a piece of LSL_API changes got checked in incorectly with 6091. This
fixes that, and should get us back to compile state.0.6.0-stable
parent
abb0ad36bd
commit
36dcedce31
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@ -5729,7 +5729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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float tension = (float)Convert.ToDouble(rules.Data[idx++]);
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float tension = (float)Convert.ToDouble(rules.Data[idx++]);
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LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
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LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
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SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
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SetFlexi(part, (flexi==1), softness, gravity, friction, wind, tension, force);
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break;
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break;
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case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
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case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
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