Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
parent
fe37cb9990
commit
373455a6fa
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@ -233,7 +233,7 @@ namespace OpenSim.Region.OptionalModules.Materials
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GetStoredMaterialInFace(part, te.DefaultTexture);
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GetStoredMaterialInFace(part, te.DefaultTexture);
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else
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else
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[Materials]: Default texture for part {0} (part of object {1)) in {2} unexpectedly null. Ignoring.",
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"[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
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part.Name, part.ParentGroup.Name, m_scene.Name);
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part.Name, part.ParentGroup.Name, m_scene.Name);
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foreach (Primitive.TextureEntryFace face in te.FaceTextures)
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foreach (Primitive.TextureEntryFace face in te.FaceTextures)
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@ -409,7 +409,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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if (ret == null)
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if (ret == null)
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{
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{
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m_log.ErrorFormat("{0) COULD NOT SELECT BULLET ENGINE: '[BulletSim]PhysicsEngine' must be either 'BulletUnmanaged-*' or 'BulletXNA-*'", LogHeader);
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m_log.ErrorFormat("{0} COULD NOT SELECT BULLET ENGINE: '[BulletSim]PhysicsEngine' must be either 'BulletUnmanaged-*' or 'BulletXNA-*'", LogHeader);
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}
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}
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else
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else
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{
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{
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