a piece of LSL_API changes got checked in incorectly with 6091. This

fixes that, and should get us back to compile state.
0.6.0-stable
Sean Dague 2008-09-02 20:45:46 +00:00
parent abb0ad36bd
commit 36dcedce31
1 changed files with 1 additions and 1 deletions

View File

@ -5729,7 +5729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
float tension = (float)Convert.ToDouble(rules.Data[idx++]); float tension = (float)Convert.ToDouble(rules.Data[idx++]);
LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); SetFlexi(part, (flexi==1), softness, gravity, friction, wind, tension, force);
break; break;
case (int)ScriptBaseClass.PRIM_POINT_LIGHT: case (int)ScriptBaseClass.PRIM_POINT_LIGHT: