = false;
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        protected RegionInfo m_regionInfo;
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="theClient"></param>
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        /// <param name="world"></param>
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        /// <param name="clientThreads"></param>
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        /// <param name="regionDat"></param>
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        public Avatar(IClientAPI theClient, Scene world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
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        {
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            m_world = world;
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            m_clientThreads = clientThreads;
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            this.uuid = theClient.AgentId;
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            m_regionInfo = reginfo;
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            OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)");
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            ControllingClient = theClient;
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            this.firstname = ControllingClient.FirstName;
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            this.lastname = ControllingClient.LastName;
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            localid = this.m_world.NextLocalId;
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            Pos = ControllingClient.StartPos;
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            visualParams = new byte[218];
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            for (int i = 0; i < 218; i++)
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            {
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                visualParams[i] = 100;
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            }
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            Wearables = AvatarWearable.DefaultWearables;
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            this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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		||||
            
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		||||
            //register for events
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            ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
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            //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
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            ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
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            ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
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           /* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate);
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            ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
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		||||
            ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
 | 
			
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            ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
 | 
			
		||||
             */
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		||||
        }
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 | 
			
		||||
        /// <summary>
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		||||
        /// 
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		||||
        /// </summary>
 | 
			
		||||
        public PhysicsActor PhysActor
 | 
			
		||||
        {
 | 
			
		||||
            set
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		||||
            {
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		||||
                this._physActor = value;
 | 
			
		||||
            }
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		||||
            get
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		||||
            {
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		||||
                return _physActor;
 | 
			
		||||
            }
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		||||
        }
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		||||
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        /// <summary>
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        /// 
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		||||
        /// </summary>
 | 
			
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        /// <param name="status"></param>
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		||||
        public void ChildStatusChange(bool status)
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		||||
        {
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 | 
			
		||||
        }
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        /// <summary>
 | 
			
		||||
        /// 
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		||||
        /// </summary>
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		||||
        public override void addForces()
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		||||
        {
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		||||
        }
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		||||
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		||||
        /// <summary>
 | 
			
		||||
        ///  likely to removed very soon
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		||||
        /// </summary>
 | 
			
		||||
        /// <param name="name"></param>
 | 
			
		||||
        public static void SetupTemplate(string name)
 | 
			
		||||
        {
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		||||
 | 
			
		||||
        }
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		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// likely to removed very soon
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="objdata"></param>
 | 
			
		||||
        protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
 | 
			
		||||
        {
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		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        }
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		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void CompleteMovement()
 | 
			
		||||
        {
 | 
			
		||||
            this.ControllingClient.MoveAgentIntoRegion(m_regionInfo);
 | 
			
		||||
        }
 | 
			
		||||
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		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="pack"></param>
 | 
			
		||||
        public void HandleAgentUpdate(Packet pack)
 | 
			
		||||
        {
 | 
			
		||||
            this.HandleUpdate((AgentUpdatePacket)pack);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="pack"></param>
 | 
			
		||||
        public void HandleUpdate(AgentUpdatePacket pack)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void SendRegionHandshake()
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public static void LoadAnims()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public override void LandRenegerated()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public class NewForce
 | 
			
		||||
        {
 | 
			
		||||
            public float X;
 | 
			
		||||
            public float Y;
 | 
			
		||||
            public float Z;
 | 
			
		||||
 | 
			
		||||
            public NewForce()
 | 
			
		||||
            {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,148 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using Axiom.MathLib;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using OpenSim.Region.Scripting;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Scenes
 | 
			
		||||
{
 | 
			
		||||
    public abstract class Entity : IScriptReadonlyEntity
 | 
			
		||||
    {
 | 
			
		||||
        public libsecondlife.LLUUID uuid;
 | 
			
		||||
        public uint localid;
 | 
			
		||||
        public LLVector3 velocity;
 | 
			
		||||
        public Quaternion rotation;
 | 
			
		||||
        protected List<Entity> children;
 | 
			
		||||
        protected LLVector3 m_pos;
 | 
			
		||||
        protected PhysicsActor _physActor;
 | 
			
		||||
        protected Scene m_world;
 | 
			
		||||
        protected string m_name;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_name; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual LLVector3 Pos
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor != null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_pos.X = _physActor.Position.X;
 | 
			
		||||
                    m_pos.Y = _physActor.Position.Y;
 | 
			
		||||
                    m_pos.Z = _physActor.Position.Z;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                return m_pos;
 | 
			
		||||
            }
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor != null)
 | 
			
		||||
                {
 | 
			
		||||
                    try
 | 
			
		||||
                    {
 | 
			
		||||
                        lock (this.m_world.SyncRoot)
 | 
			
		||||
                        {
 | 
			
		||||
 | 
			
		||||
                            this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    catch (Exception e)
 | 
			
		||||
                    {
 | 
			
		||||
                        Console.WriteLine(e.Message);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_pos = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Creates a new Entity (should not occur on it's own)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public Entity()
 | 
			
		||||
        {
 | 
			
		||||
            uuid = new libsecondlife.LLUUID();
 | 
			
		||||
            localid = 0;
 | 
			
		||||
            m_pos = new LLVector3();
 | 
			
		||||
            velocity = new LLVector3();
 | 
			
		||||
            rotation = new Quaternion();
 | 
			
		||||
            m_name = "(basic entity)";
 | 
			
		||||
            children = new List<Entity>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void addForces()
 | 
			
		||||
        {
 | 
			
		||||
        	foreach (Entity child in children)
 | 
			
		||||
            {
 | 
			
		||||
                child.addForces();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void update() {
 | 
			
		||||
            // Do any per-frame updates needed that are applicable to every type of entity
 | 
			
		||||
            foreach (Entity child in children)
 | 
			
		||||
            {
 | 
			
		||||
                child.update();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Called at a set interval to inform entities that they should back themsleves up to the DB 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void BackUp()
 | 
			
		||||
        {
 | 
			
		||||
        	
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Infoms the entity that the land (heightmap) has changed
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void LandRenegerated()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,541 @@
 | 
			
		|||
 | 
			
		||||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Scenes
 | 
			
		||||
{
 | 
			
		||||
    public class Primitive : Entity
 | 
			
		||||
    {
 | 
			
		||||
        internal PrimData primData;
 | 
			
		||||
        private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
 | 
			
		||||
       // private Dictionary<uint, IClientAPI> m_clientThreads;
 | 
			
		||||
        private ulong m_regionHandle;
 | 
			
		||||
        private const uint FULL_MASK_PERMISSIONS = 2147483647;
 | 
			
		||||
        private bool physicsEnabled = false;
 | 
			
		||||
        private byte updateFlag = 0;
 | 
			
		||||
 | 
			
		||||
        private Dictionary<LLUUID, InventoryItem> inventoryItems;
 | 
			
		||||
 | 
			
		||||
        #region Properties
 | 
			
		||||
 | 
			
		||||
        public LLVector3 Scale
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this.primData.Scale = value;
 | 
			
		||||
                //this.dirtyFlag = true;
 | 
			
		||||
            }
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return this.primData.Scale;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public PhysicsActor PhysActor
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this._physActor = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override LLVector3 Pos
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return base.Pos;
 | 
			
		||||
            }
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                base.Pos = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="clientThreads"></param>
 | 
			
		||||
        /// <param name="regionHandle"></param>
 | 
			
		||||
        /// <param name="world"></param>
 | 
			
		||||
        public Primitive( ulong regionHandle, Scene world)
 | 
			
		||||
        {
 | 
			
		||||
           // m_clientThreads = clientThreads;
 | 
			
		||||
            m_regionHandle = regionHandle;
 | 
			
		||||
            m_world = world;
 | 
			
		||||
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="regionHandle"></param>
 | 
			
		||||
        /// <param name="world"></param>
 | 
			
		||||
        /// <param name="addPacket"></param>
 | 
			
		||||
        /// <param name="ownerID"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
 | 
			
		||||
        {
 | 
			
		||||
            // m_clientThreads = clientThreads;
 | 
			
		||||
            m_regionHandle = regionHandle;
 | 
			
		||||
            m_world = world;
 | 
			
		||||
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
 | 
			
		||||
            this.CreateFromPacket(addPacket, ownerID, localID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="clientThreads"></param>
 | 
			
		||||
        /// <param name="regionHandle"></param>
 | 
			
		||||
        /// <param name="world"></param>
 | 
			
		||||
        /// <param name="owner"></param>
 | 
			
		||||
        /// <param name="fullID"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
 | 
			
		||||
        {
 | 
			
		||||
          //  m_clientThreads = clientThreads;
 | 
			
		||||
            m_regionHandle = regionHandle;
 | 
			
		||||
            m_world = world;
 | 
			
		||||
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
 | 
			
		||||
            this.primData = new PrimData();
 | 
			
		||||
            this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
 | 
			
		||||
            this.primData.OwnerID = owner;
 | 
			
		||||
            this.primData.FullID = this.uuid = fullID;
 | 
			
		||||
            this.primData.LocalID = this.localid = localID;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Constructor to create a default cube 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="clientThreads"></param>
 | 
			
		||||
        /// <param name="regionHandle"></param>
 | 
			
		||||
        /// <param name="world"></param>
 | 
			
		||||
        /// <param name="owner"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        /// <param name="position"></param>
 | 
			
		||||
        public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
 | 
			
		||||
        {
 | 
			
		||||
            //m_clientThreads = clientThreads;
 | 
			
		||||
            m_regionHandle = regionHandle;
 | 
			
		||||
            m_world = world;
 | 
			
		||||
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
 | 
			
		||||
            this.primData = PrimData.DefaultCube();
 | 
			
		||||
            this.primData.OwnerID = owner;
 | 
			
		||||
            this.primData.LocalID = this.localid = localID;
 | 
			
		||||
            this.Pos = this.primData.Position = position;
 | 
			
		||||
 | 
			
		||||
            this.updateFlag = 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public byte[] GetByteArray()
 | 
			
		||||
        {
 | 
			
		||||
            byte[] result = null;
 | 
			
		||||
            List<byte[]> dataArrays = new List<byte[]>();
 | 
			
		||||
            dataArrays.Add(primData.ToBytes());
 | 
			
		||||
            foreach (Entity child in children)
 | 
			
		||||
            {
 | 
			
		||||
                if (child is OpenSim.Region.Scenes.Primitive)
 | 
			
		||||
                {
 | 
			
		||||
                    dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            byte[] primstart = Helpers.StringToField("<Prim>");
 | 
			
		||||
            byte[] primend = Helpers.StringToField("</Prim>");
 | 
			
		||||
            int totalLength = primstart.Length + primend.Length;
 | 
			
		||||
            for (int i = 0; i < dataArrays.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                totalLength += dataArrays[i].Length;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            result = new byte[totalLength];
 | 
			
		||||
            int arraypos = 0;
 | 
			
		||||
            Array.Copy(primstart, 0, result, 0, primstart.Length);
 | 
			
		||||
            arraypos += primstart.Length;
 | 
			
		||||
            for (int i = 0; i < dataArrays.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
 | 
			
		||||
                arraypos += dataArrays[i].Length;
 | 
			
		||||
            }
 | 
			
		||||
            Array.Copy(primend, 0, result, arraypos, primend.Length);
 | 
			
		||||
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region Overridden Methods
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public override void update()
 | 
			
		||||
        {
 | 
			
		||||
            if (this.updateFlag == 1) // is a new prim just been created/reloaded 
 | 
			
		||||
            {
 | 
			
		||||
                this.SendFullUpdateToAllClients();
 | 
			
		||||
                this.updateFlag = 0;
 | 
			
		||||
            }
 | 
			
		||||
            if (this.updateFlag == 2) //some change has been made so update the clients
 | 
			
		||||
            {
 | 
			
		||||
                this.SendTerseUpdateToALLClients();
 | 
			
		||||
                this.updateFlag = 0;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public override void BackUp()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Packet handlers
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="pos"></param>
 | 
			
		||||
        public void UpdatePosition(LLVector3 pos)
 | 
			
		||||
        {
 | 
			
		||||
            this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
 | 
			
		||||
            this.updateFlag = 2;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="addPacket"></param>
 | 
			
		||||
        public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
 | 
			
		||||
        {
 | 
			
		||||
            this.primData.PathBegin = updatePacket.PathBegin;
 | 
			
		||||
            this.primData.PathEnd = updatePacket.PathEnd;
 | 
			
		||||
            this.primData.PathScaleX = updatePacket.PathScaleX;
 | 
			
		||||
            this.primData.PathScaleY = updatePacket.PathScaleY;
 | 
			
		||||
            this.primData.PathShearX = updatePacket.PathShearX;
 | 
			
		||||
            this.primData.PathShearY = updatePacket.PathShearY;
 | 
			
		||||
            this.primData.PathSkew = updatePacket.PathSkew;
 | 
			
		||||
            this.primData.ProfileBegin = updatePacket.ProfileBegin;
 | 
			
		||||
            this.primData.ProfileEnd = updatePacket.ProfileEnd;
 | 
			
		||||
            this.primData.PathCurve = updatePacket.PathCurve;
 | 
			
		||||
            this.primData.ProfileCurve = updatePacket.ProfileCurve;
 | 
			
		||||
            this.primData.ProfileHollow = updatePacket.ProfileHollow;
 | 
			
		||||
            this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
 | 
			
		||||
            this.primData.PathRevolutions = updatePacket.PathRevolutions;
 | 
			
		||||
            this.primData.PathTaperX = updatePacket.PathTaperX;
 | 
			
		||||
            this.primData.PathTaperY = updatePacket.PathTaperY;
 | 
			
		||||
            this.primData.PathTwist = updatePacket.PathTwist;
 | 
			
		||||
            this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="tex"></param>
 | 
			
		||||
        public void UpdateTexture(byte[] tex)
 | 
			
		||||
        {
 | 
			
		||||
            this.primData.Texture = tex;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="pack"></param>
 | 
			
		||||
        public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="prim"></param>
 | 
			
		||||
        public void AssignToParent(Primitive prim)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        # region Inventory Methods
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="item"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public bool AddToInventory(InventoryItem item)
 | 
			
		||||
        {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public InventoryItem RemoveFromInventory(LLUUID itemID)
 | 
			
		||||
        {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="simClient"></param>
 | 
			
		||||
        /// <param name="packet"></param>
 | 
			
		||||
        public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="simClient"></param>
 | 
			
		||||
        /// <param name="xferID"></param>
 | 
			
		||||
        public void RequestXferInventory(IClientAPI simClient, ulong xferID)
 | 
			
		||||
        {
 | 
			
		||||
            //will only currently work if the total size of the inventory data array is under about 1000 bytes
 | 
			
		||||
            SendXferPacketPacket send = new SendXferPacketPacket();
 | 
			
		||||
 | 
			
		||||
            send.XferID.ID = xferID;
 | 
			
		||||
            send.XferID.Packet = 1 + 2147483648;
 | 
			
		||||
            send.DataPacket.Data = this.ConvertInventoryToBytes();
 | 
			
		||||
 | 
			
		||||
            simClient.OutPacket(send);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public byte[] ConvertInventoryToBytes()
 | 
			
		||||
        {
 | 
			
		||||
            System.Text.Encoding enc = System.Text.Encoding.ASCII;
 | 
			
		||||
            byte[] result = new byte[0];
 | 
			
		||||
            List<byte[]> inventoryData = new List<byte[]>();
 | 
			
		||||
            int totallength = 0;
 | 
			
		||||
            foreach (InventoryItem invItem in inventoryItems.Values)
 | 
			
		||||
            {
 | 
			
		||||
                byte[] data = enc.GetBytes(invItem.ExportString());
 | 
			
		||||
                inventoryData.Add(data);
 | 
			
		||||
                totallength += data.Length;
 | 
			
		||||
            }
 | 
			
		||||
            //TODO: copy arrays into the single result array
 | 
			
		||||
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="data"></param>
 | 
			
		||||
        public void CreateInventoryFromBytes(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Update viewers Methods
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            this.SendFullUpdateToClient(remoteClient);
 | 
			
		||||
            for (int i = 0; i < this.children.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                if (this.children[i] is Primitive)
 | 
			
		||||
                {
 | 
			
		||||
                    ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        public void SendFullUpdateToClient(IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            LLVector3 lPos;
 | 
			
		||||
            if (this._physActor != null && this.physicsEnabled)
 | 
			
		||||
            {
 | 
			
		||||
                PhysicsVector pPos = this._physActor.Position;
 | 
			
		||||
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                lPos = this.Pos;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.localid, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005"));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void SendFullUpdateToAllClients()
 | 
			
		||||
        {
 | 
			
		||||
            List<Avatar> avatars = this.m_world.RequestAvatarList();
 | 
			
		||||
            for (int i = 0; i < avatars.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                this.SendFullUpdateToClient(avatars[i].ControllingClient);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="RemoteClient"></param>
 | 
			
		||||
        public void SendTerseUpdateToClient(IClientAPI RemoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            LLVector3 lPos;
 | 
			
		||||
            Axiom.MathLib.Quaternion lRot;
 | 
			
		||||
            if (this._physActor != null && this.physicsEnabled)
 | 
			
		||||
            {
 | 
			
		||||
                PhysicsVector pPos = this._physActor.Position;
 | 
			
		||||
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
 | 
			
		||||
                lRot = this._physActor.Orientation;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                lPos = this.Pos;
 | 
			
		||||
                lRot = this.rotation;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void SendTerseUpdateToALLClients()
 | 
			
		||||
        {
 | 
			
		||||
            List<Avatar> avatars = this.m_world.RequestAvatarList();
 | 
			
		||||
            for (int i = 0; i < avatars.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                this.SendTerseUpdateToClient(avatars[i].ControllingClient);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Create Methods
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="addPacket"></param>
 | 
			
		||||
        /// <param name="ownerID"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
 | 
			
		||||
        {
 | 
			
		||||
            PrimData PData = new PrimData();
 | 
			
		||||
            this.primData = PData;
 | 
			
		||||
            this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
 | 
			
		||||
 | 
			
		||||
            PData.OwnerID = ownerID;
 | 
			
		||||
            PData.PCode = addPacket.ObjectData.PCode;
 | 
			
		||||
            PData.PathBegin = addPacket.ObjectData.PathBegin;
 | 
			
		||||
            PData.PathEnd = addPacket.ObjectData.PathEnd;
 | 
			
		||||
            PData.PathScaleX = addPacket.ObjectData.PathScaleX;
 | 
			
		||||
            PData.PathScaleY = addPacket.ObjectData.PathScaleY;
 | 
			
		||||
            PData.PathShearX = addPacket.ObjectData.PathShearX;
 | 
			
		||||
            PData.PathShearY = addPacket.ObjectData.PathShearY;
 | 
			
		||||
            PData.PathSkew = addPacket.ObjectData.PathSkew;
 | 
			
		||||
            PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
 | 
			
		||||
            PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
 | 
			
		||||
            PData.Scale = addPacket.ObjectData.Scale;
 | 
			
		||||
            PData.PathCurve = addPacket.ObjectData.PathCurve;
 | 
			
		||||
            PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
 | 
			
		||||
            PData.ParentID = 0;
 | 
			
		||||
            PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
 | 
			
		||||
            PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
 | 
			
		||||
            PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
 | 
			
		||||
            PData.PathTaperX = addPacket.ObjectData.PathTaperX;
 | 
			
		||||
            PData.PathTaperY = addPacket.ObjectData.PathTaperY;
 | 
			
		||||
            PData.PathTwist = addPacket.ObjectData.PathTwist;
 | 
			
		||||
            PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
 | 
			
		||||
            LLVector3 pos1 = addPacket.ObjectData.RayEnd;
 | 
			
		||||
            this.primData.FullID = this.uuid = LLUUID.Random();
 | 
			
		||||
            this.primData.LocalID = this.localid = (uint)(localID);
 | 
			
		||||
            this.primData.Position = this.Pos = pos1;
 | 
			
		||||
 | 
			
		||||
            this.updateFlag = 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="data"></param>
 | 
			
		||||
        public void CreateFromBytes(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="primData"></param>
 | 
			
		||||
        public void CreateFromPrimData(PrimData primData)
 | 
			
		||||
        {
 | 
			
		||||
            this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="primData"></param>
 | 
			
		||||
        /// <param name="posi"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        /// <param name="newprim"></param>
 | 
			
		||||
        public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,128 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Scenes
 | 
			
		||||
{
 | 
			
		||||
    public class SceneObject : Entity
 | 
			
		||||
    {
 | 
			
		||||
        private LLUUID rootUUID;
 | 
			
		||||
        //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
 | 
			
		||||
        protected Primitive rootPrimitive;
 | 
			
		||||
        private Scene m_world;
 | 
			
		||||
        protected ulong regionHandle;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public SceneObject()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="addPacket"></param>
 | 
			
		||||
        /// <param name="agentID"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
 | 
			
		||||
        {
 | 
			
		||||
            this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="data"></param>
 | 
			
		||||
        public void CreateFromBytes(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public override void update()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public override void BackUp()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="client"></param>
 | 
			
		||||
        public void GetProperites(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            //needs changing
 | 
			
		||||
            ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
 | 
			
		||||
            proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
 | 
			
		||||
            proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
 | 
			
		||||
            proper.ObjectData[0].ItemID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
 | 
			
		||||
            proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
 | 
			
		||||
            proper.ObjectData[0].FolderID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].FromTaskID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].GroupID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].InventorySerial = 0;
 | 
			
		||||
            proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].ObjectID = this.uuid;
 | 
			
		||||
            proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
 | 
			
		||||
            proper.ObjectData[0].TouchName = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].TextureID = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].SitName = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].Name = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].Description = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
 | 
			
		||||
            proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
 | 
			
		||||
            proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
 | 
			
		||||
            proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
 | 
			
		||||
            proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
 | 
			
		||||
 | 
			
		||||
            client.OutPacket(proper);
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -447,7 +447,7 @@ namespace OpenSim
 | 
			
		|||
        /// <summary>
 | 
			
		||||
        /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive 
 | 
			
		||||
        /// or big changes to a existing primitive.
 | 
			
		||||
        /// uses default rotation
 | 
			
		||||
        /// Uses default rotation
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="primData"></param>
 | 
			
		||||
        /// <param name="pos"></param>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -65,7 +65,7 @@ namespace OpenSim
 | 
			
		|||
            else
 | 
			
		||||
            {
 | 
			
		||||
                System.Text.Encoding _enc = System.Text.Encoding.ASCII;
 | 
			
		||||
               
 | 
			
		||||
 | 
			
		||||
                switch (Pack.Type)
 | 
			
		||||
                {
 | 
			
		||||
                    case PacketType.ViewerEffect:
 | 
			
		||||
| 
						 | 
				
			
			@ -163,7 +163,7 @@ namespace OpenSim
 | 
			
		|||
                        {
 | 
			
		||||
                            OnCompleteMovementToRegion();
 | 
			
		||||
                        }
 | 
			
		||||
                       // this.EnableNeighbours();
 | 
			
		||||
                        // this.EnableNeighbours();
 | 
			
		||||
                        break;
 | 
			
		||||
                    case PacketType.AgentUpdate:
 | 
			
		||||
                        if (OnAgentUpdate != null)
 | 
			
		||||
| 
						 | 
				
			
			@ -211,7 +211,7 @@ namespace OpenSim
 | 
			
		|||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
                    case PacketType.ObjectAdd:
 | 
			
		||||
                       // m_world.AddNewPrim((ObjectAddPacket)Pack, this);
 | 
			
		||||
                        // m_world.AddNewPrim((ObjectAddPacket)Pack, this);
 | 
			
		||||
                        if (OnAddPrim != null)
 | 
			
		||||
                        {
 | 
			
		||||
                            OnAddPrim(Pack, this);
 | 
			
		||||
| 
						 | 
				
			
			@ -254,8 +254,8 @@ namespace OpenSim
 | 
			
		|||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
                    #endregion      
 | 
			
		||||
                   
 | 
			
		||||
                    #endregion
 | 
			
		||||
 | 
			
		||||
                    #region Inventory/Asset/Other related packets
 | 
			
		||||
                    case PacketType.RequestImage:
 | 
			
		||||
                        RequestImagePacket imageRequest = (RequestImagePacket)Pack;
 | 
			
		||||
| 
						 | 
				
			
			@ -344,20 +344,20 @@ namespace OpenSim
 | 
			
		|||
                        RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
 | 
			
		||||
                        ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
 | 
			
		||||
                        bool foundent = false;
 | 
			
		||||
                       /* foreach (Entity ent in m_world.Entities.Values)
 | 
			
		||||
                        {
 | 
			
		||||
                            if (ent.localid == requesttask.InventoryData.LocalID)
 | 
			
		||||
                            {
 | 
			
		||||
                                replytask.InventoryData.TaskID = ent.uuid;
 | 
			
		||||
                                replytask.InventoryData.Serial = 0;
 | 
			
		||||
                                replytask.InventoryData.Filename = new byte[0];
 | 
			
		||||
                                foundent = true;
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                        if (foundent)
 | 
			
		||||
                        {
 | 
			
		||||
                            this.OutPacket(replytask);
 | 
			
		||||
                        }*/
 | 
			
		||||
                        /* foreach (Entity ent in m_world.Entities.Values)
 | 
			
		||||
                         {
 | 
			
		||||
                             if (ent.localid == requesttask.InventoryData.LocalID)
 | 
			
		||||
                             {
 | 
			
		||||
                                 replytask.InventoryData.TaskID = ent.uuid;
 | 
			
		||||
                                 replytask.InventoryData.Serial = 0;
 | 
			
		||||
                                 replytask.InventoryData.Filename = new byte[0];
 | 
			
		||||
                                 foundent = true;
 | 
			
		||||
                             }
 | 
			
		||||
                         }
 | 
			
		||||
                         if (foundent)
 | 
			
		||||
                         {
 | 
			
		||||
                             this.OutPacket(replytask);
 | 
			
		||||
                         }*/
 | 
			
		||||
                        break;
 | 
			
		||||
                    case PacketType.UpdateTaskInventory:
 | 
			
		||||
                        // Console.WriteLine(Pack.ToString());
 | 
			
		||||
| 
						 | 
				
			
			@ -484,9 +484,9 @@ namespace OpenSim
 | 
			
		|||
                    #region Parcel related packets
 | 
			
		||||
                    case PacketType.ParcelPropertiesRequest:
 | 
			
		||||
                        ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
 | 
			
		||||
                        if(OnParcelPropertiesRequest != null)
 | 
			
		||||
                        if (OnParcelPropertiesRequest != null)
 | 
			
		||||
                        {
 | 
			
		||||
                        OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this);
 | 
			
		||||
                            OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
                    case PacketType.ParcelDivide:
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue