Make asset compression optional. Currently set to false and not configurable from outside MySQLXAssetData.
parent
75dc8b1aed
commit
3780df8a32
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@ -44,6 +44,7 @@ namespace OpenSim.Data.MySQL
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_enableCompression = false;
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private string m_connectionString;
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private object m_dbLock = new object();
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@ -142,16 +143,19 @@ namespace OpenSim.Data.MySQL
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asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
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asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
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using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
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if (m_enableCompression)
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{
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MemoryStream outputStream = new MemoryStream();
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WebUtil.CopyTo(decompressionStream, outputStream, int.MaxValue);
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// int compressedLength = asset.Data.Length;
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asset.Data = outputStream.ToArray();
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using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
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{
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MemoryStream outputStream = new MemoryStream();
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WebUtil.CopyTo(decompressionStream, outputStream, int.MaxValue);
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// int compressedLength = asset.Data.Length;
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asset.Data = outputStream.ToArray();
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// m_log.DebugFormat(
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// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
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// asset.ID, asset.Name, asset.Data.Length, compressedLength);
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// m_log.DebugFormat(
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// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
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// asset.ID, asset.Name, asset.Data.Length, compressedLength);
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}
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}
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}
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}
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@ -199,15 +203,19 @@ namespace OpenSim.Data.MySQL
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byte[] compressedData;
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MemoryStream outputStream = new MemoryStream();
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using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
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if (m_enableCompression)
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{
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Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
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// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
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compressionStream.Close();
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compressedData = outputStream.ToArray();
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using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
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{
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// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
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// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
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compressionStream.Close();
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compressedData = outputStream.ToArray();
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asset.Data = compressedData;
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}
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}
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string hash = Util.SHA1Hash(compressedData);
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string hash = Util.SHA1Hash(asset.Data);
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// m_log.DebugFormat(
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// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
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@ -257,7 +265,7 @@ namespace OpenSim.Data.MySQL
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dbcon))
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{
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cmd.Parameters.AddWithValue("?hash", hash);
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cmd.Parameters.AddWithValue("?data", compressedData);
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cmd.Parameters.AddWithValue("?data", asset.Data);
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cmd.ExecuteNonQuery();
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}
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}
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