Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or explicitly in many cases Thanks Melanie!
* Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.0.6.0-stable
parent
0880abc402
commit
36bf16d35e
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@ -80,6 +80,15 @@ namespace OpenSim.Region.ScriptEngine.Common
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// Set it if it changed
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// Set it if it changed
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if (m_state != value)
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if (m_state != value)
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{
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{
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try
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{
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m_ScriptEngine.m_EventManager.state_exit(m_localID);
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}
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catch (AppDomainUnloadedException)
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{
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Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
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}
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m_state = value;
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m_state = value;
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try
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try
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{
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{
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@ -2136,7 +2145,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.TaskInventory[invItemID].PermsMask=0;
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m_host.TaskInventory[invItemID].PermsMask=0;
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)0});
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)});
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return;
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return;
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}
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}
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@ -2158,7 +2167,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.TaskInventory[invItemID].PermsMask=perm;
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m_host.TaskInventory[invItemID].PermsMask=perm;
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)perm});
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)});
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return;
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return;
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}
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}
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@ -2175,7 +2184,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.TaskInventory[invItemID].PermsMask=perm;
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m_host.TaskInventory[invItemID].PermsMask=perm;
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)perm});
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)});
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return;
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return;
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}
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}
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@ -2202,7 +2211,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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// Requested agent is not in range, refuse perms
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// Requested agent is not in range, refuse perms
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)0});
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)});
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}
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}
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void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
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void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
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@ -2220,7 +2229,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.TaskInventory[invItemID].PermsMask=answer;
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m_host.TaskInventory[invItemID].PermsMask=answer;
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {(int)answer});
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m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(answer)});
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}
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}
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public string llGetPermissionsKey()
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public string llGetPermissionsKey()
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@ -2600,7 +2609,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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object[] resobj = new object[]
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object[] resobj = new object[]
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{
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{
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m_host.LinkNum + 1, num, msg, id
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -2627,7 +2636,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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partItemID = item.ItemID;
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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Object[] resobj = new object[]
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{
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{
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m_host.LinkNum + 1, num, msg, id
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -2655,7 +2664,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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partItemID = item.ItemID;
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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Object[] resobj = new object[]
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{
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{
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m_host.LinkNum + 1, num, msg, id
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -2685,7 +2694,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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partItemID = item.ItemID;
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partItemID = item.ItemID;
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Object[] resobj = new object[]
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Object[] resobj = new object[]
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{
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{
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m_host.LinkNum + 1, num, msg, id
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -2709,7 +2718,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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object[] resobj = new object[]
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object[] resobj = new object[]
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{
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{
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m_host.LinkNum + 1, num, msg, id
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -2737,7 +2746,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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partItemID = item.ItemID;
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partItemID = item.ItemID;
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Object[] resObjDef = new object[]
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Object[] resObjDef = new object[]
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{
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{
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m_host.LinkNum + 1, num, msg, id
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new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
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};
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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@ -3058,7 +3067,14 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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{
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return 0;
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return 0;
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}
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}
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return Convert.ToInt32(src.Data[index]);
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try
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{
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return Convert.ToInt32(src.Data[index]);
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}
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catch (System.FormatException e)
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{
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return 0;
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}
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}
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}
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public double osList2Double(LSL_Types.list src, int index)
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public double osList2Double(LSL_Types.list src, int index)
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@ -3086,7 +3102,14 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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{
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return 0.0;
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return 0.0;
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}
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}
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return Convert.ToDouble(src.Data[index]);
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try
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{
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return Convert.ToDouble(src.Data[index]);
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}
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catch (System.FormatException e)
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{
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return 0.0;
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}
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}
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}
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public string llList2String(LSL_Types.list src, int index)
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public string llList2String(LSL_Types.list src, int index)
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@ -3112,18 +3135,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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}
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if (index >= src.Length)
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if (index >= src.Length)
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{
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{
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return "00000000-0000-0000-0000-000000000000";
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return "";
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}
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//return OpenSim.Framework.ToString(src[index]);
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LLUUID tmpkey;
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if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey))
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{
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return tmpkey.ToString();
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}
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else
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{
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return "00000000-0000-0000-0000-000000000000";
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}
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}
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return src.Data[index].ToString();
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}
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}
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public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
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public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
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if (xmlrpcMod.IsEnabled())
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if (xmlrpcMod.IsEnabled())
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{
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{
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LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
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LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
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object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), String.Empty, 0, String.Empty };
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object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
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}
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}
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}
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}
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@ -64,6 +64,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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str = str.Replace('<', ' ');
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str = str.Replace('<', ' ');
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str = str.Replace('>', ' ');
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str = str.Replace('>', ' ');
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string[] tmps = str.Split(new Char[] { ',', '<', '>' });
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string[] tmps = str.Split(new Char[] { ',', '<', '>' });
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if(tmps.Length < 3)
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{
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x=y=z=0;
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return;
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}
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bool res;
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bool res;
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res = Double.TryParse(tmps[0], out x);
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res = Double.TryParse(tmps[0], out x);
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res = res & Double.TryParse(tmps[1], out y);
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res = res & Double.TryParse(tmps[1], out y);
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@ -76,14 +81,27 @@ namespace OpenSim.Region.ScriptEngine.Common
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public override string ToString()
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public override string ToString()
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{
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{
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return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ">";
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z);
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return s;
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}
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public static explicit operator LSLString(Vector3 vec)
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{
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
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return new LSLString(s);
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}
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}
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public static explicit operator string(Vector3 vec)
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public static explicit operator string(Vector3 vec)
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{
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{
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return "<" + vec.x.ToString() + ", " + vec.y.ToString() + ", " + vec.z.ToString() + ">";
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
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return s;
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}
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}
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public static explicit operator Vector3(string s)
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{
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return new Vector3(s);
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}
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public static bool operator ==(Vector3 lhs, Vector3 rhs)
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public static bool operator ==(Vector3 lhs, Vector3 rhs)
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{
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{
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return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
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return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
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str = str.Replace('<', ' ');
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str = str.Replace('<', ' ');
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str = str.Replace('>', ' ');
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str = str.Replace('>', ' ');
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string[] tmps = str.Split(new Char[] { ',', '<', '>' });
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string[] tmps = str.Split(new Char[] { ',', '<', '>' });
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if(tmps.Length < 4)
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{
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x=y=z=s=0;
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return;
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}
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bool res;
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bool res;
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res = Double.TryParse(tmps[0], out x);
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res = Double.TryParse(tmps[0], out x);
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res = res & Double.TryParse(tmps[1], out y);
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res = res & Double.TryParse(tmps[1], out y);
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@ -307,14 +330,27 @@ namespace OpenSim.Region.ScriptEngine.Common
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public override string ToString()
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public override string ToString()
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{
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{
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return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ", " + s.ToString() + ">";
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string st=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s);
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return st;
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}
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}
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public static explicit operator string(Quaternion r)
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public static explicit operator string(Quaternion r)
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{
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{
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return "<" + r.x.ToString() + ", " + r.y.ToString() + ", " + r.z.ToString() + ", " + r.s.ToString() + ">";
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
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return s;
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}
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}
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public static explicit operator LSLString(Quaternion r)
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{
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
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return new LSLString(s);
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}
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public static explicit operator Quaternion(string s)
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{
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return new Quaternion(s);
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}
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public static bool operator ==(Quaternion lhs, Quaternion rhs)
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public static bool operator ==(Quaternion lhs, Quaternion rhs)
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{
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{
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// Return true if the fields match:
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// Return true if the fields match:
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@ -369,12 +405,20 @@ namespace OpenSim.Region.ScriptEngine.Common
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public int Length
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public int Length
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{
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{
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get { return m_data.Length; }
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get {
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if(m_data == null)
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m_data=new Object[0];
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return m_data.Length;
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}
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}
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}
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public object[] Data
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public object[] Data
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{
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{
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get { return m_data; }
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get {
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if(m_data == null)
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m_data=new Object[0];
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return m_data;
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}
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}
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}
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public static list operator +(list a, list b)
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public static list operator +(list a, list b)
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@ -571,13 +615,20 @@ namespace OpenSim.Region.ScriptEngine.Common
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if(Data.Length == 0)
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if(Data.Length == 0)
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return new list(); // Don't even bother
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return new list(); // Don't even bother
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string[] keys;
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if(stride == 1) // The simple case
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if(stride == 1) // The simple case
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{
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{
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Object[] ret=new Object[Data.Length];
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Object[] ret=new Object[Data.Length];
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Array.Copy(Data, 0, ret, 0, Data.Length);
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Array.Copy(Data, 0, ret, 0, Data.Length);
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Array.Sort(ret);
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keys=new string[Data.Length];
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int k;
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for(k=0;k<Data.Length;k++)
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keys[k]=Data[k].ToString();
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Array.Sort(keys, ret);
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if(ascending == 0)
|
if(ascending == 0)
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Array.Reverse(ret);
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Array.Reverse(ret);
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||||||
|
@ -588,7 +639,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
|
|
||||||
int len=(Data.Length+stride-1)/stride;
|
int len=(Data.Length+stride-1)/stride;
|
||||||
|
|
||||||
string[] keys=new string[len];
|
keys=new string[len];
|
||||||
Object[][] vals=new Object[len][];
|
Object[][] vals=new Object[len][];
|
||||||
|
|
||||||
int i;
|
int i;
|
||||||
|
@ -1016,17 +1067,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
|
|
||||||
public override bool Equals(object o)
|
public override bool Equals(object o)
|
||||||
{
|
{
|
||||||
if (o is String)
|
return o.ToString() == value;
|
||||||
{
|
|
||||||
string s = (string)o;
|
|
||||||
return s == this.value;
|
|
||||||
}
|
|
||||||
if (o is key)
|
|
||||||
{
|
|
||||||
key k = (key)o;
|
|
||||||
return this.value == k.value;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
|
@ -1046,6 +1087,13 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
{
|
{
|
||||||
m_string = s;
|
m_string = s;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LSLString(double d)
|
||||||
|
{
|
||||||
|
string s=String.Format("{0:0.000000}", d);
|
||||||
|
m_string=s;
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Operators
|
#region Operators
|
||||||
|
@ -1071,44 +1119,47 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
return new LSLString(s);
|
return new LSLString(s);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Commented out:
|
public static string ToString(LSLString s)
|
||||||
/*
|
{
|
||||||
[echo] Build Directory is /home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/bin/Debug
|
return s.m_string;
|
||||||
[csc] Compiling 5 files to '/home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/bin/Debug/OpenSim.Region.ScriptEngine.Common.dll'.
|
}
|
||||||
[csc] error CS0121: The call is ambiguous between the following methods or properties: `OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString.operator /(OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString, OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString)' and `string.operator /(string, string)'
|
|
||||||
[csc] /home/tedd/opensim/trunk/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs(602,32): (Location of the symbol related to previous error)
|
public override string ToString()
|
||||||
[csc] /usr/lib/mono/2.0/mscorlib.dll (Location of the symbol related to previous error)
|
{
|
||||||
[csc] Compilation failed: 1 error(s), 0 warnings
|
return m_string;
|
||||||
*/
|
}
|
||||||
//public static bool operator ==(LSLString s1, LSLString s2)
|
|
||||||
//{
|
public static bool operator ==(LSLString s1, string s2)
|
||||||
// return s1.m_string == s2.m_string;
|
{
|
||||||
//}
|
return s1.m_string == s2;
|
||||||
//public static bool operator !=(LSLString s1, LSLString s2)
|
}
|
||||||
//{
|
|
||||||
// return s1.m_string != s2.m_string;
|
public static bool operator !=(LSLString s1, string s2)
|
||||||
//}
|
{
|
||||||
|
return s1.m_string != s2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static explicit operator double(LSLString s)
|
||||||
|
{
|
||||||
|
return Convert.ToDouble(s.m_string);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static explicit operator LSLInteger(LSLString s)
|
||||||
|
{
|
||||||
|
return new LSLInteger(Convert.ToInt32(s.m_string));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static explicit operator LSLString(double d)
|
||||||
|
{
|
||||||
|
return new LSLString(d);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Overriders
|
#region Overriders
|
||||||
public override bool Equals(object o)
|
public override bool Equals(object o)
|
||||||
{
|
{
|
||||||
if (o is String)
|
return m_string == o.ToString();
|
||||||
{
|
|
||||||
string s = (string)o;
|
|
||||||
return s == this.m_string;
|
|
||||||
}
|
|
||||||
if (o is key)
|
|
||||||
{
|
|
||||||
key k = (key)o;
|
|
||||||
return this.m_string == k.value;
|
|
||||||
}
|
|
||||||
if (o is LSLString)
|
|
||||||
{
|
|
||||||
LSLString s = (string)o;
|
|
||||||
return this.m_string == s;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
|
@ -1154,6 +1205,11 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
return i.value;
|
return i.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static public explicit operator LSLString(LSLInteger i)
|
||||||
|
{
|
||||||
|
return new LSLString(i.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
static public implicit operator Boolean(LSLInteger i)
|
static public implicit operator Boolean(LSLInteger i)
|
||||||
{
|
{
|
||||||
if (i.value == 0)
|
if (i.value == 0)
|
||||||
|
@ -1171,6 +1227,11 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
return new LSLInteger(i);
|
return new LSLInteger(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static public explicit operator LSLInteger(string s)
|
||||||
|
{
|
||||||
|
return new LSLInteger(int.Parse(s));
|
||||||
|
}
|
||||||
|
|
||||||
static public implicit operator LSLInteger(double d)
|
static public implicit operator LSLInteger(double d)
|
||||||
{
|
{
|
||||||
return new LSLInteger(d);
|
return new LSLInteger(d);
|
||||||
|
@ -1182,6 +1243,17 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static LSLInteger operator ++(LSLInteger i)
|
||||||
|
{
|
||||||
|
i.value++;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LSLInteger operator --(LSLInteger i)
|
||||||
|
{
|
||||||
|
i.value--;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
//static public implicit operator System.Double(LSLInteger i)
|
//static public implicit operator System.Double(LSLInteger i)
|
||||||
//{
|
//{
|
||||||
|
|
|
@ -72,7 +72,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
|
||||||
{
|
{
|
||||||
object[] resobj = new object[]
|
object[] resobj = new object[]
|
||||||
{
|
{
|
||||||
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
|
new LSL_Types.LSLString(httpInfo.reqID.ToString()), new LSL_Types.LSLInteger(httpInfo.status), null, new LSL_Types.LSLString(httpInfo.response_body)
|
||||||
};
|
};
|
||||||
|
|
||||||
sman.m_EventQueueManager.AddToScriptQueue(
|
sman.m_EventQueueManager.AddToScriptQueue(
|
||||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
|
||||||
object[] resobj = new object[]
|
object[] resobj = new object[]
|
||||||
{
|
{
|
||||||
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
|
new LSL_Types.LSLInteger(lInfo.GetChannel()), new LSL_Types.LSLString(lInfo.GetName()), new LSL_Types.LSLString(lInfo.GetSourceItemID().ToString()), new LSL_Types.LSLString(lInfo.GetMessage())
|
||||||
};
|
};
|
||||||
|
|
||||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||||
|
|
|
@ -314,7 +314,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
|
||||||
new object[] { SensedObjects.Length });
|
new object[] { new LSL_Types.LSLInteger(SensedObjects.Length) });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -60,9 +60,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
|
||||||
//Deliver data to prim's remote_data handler
|
//Deliver data to prim's remote_data handler
|
||||||
object[] resobj = new object[]
|
object[] resobj = new object[]
|
||||||
{
|
{
|
||||||
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
|
new LSL_Types.LSLInteger(2), new LSL_Types.LSLString(rInfo.GetChannelKey().ToString()), new LSL_Types.LSLString(rInfo.GetMessageID().ToString()), new LSL_Types.LSLString(String.Empty),
|
||||||
rInfo.GetIntValue(),
|
new LSL_Types.LSLInteger(rInfo.GetIntValue()),
|
||||||
rInfo.GetStrVal()
|
new LSL_Types.LSLString(rInfo.GetStrVal())
|
||||||
};
|
};
|
||||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||||
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
|
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
|
||||||
|
@ -83,9 +83,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
|
||||||
//Deliver data to prim's remote_data handler
|
//Deliver data to prim's remote_data handler
|
||||||
object[] resobj = new object[]
|
object[] resobj = new object[]
|
||||||
{
|
{
|
||||||
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
|
new LSL_Types.LSLInteger(3), new LSL_Types.LSLString(srdInfo.channel.ToString()), new LSL_Types.LSLString(srdInfo.GetReqID().ToString()), new LSL_Types.LSLString(String.Empty),
|
||||||
srdInfo.idata,
|
new LSL_Types.LSLInteger(srdInfo.idata),
|
||||||
srdInfo.sdata
|
new LSL_Types.LSLString(srdInfo.sdata)
|
||||||
};
|
};
|
||||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||||
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
|
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
|
||||||
|
|
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
public void changed(uint localID, uint change)
|
public void changed(uint localID, uint change)
|
||||||
{
|
{
|
||||||
// Add to queue for all scripts in localID, Object pass change.
|
// Add to queue for all scripts in localID, Object pass change.
|
||||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change });
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(change) });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void state_entry(uint localID)
|
public void state_entry(uint localID)
|
||||||
|
@ -115,7 +115,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
|
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
|
||||||
detstruct._key = new LSL_Types.key[1];
|
detstruct._key = new LSL_Types.key[1];
|
||||||
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
|
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
|
||||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { (int)1 });
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { new LSL_Types.LSLInteger(1) });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void touch_end(uint localID, IClientAPI remoteClient)
|
public void touch_end(uint localID, IClientAPI remoteClient)
|
||||||
|
@ -124,7 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
|
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
|
||||||
detstruct._key = new LSL_Types.key[1];
|
detstruct._key = new LSL_Types.key[1];
|
||||||
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
|
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
|
||||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { (int)1 });
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRezScript(uint localID, LLUUID itemID, string script)
|
public void OnRezScript(uint localID, LLUUID itemID, string script)
|
||||||
|
@ -145,7 +145,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
|
|
||||||
public void money(uint localID, LLUUID agentID, int amount)
|
public void money(uint localID, LLUUID agentID, int amount)
|
||||||
{
|
{
|
||||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "money", EventQueueManager.llDetectNull, new object[] { agentID.ToString(), (int)amount });
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "money", EventQueueManager.llDetectNull, new object[] { agentID.ToString(), new LSL_Types.LSLInteger(amount) });
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Replace placeholders below
|
// TODO: Replace placeholders below
|
||||||
|
@ -154,9 +154,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
// then queued in EventQueueManager.
|
// then queued in EventQueueManager.
|
||||||
// When queued in EventQueueManager they need to be LSL compatible (name and params)
|
// When queued in EventQueueManager they need to be LSL compatible (name and params)
|
||||||
|
|
||||||
public void state_exit(uint localID, LLUUID itemID)
|
public void state_exit(uint localID)
|
||||||
{
|
{
|
||||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit", EventQueueManager.llDetectNull);
|
// Add to queue for all scripts in ObjectID object
|
||||||
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_exit", EventQueueManager.llDetectNull, new object[] { });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void touch(uint localID, LLUUID itemID)
|
public void touch(uint localID, LLUUID itemID)
|
||||||
|
@ -166,22 +167,22 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
|
|
||||||
public void touch_end(uint localID, LLUUID itemID)
|
public void touch_end(uint localID, LLUUID itemID)
|
||||||
{
|
{
|
||||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull);
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void collision_start(uint localID, LLUUID itemID)
|
public void collision_start(uint localID, LLUUID itemID)
|
||||||
{
|
{
|
||||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { (int)1 });
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void collision(uint localID, LLUUID itemID)
|
public void collision(uint localID, LLUUID itemID)
|
||||||
{
|
{
|
||||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { (int)1 });
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void collision_end(uint localID, LLUUID itemID)
|
public void collision_end(uint localID, LLUUID itemID)
|
||||||
{
|
{
|
||||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { (int)1 });
|
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void land_collision_start(uint localID, LLUUID itemID)
|
public void land_collision_start(uint localID, LLUUID itemID)
|
||||||
|
@ -237,7 +238,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
|
|
||||||
public void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos)
|
public void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos)
|
||||||
{
|
{
|
||||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "at_target", EventQueueManager.llDetectNull, new object[] { (int)handle, new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) });
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "at_target", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(handle), new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) });
|
||||||
}
|
}
|
||||||
|
|
||||||
public void not_at_target(uint localID)
|
public void not_at_target(uint localID)
|
||||||
|
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
||||||
void OnRezScript(uint localID, LLUUID itemID, string script);
|
void OnRezScript(uint localID, LLUUID itemID, string script);
|
||||||
void OnRemoveScript(uint localID, LLUUID itemID);
|
void OnRemoveScript(uint localID, LLUUID itemID);
|
||||||
void state_exit(uint localID, LLUUID itemID);
|
void state_exit(uint localID);
|
||||||
void touch(uint localID, LLUUID itemID);
|
void touch(uint localID, LLUUID itemID);
|
||||||
void touch_end(uint localID, LLUUID itemID);
|
void touch_end(uint localID, LLUUID itemID);
|
||||||
void collision_start(uint localID, LLUUID itemID);
|
void collision_start(uint localID, LLUUID itemID);
|
||||||
|
|
|
@ -319,6 +319,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
|
|
||||||
private static string CreateCSCompilerScript(string compileScript)
|
private static string CreateCSCompilerScript(string compileScript)
|
||||||
{
|
{
|
||||||
|
compileScript = EventReaderRewriter.ReWriteScriptWithPublishedEventsCS(compileScript);
|
||||||
|
|
||||||
compileScript = String.Empty +
|
compileScript = String.Empty +
|
||||||
"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
|
"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
|
||||||
String.Empty + "namespace SecondLife { " +
|
String.Empty + "namespace SecondLife { " +
|
||||||
|
|
|
@ -0,0 +1,488 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
|
{
|
||||||
|
public static class EventReaderRewriter
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public static string ReWriteScriptWithPublishedEventsCS(string Script)
|
||||||
|
{
|
||||||
|
Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
|
||||||
|
// Finds out which events are in the script and writes a method call with the events in each state_entry event
|
||||||
|
|
||||||
|
// Note the (?:)? block optional, and not returning a group. Less greedy then .*
|
||||||
|
|
||||||
|
string[] eventmatches = new string[0];
|
||||||
|
//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
|
||||||
|
eventmatches = Regex.Split(Script, @"public void\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||||
|
for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++)
|
||||||
|
{
|
||||||
|
pos++; // garbage
|
||||||
|
|
||||||
|
string statea = eventmatches[pos]; pos++;
|
||||||
|
string eventa = eventmatches[pos];
|
||||||
|
scriptEvents storedEventsForState = scriptEvents.None;
|
||||||
|
if (state_events.ContainsKey(statea))
|
||||||
|
{
|
||||||
|
storedEventsForState = state_events[statea];
|
||||||
|
state_events[statea] |= convertnametoFlag(eventa);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state_events.Add(statea, convertnametoFlag(eventa));
|
||||||
|
}
|
||||||
|
Console.WriteLine("State:" + statea + ", event: " + eventa);
|
||||||
|
}
|
||||||
|
Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
|
||||||
|
// Add namespace, class name and inheritance
|
||||||
|
|
||||||
|
// Looking *ONLY* for state entry events
|
||||||
|
string scriptCopy = "";
|
||||||
|
|
||||||
|
//Only match State_Entry events now
|
||||||
|
// Note the whole regex is a group, then we have the state this entry belongs to.
|
||||||
|
eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||||
|
int endloop = eventmatches.GetUpperBound(0);
|
||||||
|
|
||||||
|
// Add all the states to a list of
|
||||||
|
List<string> unUsedStates = new List<string>();
|
||||||
|
|
||||||
|
foreach (string state in state_events.Keys)
|
||||||
|
{
|
||||||
|
unUsedStates.Add(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If endloop is 0, then there are no state entry events in the entire script.
|
||||||
|
// Stick a default state entry in there.
|
||||||
|
if (endloop == 0)
|
||||||
|
{
|
||||||
|
if (state_events.ContainsKey("default"))
|
||||||
|
{
|
||||||
|
scriptCopy = "public void default_event_state_entry() {osSetStateEvents((int)" + (int)state_events["default"] + "); } " + Script;
|
||||||
|
unUsedStates.Remove("default");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Loop over state entry events and rewrite the first line to define the events the state listens for.
|
||||||
|
for (int pos = 0; pos < endloop; pos++)
|
||||||
|
{
|
||||||
|
// Returns text before state entry match,
|
||||||
|
scriptCopy += eventmatches[pos]; pos++;
|
||||||
|
|
||||||
|
// Returns text of state entry match,
|
||||||
|
scriptCopy += eventmatches[pos]; pos++;
|
||||||
|
|
||||||
|
// Returns which state we're matching and writes a method call to the end of the above state_entry
|
||||||
|
scriptCopy += "osSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
|
||||||
|
|
||||||
|
// Remove the state from the unused list. There might be more states matched then defined, so we
|
||||||
|
// check if the state was defined first
|
||||||
|
if (unUsedStates.Contains(eventmatches[pos]))
|
||||||
|
unUsedStates.Remove(eventmatches[pos]);
|
||||||
|
|
||||||
|
// adds the remainder of the script.
|
||||||
|
if ((pos + 1) == endloop)
|
||||||
|
{
|
||||||
|
pos++;
|
||||||
|
scriptCopy += eventmatches[pos++];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// states with missing state_entry blocks won't publish their events,
|
||||||
|
// so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
|
||||||
|
foreach (string state in unUsedStates)
|
||||||
|
{
|
||||||
|
// Write the remainder states out into a blank state entry with the event setting routine
|
||||||
|
scriptCopy = "public void " + state + "_event_state_entry() {tosSetStateEvents((int)" + (int)state_events[state] + ");} " + scriptCopy;
|
||||||
|
}
|
||||||
|
|
||||||
|
// save modified script.
|
||||||
|
unUsedStates.Clear();
|
||||||
|
state_events.Clear();
|
||||||
|
return scriptCopy;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string ReWriteScriptWithPublishedEventsJS(string Script)
|
||||||
|
{
|
||||||
|
Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
|
||||||
|
// Finds out which events are in the script and writes a method call with the events in each state_entry event
|
||||||
|
|
||||||
|
// Note the (?:)? block optional, and not returning a group. Less greedy then .*
|
||||||
|
|
||||||
|
string[] eventmatches = new string[0];
|
||||||
|
//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
|
||||||
|
eventmatches = Regex.Split(Script, @"function \s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||||
|
for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++)
|
||||||
|
{
|
||||||
|
pos++; // garbage
|
||||||
|
|
||||||
|
string statea = eventmatches[pos]; pos++;
|
||||||
|
string eventa = eventmatches[pos];
|
||||||
|
scriptEvents storedEventsForState = scriptEvents.None;
|
||||||
|
if (state_events.ContainsKey(statea))
|
||||||
|
{
|
||||||
|
storedEventsForState = state_events[statea];
|
||||||
|
state_events[statea] |= convertnametoFlag(eventa);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state_events.Add(statea, convertnametoFlag(eventa));
|
||||||
|
}
|
||||||
|
Console.WriteLine("State:" + statea + ", event: " + eventa);
|
||||||
|
}
|
||||||
|
Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
|
||||||
|
// Add namespace, class name and inheritance
|
||||||
|
|
||||||
|
// Looking *ONLY* for state entry events
|
||||||
|
string scriptCopy = "";
|
||||||
|
|
||||||
|
//Only match State_Entry events now
|
||||||
|
// Note the whole regex is a group, then we have the state this entry belongs to.
|
||||||
|
eventmatches = Regex.Split(Script, @"(function \s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||||
|
int endloop = eventmatches.GetUpperBound(0);
|
||||||
|
|
||||||
|
// Add all the states to a list of
|
||||||
|
List<string> unUsedStates = new List<string>();
|
||||||
|
|
||||||
|
foreach (string state in state_events.Keys)
|
||||||
|
{
|
||||||
|
unUsedStates.Add(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If endloop is 0, then there are no state entry events in the entire script.
|
||||||
|
// Stick a default state entry in there.
|
||||||
|
if (endloop == 0)
|
||||||
|
{
|
||||||
|
if (state_events.ContainsKey("default"))
|
||||||
|
{
|
||||||
|
scriptCopy = "function default_event_state_entry() {osSetStateEvents(" + (int)state_events["default"] + "); } " + Script;
|
||||||
|
unUsedStates.Remove("default");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Loop over state entry events and rewrite the first line to define the events the state listens for.
|
||||||
|
for (int pos = 0; pos < endloop; pos++)
|
||||||
|
{
|
||||||
|
// Returns text before state entry match,
|
||||||
|
scriptCopy += eventmatches[pos]; pos++;
|
||||||
|
|
||||||
|
// Returns text of state entry match,
|
||||||
|
scriptCopy += eventmatches[pos]; pos++;
|
||||||
|
|
||||||
|
// Returns which state we're matching and writes a method call to the end of the above state_entry
|
||||||
|
scriptCopy += "osSetStateEvents(" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
|
||||||
|
|
||||||
|
// Remove the state from the unused list. There might be more states matched then defined, so we
|
||||||
|
// check if the state was defined first
|
||||||
|
if (unUsedStates.Contains(eventmatches[pos]))
|
||||||
|
unUsedStates.Remove(eventmatches[pos]);
|
||||||
|
|
||||||
|
// adds the remainder of the script.
|
||||||
|
if ((pos + 1) == endloop)
|
||||||
|
{
|
||||||
|
pos++;
|
||||||
|
scriptCopy += eventmatches[pos++];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// states with missing state_entry blocks won't publish their events,
|
||||||
|
// so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
|
||||||
|
foreach (string state in unUsedStates)
|
||||||
|
{
|
||||||
|
// Write the remainder states out into a blank state entry with the event setting routine
|
||||||
|
scriptCopy = "function " + state + "_event_state_entry() {tosSetStateEvents(" + (int)state_events[state] + ");} " + scriptCopy;
|
||||||
|
}
|
||||||
|
|
||||||
|
// save modified script.
|
||||||
|
unUsedStates.Clear();
|
||||||
|
state_events.Clear();
|
||||||
|
return scriptCopy;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static string ReWriteScriptWithPublishedEventsVB(string Script)
|
||||||
|
{
|
||||||
|
Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
|
||||||
|
// Finds out which events are in the script and writes a method call with the events in each state_entry event
|
||||||
|
|
||||||
|
// Note the (?:)? block optional, and not returning a group. Less greedy then .*
|
||||||
|
|
||||||
|
string[] eventmatches = new string[0];
|
||||||
|
//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
|
||||||
|
eventmatches = Regex.Split(Script, @"Public Sub\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^()])", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||||
|
for (int pos = 0; pos < eventmatches.GetUpperBound(0); pos++)
|
||||||
|
{
|
||||||
|
pos++; // garbage
|
||||||
|
|
||||||
|
string statea = eventmatches[pos]; pos++;
|
||||||
|
string eventa = eventmatches[pos];
|
||||||
|
scriptEvents storedEventsForState = scriptEvents.None;
|
||||||
|
if (state_events.ContainsKey(statea))
|
||||||
|
{
|
||||||
|
storedEventsForState = state_events[statea];
|
||||||
|
state_events[statea] |= convertnametoFlag(eventa);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state_events.Add(statea, convertnametoFlag(eventa));
|
||||||
|
}
|
||||||
|
Console.WriteLine("State:" + statea + ", event: " + eventa);
|
||||||
|
}
|
||||||
|
Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
|
||||||
|
// Add namespace, class name and inheritance
|
||||||
|
|
||||||
|
// Looking *ONLY* for state entry events
|
||||||
|
string scriptCopy = "";
|
||||||
|
|
||||||
|
//Only match State_Entry events now
|
||||||
|
// Note the whole regex is a group, then we have the state this entry belongs to.
|
||||||
|
eventmatches = Regex.Split(Script, @"(Public Sub\s([^_]+)_event_state_entry(?:\s+)?\(\))", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
||||||
|
int endloop = eventmatches.GetUpperBound(0);
|
||||||
|
|
||||||
|
// Add all the states to a list of
|
||||||
|
List<string> unUsedStates = new List<string>();
|
||||||
|
|
||||||
|
foreach (string state in state_events.Keys)
|
||||||
|
{
|
||||||
|
unUsedStates.Add(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If endloop is 0, then there are no state entry events in the entire script.
|
||||||
|
// Stick a default state entry in there.
|
||||||
|
if (endloop == 0)
|
||||||
|
{
|
||||||
|
if (state_events.ContainsKey("default"))
|
||||||
|
{
|
||||||
|
scriptCopy = "function default_event_state_entry() {osSetStateEvents(" + (int)state_events["default"] + "); } " + Script;
|
||||||
|
unUsedStates.Remove("default");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Loop over state entry events and rewrite the first line to define the events the state listens for.
|
||||||
|
for (int pos = 0; pos < endloop; pos++)
|
||||||
|
{
|
||||||
|
// Returns text before state entry match,
|
||||||
|
scriptCopy += eventmatches[pos]; pos++;
|
||||||
|
|
||||||
|
// Returns text of state entry match,
|
||||||
|
scriptCopy += eventmatches[pos]; pos++;
|
||||||
|
|
||||||
|
// Returns which state we're matching and writes a method call to the end of the above state_entry
|
||||||
|
scriptCopy += "osSetStateEvents(" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
|
||||||
|
|
||||||
|
// Remove the state from the unused list. There might be more states matched then defined, so we
|
||||||
|
// check if the state was defined first
|
||||||
|
if (unUsedStates.Contains(eventmatches[pos]))
|
||||||
|
unUsedStates.Remove(eventmatches[pos]);
|
||||||
|
|
||||||
|
// adds the remainder of the script.
|
||||||
|
if ((pos + 1) == endloop)
|
||||||
|
{
|
||||||
|
pos++;
|
||||||
|
scriptCopy += eventmatches[pos++];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// states with missing state_entry blocks won't publish their events,
|
||||||
|
// so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
|
||||||
|
foreach (string state in unUsedStates)
|
||||||
|
{
|
||||||
|
// Write the remainder states out into a blank state entry with the event setting routine
|
||||||
|
scriptCopy = "function " + state + "_event_state_entry() {tosSetStateEvents(" + (int)state_events[state] + ");} " + scriptCopy;
|
||||||
|
}
|
||||||
|
|
||||||
|
// save modified script.
|
||||||
|
unUsedStates.Clear();
|
||||||
|
state_events.Clear();
|
||||||
|
return scriptCopy;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static scriptEvents convertnametoFlag(string eventname)
|
||||||
|
{
|
||||||
|
switch (eventname)
|
||||||
|
{
|
||||||
|
case "attach":
|
||||||
|
return scriptEvents.attach;
|
||||||
|
//break;
|
||||||
|
// case "at_rot_target":
|
||||||
|
//return (long)scriptEvents.at_rot_target;
|
||||||
|
//break;
|
||||||
|
case "at_target":
|
||||||
|
return scriptEvents.at_target;
|
||||||
|
//break;
|
||||||
|
//case "changed":
|
||||||
|
//return (long)scriptEvents.changed;
|
||||||
|
//break;
|
||||||
|
case "collision":
|
||||||
|
return scriptEvents.collision;
|
||||||
|
// break;
|
||||||
|
case "collision_end":
|
||||||
|
return scriptEvents.collision_end;
|
||||||
|
//break;
|
||||||
|
case "collision_start":
|
||||||
|
return scriptEvents.collision_start;
|
||||||
|
// break;
|
||||||
|
case "control":
|
||||||
|
return scriptEvents.control;
|
||||||
|
//break;
|
||||||
|
case "dataserver":
|
||||||
|
return scriptEvents.dataserver;
|
||||||
|
// break;
|
||||||
|
case "email":
|
||||||
|
return scriptEvents.email;
|
||||||
|
// break;
|
||||||
|
case "http_response":
|
||||||
|
return scriptEvents.http_response;
|
||||||
|
// break;
|
||||||
|
case "land_collision":
|
||||||
|
return scriptEvents.land_collision;
|
||||||
|
// break;
|
||||||
|
case "land_collision_end":
|
||||||
|
return scriptEvents.land_collision_end;
|
||||||
|
// break;
|
||||||
|
case "land_collision_start":
|
||||||
|
return scriptEvents.land_collision_start;
|
||||||
|
// break;
|
||||||
|
//case "link_message":
|
||||||
|
//return scriptEvents.link_message;
|
||||||
|
// break;
|
||||||
|
case "listen":
|
||||||
|
return scriptEvents.listen;
|
||||||
|
// break;
|
||||||
|
case "money":
|
||||||
|
return scriptEvents.money;
|
||||||
|
// break;
|
||||||
|
case "moving_end":
|
||||||
|
return scriptEvents.moving_end;
|
||||||
|
// break;
|
||||||
|
case "moving_start":
|
||||||
|
return scriptEvents.moving_start;
|
||||||
|
// break;
|
||||||
|
case "not_at_rot_target":
|
||||||
|
return scriptEvents.not_at_rot_target;
|
||||||
|
// break;
|
||||||
|
case "not_at_target":
|
||||||
|
return scriptEvents.not_at_target;
|
||||||
|
// break;
|
||||||
|
// case "no_sensor":
|
||||||
|
//return (long)scriptEvents.no_sensor;
|
||||||
|
//break;
|
||||||
|
//case "on_rez":
|
||||||
|
//return (long)scriptEvents.on_rez;
|
||||||
|
// break;
|
||||||
|
case "remote_data":
|
||||||
|
return scriptEvents.remote_data;
|
||||||
|
// break;
|
||||||
|
case "run_time_permissions":
|
||||||
|
return scriptEvents.run_time_permissions;
|
||||||
|
// break;
|
||||||
|
//case "sensor":
|
||||||
|
//return (long)scriptEvents.sensor;
|
||||||
|
// break;
|
||||||
|
case "state_entry":
|
||||||
|
return scriptEvents.state_entry;
|
||||||
|
// break;
|
||||||
|
case "state_exit":
|
||||||
|
return scriptEvents.state_exit;
|
||||||
|
// break;
|
||||||
|
case "timer":
|
||||||
|
return scriptEvents.timer;
|
||||||
|
// break;
|
||||||
|
case "touch":
|
||||||
|
return scriptEvents.touch;
|
||||||
|
// break;
|
||||||
|
case "touch_end":
|
||||||
|
return scriptEvents.touch_end;
|
||||||
|
// break;
|
||||||
|
case "touch_start":
|
||||||
|
return scriptEvents.touch_start;
|
||||||
|
// break;
|
||||||
|
case "object_rez":
|
||||||
|
return scriptEvents.object_rez;
|
||||||
|
default:
|
||||||
|
return 0;
|
||||||
|
//break;
|
||||||
|
}
|
||||||
|
//return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[Flags]
|
||||||
|
public enum scriptEvents : int
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
attach = 1,
|
||||||
|
collision = 15,
|
||||||
|
collision_end = 32,
|
||||||
|
collision_start = 64,
|
||||||
|
control = 128,
|
||||||
|
dataserver = 256,
|
||||||
|
email = 512,
|
||||||
|
http_response = 1024,
|
||||||
|
land_collision = 2048,
|
||||||
|
land_collision_end = 4096,
|
||||||
|
land_collision_start = 8192,
|
||||||
|
at_target = 16384,
|
||||||
|
listen = 32768,
|
||||||
|
money = 65536,
|
||||||
|
moving_end = 131072,
|
||||||
|
moving_start = 262144,
|
||||||
|
not_at_rot_target = 524288,
|
||||||
|
not_at_target = 1048576,
|
||||||
|
remote_data = 8388608,
|
||||||
|
run_time_permissions = 268435456,
|
||||||
|
state_entry = 1073741824,
|
||||||
|
state_exit = 2,
|
||||||
|
timer = 4,
|
||||||
|
touch = 8,
|
||||||
|
touch_end = 536870912,
|
||||||
|
touch_start = 2097152,
|
||||||
|
object_rez = 4194304
|
||||||
|
}
|
||||||
|
}
|
|
@ -42,16 +42,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
|
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
|
||||||
private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
|
private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
|
||||||
private Dictionary<string, string> quotes = new Dictionary<string, string>();
|
private Dictionary<string, string> quotes = new Dictionary<string, string>();
|
||||||
private Dictionary<string, scriptEvents> state_events = new Dictionary<string, scriptEvents>();
|
|
||||||
|
|
||||||
public LSL2CSConverter()
|
public LSL2CSConverter()
|
||||||
{
|
{
|
||||||
// Only the types we need to convert
|
// Only the types we need to convert
|
||||||
dataTypes.Add("void", "void");
|
dataTypes.Add("void", "void");
|
||||||
dataTypes.Add("integer", "int");
|
dataTypes.Add("integer", "LSL_Types.LSLInteger");
|
||||||
dataTypes.Add("float", "double");
|
dataTypes.Add("float", "double");
|
||||||
dataTypes.Add("string", "string");
|
dataTypes.Add("string", "LSL_Types.LSLString");
|
||||||
dataTypes.Add("key", "string");
|
dataTypes.Add("key", "LSL_Types.LSLString");
|
||||||
dataTypes.Add("vector", "LSL_Types.Vector3");
|
dataTypes.Add("vector", "LSL_Types.Vector3");
|
||||||
dataTypes.Add("rotation", "LSL_Types.Quaternion");
|
dataTypes.Add("rotation", "LSL_Types.Quaternion");
|
||||||
dataTypes.Add("list", "LSL_Types.list");
|
dataTypes.Add("list", "LSL_Types.list");
|
||||||
|
@ -314,100 +314,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Finds out which events are in the script and writes a method call with the events in each state_entry event
|
|
||||||
|
|
||||||
// Note the (?:)? block optional, and not returning a group. Less greedy then .*
|
|
||||||
|
|
||||||
string[] eventmatches = new string[0];
|
|
||||||
//Regex stateevents = new Regex(@"(public void )([^_]+)(_event_)([^\(]+)[\(\)]+\s+[^\{]\{");
|
|
||||||
eventmatches = Regex.Split(Script, @"public void\s([^_]+)_event_([^\(]+)\((?:[a-zA-Z0-9\s_,\.\-]+)?\)(?:[^\{]+)?\{", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
|
||||||
for (int pos = 0; pos<eventmatches.GetUpperBound(0);pos++)
|
|
||||||
{
|
|
||||||
pos++; // garbage
|
|
||||||
|
|
||||||
string statea = eventmatches[pos]; pos++;
|
|
||||||
string eventa = eventmatches[pos];
|
|
||||||
scriptEvents storedEventsForState = scriptEvents.None;
|
|
||||||
if (state_events.ContainsKey(statea))
|
|
||||||
{
|
|
||||||
storedEventsForState = state_events[statea];
|
|
||||||
state_events[statea] |= convertnametoFlag(eventa);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
state_events.Add(statea, convertnametoFlag(eventa));
|
|
||||||
}
|
|
||||||
Console.WriteLine("State:" + statea + ", event: " + eventa);
|
|
||||||
}
|
|
||||||
Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
|
|
||||||
// Add namespace, class name and inheritance
|
|
||||||
|
|
||||||
// Looking *ONLY* for state entry events
|
|
||||||
string scriptCopy = "";
|
|
||||||
|
|
||||||
//Only match State_Entry events now
|
|
||||||
// Note the whole regex is a group, then we have the state this entry belongs to.
|
|
||||||
eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
|
|
||||||
int endloop = eventmatches.GetUpperBound(0);
|
|
||||||
|
|
||||||
// Add all the states to a list of
|
|
||||||
List<string> unUsedStates = new List<string>();
|
|
||||||
foreach (string state in state_events.Keys)
|
|
||||||
{
|
|
||||||
unUsedStates.Add(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If endloop is 0, then there are no state entry events in the entire script.
|
|
||||||
// Stick a default state entry in there.
|
|
||||||
if (endloop == 0)
|
|
||||||
{
|
|
||||||
if (state_events.ContainsKey("default"))
|
|
||||||
{
|
|
||||||
scriptCopy = "\r\n// programmatically added this state entry event.\r\n\r\npublic void default_event_state_entry() {\r\n\tosSetStateEvents((int)" + (int)state_events["default"] + ");\r\n }\r\n\r\n " + Script;
|
|
||||||
unUsedStates.Remove("default");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Loop over state entry events and rewrite the first line to define the events the state listens for.
|
|
||||||
for (int pos = 0; pos < endloop; pos++)
|
|
||||||
{
|
|
||||||
// Returns text before state entry match,
|
|
||||||
scriptCopy += eventmatches[pos]; pos++;
|
|
||||||
|
|
||||||
// Returns text of state entry match,
|
|
||||||
scriptCopy += eventmatches[pos]; pos++;
|
|
||||||
|
|
||||||
// Returns which state we're matching and writes a method call to the end of the above state_entry
|
|
||||||
scriptCopy += "\r\n\t\tosSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
|
|
||||||
|
|
||||||
// Remove the state from the unused list. There might be more states matched then defined, so we
|
|
||||||
// check if the state was defined first
|
|
||||||
if (unUsedStates.Contains(eventmatches[pos]))
|
|
||||||
unUsedStates.Remove(eventmatches[pos]);
|
|
||||||
|
|
||||||
// adds the remainder of the script.
|
|
||||||
if ((pos + 1) == endloop)
|
|
||||||
{
|
|
||||||
pos++;
|
|
||||||
scriptCopy += eventmatches[pos++];
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// states with missing state_entry blocks won't publish their events,
|
|
||||||
// so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
|
|
||||||
foreach (string state in unUsedStates)
|
|
||||||
{
|
|
||||||
// Write the remainder states out into a blank state entry with the event setting routine
|
|
||||||
scriptCopy = "\r\n// programmatically added this state entry event.\r\n\r\npublic void " + state + "_event_state_entry() {\r\n\tosSetStateEvents((int)" + (int)state_events[state] + ");\r\n}\r\n\r\n " + scriptCopy;
|
|
||||||
}
|
|
||||||
|
|
||||||
// save modified script.
|
|
||||||
Script = scriptCopy;
|
|
||||||
//System.Console.WriteLine(Script);
|
//System.Console.WriteLine(Script);
|
||||||
Return = String.Empty;// +
|
Return = String.Empty;// +
|
||||||
//"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
|
//"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
|
||||||
|
@ -421,152 +328,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
||||||
//Return += @"public Script() { } ";
|
//Return += @"public Script() { } ";
|
||||||
Return += Script;
|
Return += Script;
|
||||||
//Return += "} }\r\n";
|
//Return += "} }\r\n";
|
||||||
unUsedStates.Clear();
|
|
||||||
state_events.Clear();
|
|
||||||
quotes.Clear();
|
quotes.Clear();
|
||||||
|
|
||||||
return Return;
|
return Return;
|
||||||
}
|
}
|
||||||
public scriptEvents convertnametoFlag(string eventname)
|
|
||||||
{
|
|
||||||
switch (eventname)
|
|
||||||
{
|
|
||||||
case "attach":
|
|
||||||
return scriptEvents.attach;
|
|
||||||
//break;
|
|
||||||
// case "at_rot_target":
|
|
||||||
//return (long)scriptEvents.at_rot_target;
|
|
||||||
//break;
|
|
||||||
case "at_target":
|
|
||||||
return scriptEvents.at_target;
|
|
||||||
//break;
|
|
||||||
//case "changed":
|
|
||||||
//return (long)scriptEvents.changed;
|
|
||||||
//break;
|
|
||||||
case "collision":
|
|
||||||
return scriptEvents.collision;
|
|
||||||
// break;
|
|
||||||
case "collision_end":
|
|
||||||
return scriptEvents.collision_end;
|
|
||||||
//break;
|
|
||||||
case "collision_start":
|
|
||||||
return scriptEvents.collision_start;
|
|
||||||
// break;
|
|
||||||
case "control":
|
|
||||||
return scriptEvents.control;
|
|
||||||
//break;
|
|
||||||
case "dataserver":
|
|
||||||
return scriptEvents.dataserver;
|
|
||||||
// break;
|
|
||||||
case "email":
|
|
||||||
return scriptEvents.email;
|
|
||||||
// break;
|
|
||||||
case "http_response":
|
|
||||||
return scriptEvents.http_response;
|
|
||||||
// break;
|
|
||||||
case "land_collision":
|
|
||||||
return scriptEvents.land_collision;
|
|
||||||
// break;
|
|
||||||
case "land_collision_end":
|
|
||||||
return scriptEvents.land_collision_end;
|
|
||||||
// break;
|
|
||||||
case "land_collision_start":
|
|
||||||
return scriptEvents.land_collision_start;
|
|
||||||
// break;
|
|
||||||
//case "link_message":
|
|
||||||
//return scriptEvents.link_message;
|
|
||||||
// break;
|
|
||||||
case "listen":
|
|
||||||
return scriptEvents.listen;
|
|
||||||
// break;
|
|
||||||
case "money":
|
|
||||||
return scriptEvents.money;
|
|
||||||
// break;
|
|
||||||
case "moving_end":
|
|
||||||
return scriptEvents.moving_end;
|
|
||||||
// break;
|
|
||||||
case "moving_start":
|
|
||||||
return scriptEvents.moving_start;
|
|
||||||
// break;
|
|
||||||
case "not_at_rot_target":
|
|
||||||
return scriptEvents.not_at_rot_target;
|
|
||||||
// break;
|
|
||||||
case "not_at_target":
|
|
||||||
return scriptEvents.not_at_target;
|
|
||||||
// break;
|
|
||||||
// case "no_sensor":
|
|
||||||
//return (long)scriptEvents.no_sensor;
|
|
||||||
//break;
|
|
||||||
//case "on_rez":
|
|
||||||
//return (long)scriptEvents.on_rez;
|
|
||||||
// break;
|
|
||||||
case "remote_data":
|
|
||||||
return scriptEvents.remote_data;
|
|
||||||
// break;
|
|
||||||
case "run_time_permissions":
|
|
||||||
return scriptEvents.run_time_permissions;
|
|
||||||
// break;
|
|
||||||
//case "sensor":
|
|
||||||
//return (long)scriptEvents.sensor;
|
|
||||||
// break;
|
|
||||||
case "state_entry":
|
|
||||||
return scriptEvents.state_entry;
|
|
||||||
// break;
|
|
||||||
case "state_exit":
|
|
||||||
return scriptEvents.state_exit;
|
|
||||||
// break;
|
|
||||||
case "timer":
|
|
||||||
return scriptEvents.timer;
|
|
||||||
// break;
|
|
||||||
case "touch":
|
|
||||||
return scriptEvents.touch;
|
|
||||||
// break;
|
|
||||||
case "touch_end":
|
|
||||||
return scriptEvents.touch_end;
|
|
||||||
// break;
|
|
||||||
case "touch_start":
|
|
||||||
return scriptEvents.touch_start;
|
|
||||||
// break;
|
|
||||||
case "object_rez":
|
|
||||||
return scriptEvents.object_rez;
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
//break;
|
|
||||||
}
|
|
||||||
//return 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Flags]
|
|
||||||
public enum scriptEvents : int
|
}
|
||||||
{
|
|
||||||
None = 0,
|
|
||||||
attach = 1,
|
|
||||||
collision = 15,
|
|
||||||
collision_end = 32,
|
|
||||||
collision_start = 64,
|
|
||||||
control = 128,
|
|
||||||
dataserver = 256,
|
|
||||||
email = 512,
|
|
||||||
http_response = 1024,
|
|
||||||
land_collision = 2048,
|
|
||||||
land_collision_end = 4096,
|
|
||||||
land_collision_start = 8192,
|
|
||||||
at_target = 16384,
|
|
||||||
listen = 32768,
|
|
||||||
money = 65536,
|
|
||||||
moving_end = 131072,
|
|
||||||
moving_start = 262144,
|
|
||||||
not_at_rot_target = 524288,
|
|
||||||
not_at_target = 1048576,
|
|
||||||
remote_data = 8388608,
|
|
||||||
run_time_permissions = 268435456,
|
|
||||||
state_entry = 1073741824,
|
|
||||||
state_exit = 2,
|
|
||||||
timer = 4,
|
|
||||||
touch = 8,
|
|
||||||
touch_end = 536870912,
|
|
||||||
touch_start = 2097152,
|
|
||||||
object_rez = 4194304
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
Loading…
Reference in New Issue