Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")

0.8.2-post-fixes
Oren Hurvitz 2015-07-05 15:56:45 +03:00
parent fe37cb9990
commit 373455a6fa
2 changed files with 2 additions and 2 deletions

View File

@ -233,7 +233,7 @@ namespace OpenSim.Region.OptionalModules.Materials
GetStoredMaterialInFace(part, te.DefaultTexture);
else
m_log.WarnFormat(
"[Materials]: Default texture for part {0} (part of object {1)) in {2} unexpectedly null. Ignoring.",
"[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
part.Name, part.ParentGroup.Name, m_scene.Name);
foreach (Primitive.TextureEntryFace face in te.FaceTextures)

View File

@ -409,7 +409,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
if (ret == null)
{
m_log.ErrorFormat("{0) COULD NOT SELECT BULLET ENGINE: '[BulletSim]PhysicsEngine' must be either 'BulletUnmanaged-*' or 'BulletXNA-*'", LogHeader);
m_log.ErrorFormat("{0} COULD NOT SELECT BULLET ENGINE: '[BulletSim]PhysicsEngine' must be either 'BulletUnmanaged-*' or 'BulletXNA-*'", LogHeader);
}
else
{