minor: method documentation
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de20f0603f
commit
37a7c16734
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@ -439,7 +439,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Convert raw uploaded data into the appropriate asset and item.
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/// </summary>
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="assetID"></param>
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/// <param name="inventoryItem"></param>
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/// <param name="inventoryItem"></param>
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@ -506,8 +506,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -632,7 +630,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Handle raw asset upload data via the capability.
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/// </summary>
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/// </summary>
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/// <param name="data"></param>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="path"></param>
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@ -670,6 +668,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return res;
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return res;
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}
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}
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///Left this in and commented in case there are unforseen issues
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///Left this in and commented in case there are unforseen issues
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//private void SaveAssetToFile(string filename, byte[] data)
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//private void SaveAssetToFile(string filename, byte[] data)
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//{
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//{
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@ -679,6 +678,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// bw.Close();
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// bw.Close();
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// fs.Close();
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// fs.Close();
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//}
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//}
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private static void SaveAssetToFile(string filename, byte[] data)
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private static void SaveAssetToFile(string filename, byte[] data)
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{
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{
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string assetPath = "UserAssets";
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string assetPath = "UserAssets";
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@ -719,7 +719,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Handle raw uploaded asset data.
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/// </summary>
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/// </summary>
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/// <param name="data"></param>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="path"></param>
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@ -752,6 +752,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return res;
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return res;
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}
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}
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///Left this in and commented in case there are unforseen issues
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///Left this in and commented in case there are unforseen issues
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//private void SaveAssetToFile(string filename, byte[] data)
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//private void SaveAssetToFile(string filename, byte[] data)
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//{
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//{
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@ -761,6 +762,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// bw.Close();
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// bw.Close();
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// fs.Close();
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// fs.Close();
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//}
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//}
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private static void SaveAssetToFile(string filename, byte[] data)
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private static void SaveAssetToFile(string filename, byte[] data)
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{
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{
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string assetPath = "UserAssets";
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string assetPath = "UserAssets";
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@ -905,7 +907,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Handle raw uploaded baked texture data.
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/// </summary>
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/// </summary>
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/// <param name="data"></param>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="path"></param>
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