minor: method documentation

bulletsim
Justin Clark-Casey (justincc) 2011-06-24 21:01:48 +01:00
parent de20f0603f
commit 37a7c16734
1 changed files with 8 additions and 6 deletions

View File

@ -439,7 +439,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Convert raw uploaded data into the appropriate asset and item.
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
@ -506,8 +506,6 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
/// <summary>
///
/// </summary>
@ -632,7 +630,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw asset upload data via the capability.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@ -670,6 +668,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@ -679,6 +678,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@ -719,7 +719,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw uploaded asset data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@ -752,6 +752,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@ -761,6 +762,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@ -905,7 +907,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>