Worked on Asset server, asset downloads (from server to sim) now work.

Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
zircon^2
MW 2007-05-15 17:51:13 +00:00
parent 6b15c6e556
commit 384293ac56
11 changed files with 568 additions and 367 deletions

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@ -0,0 +1,92 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
//using OpenSim.CAPS;
using Nwc.XmlRpc;
using System.Collections;
using OpenSim.Framework.Console;
using OpenSim.Servers;
namespace OpenGridServices.AssetServer
{
public class AssetHttpServer :BaseHttpServer
{
public AssetHttpServer(int port)
: base(port)
{
}
public override void HandleRequest(Object stateinfo)
{
try
{
HttpListenerContext context = (HttpListenerContext)stateinfo;
HttpListenerRequest request = context.Request;
HttpListenerResponse response = context.Response;
response.KeepAlive = false;
response.SendChunked = false;
System.IO.Stream body = request.InputStream;
System.Text.Encoding encoding = System.Text.Encoding.UTF8;
System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
string requestBody = reader.ReadToEnd();
body.Close();
reader.Close();
//Console.WriteLine(request.HttpMethod + " " + request.RawUrl + " Http/" + request.ProtocolVersion.ToString() + " content type: " + request.ContentType);
//Console.WriteLine(requestBody);
string responseString = "";
switch (request.ContentType)
{
case "text/xml":
// must be XML-RPC, so pass to the XML-RPC parser
responseString = ParseXMLRPC(requestBody);
responseString = Regex.Replace(responseString, "utf-16", "utf-8");
response.AddHeader("Content-type", "text/xml");
break;
case "application/xml":
// probably LLSD we hope, otherwise it should be ignored by the parser
responseString = ParseLLSDXML(requestBody);
response.AddHeader("Content-type", "application/xml");
break;
case "application/x-www-form-urlencoded":
// a form data POST so send to the REST parser
responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
response.AddHeader("Content-type", "text/plain");
break;
case null:
// must be REST or invalid crap, so pass to the REST parser
responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
response.AddHeader("Content-type", "text/plain");
break;
}
Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
byte[] buffer = Windows1252Encoding.GetBytes(responseString);
System.IO.Stream output = response.OutputStream;
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
output.Write(buffer, 0, buffer.Length);
output.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}

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@ -40,6 +40,7 @@ using OpenSim.Framework.Sims;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.GridInterfaces.Local; // REFACTORING IS NEEDED!!!!!!!!!!!
using OpenSim.Servers;
using Db4objects.Db4o;
@ -52,7 +53,7 @@ namespace OpenGridServices.AssetServer
public class OpenAsset_Main : BaseServer, conscmd_callback
{
private IObjectContainer db;
public static OpenAsset_Main assetserver;
private ConsoleBase m_console;
@ -70,7 +71,7 @@ namespace OpenGridServices.AssetServer
private void Work()
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"\nEnter help for a list of commands\n");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "\nEnter help for a list of commands\n");
while (true)
{
@ -86,161 +87,191 @@ namespace OpenGridServices.AssetServer
public void Startup()
{
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Setting up asset DB");
setupDB();
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Setting up asset DB");
setupDB();
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Starting HTTP process");
BaseHttpServer httpServer = new BaseHttpServer(8003);
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP process");
AssetHttpServer httpServer = new AssetHttpServer(8003);
httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod);
httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod);
httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod);
httpServer.Start();
}
public string assetGetMethod(string request, string path, string param) {
byte[] assetdata=getAssetData(new LLUUID(param),false);
if(assetdata!=null) {
return System.Text.Encoding.ASCII.GetString(assetdata);
} else {
return "";
}
public string assetPostMethod(string requestBody, string path, string param)
{
AssetBase asset = new AssetBase();
asset.Name = "";
asset.FullID = new LLUUID(param);
Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
byte[] buffer = Windows1252Encoding.GetBytes(requestBody);
asset.Data = buffer;
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
db.Commit();
return "";
}
}
public string assetGetMethod(string request, string path, string param)
{
Console.WriteLine("got a request " +param);
byte[] assetdata = getAssetData(new LLUUID(param), false);
if (assetdata != null)
{
Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
string ret = Windows1252Encoding.GetString(assetdata);
//string ret = System.Text.Encoding.Unicode.GetString(assetdata);
public byte[] getAssetData(LLUUID assetID, bool isTexture) {
byte[] idata = null;
bool found = false;
AssetStorage foundAsset = null;
return ret;
}
else
{
return "";
}
IObjectSet result = db.Get(new AssetStorage(assetID));
if (result.Count > 0)
{
foundAsset = (AssetStorage)result.Next();
found = true;
}
}
if (found)
{
return foundAsset.Data;
}
else
{
return null;
}
}
public byte[] getAssetData(LLUUID assetID, bool isTexture)
{
byte[] idata = null;
bool found = false;
AssetStorage foundAsset = null;
public void setupDB() {
bool yapfile=System.IO.File.Exists("assets.yap");
try
{
db = Db4oFactory.OpenFile("assets.yap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:setupDB() - creation");
}
catch (Exception e)
{
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Main.cs:setupDB() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
}
if (!yapfile)
{
this.LoadDB();
}
}
IObjectSet result = db.Get(new AssetStorage(assetID));
if (result.Count > 0)
{
foundAsset = (AssetStorage)result.Next();
found = true;
}
public void LoadDB() {
try
{
if (found)
{
return foundAsset.Data;
}
else
{
return null;
}
}
Console.WriteLine("setting up Asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
AssetStorage store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
public void setupDB()
{
bool yapfile = System.IO.File.Exists("assets.yap");
try
{
db = Db4oFactory.OpenFile("assets.yap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:setupDB() - creation");
}
catch (Exception e)
{
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs:setupDB() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString());
}
if (!yapfile)
{
this.LoadDB();
}
}
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
public void LoadDB()
{
try
{
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Console.WriteLine("setting up Asset database");
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
AssetStorage store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
this.LoadAsset(Image, false, "base_shape.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
private void LoadAsset(AssetBase info, bool image, string filename)
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
this.LoadAsset(Image, false, "base_shape.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
@ -291,7 +322,7 @@ namespace OpenGridServices.AssetServer
switch (cmd)
{
case "help":
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"shutdown - shutdown this asset server (USE CAUTION!)");
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - shutdown this asset server (USE CAUTION!)");
break;
case "shutdown":

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@ -112,6 +112,9 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssetHttpServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Main.cs">
<SubType>Code</SubType>
</Compile>

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@ -11,6 +11,7 @@
<resources prefix="OpenGridServices.AssetServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssetHttpServer.cs" />
<include name="Main.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>

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@ -49,6 +49,11 @@ namespace OpenSim.GridInterfaces.Remote
public void UploadNewAsset(AssetBase asset)
{
Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
string ret = Windows1252Encoding.GetString(asset.Data);
byte[] buffer = Windows1252Encoding.GetBytes(ret);
WebClient client = new WebClient();
client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
}
@ -66,14 +71,14 @@ namespace OpenSim.GridInterfaces.Remote
// 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
ARequest req = this._assetRequests.Dequeue();
LLUUID assetID = req.AssetID;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
// OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
WebResponse AssetResponse = AssetLoad.GetResponse();
byte[] idata = new byte[(int)AssetResponse.ContentLength];
BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
idata = br.ReadBytes((int)AssetResponse.ContentLength);
br.Close();
AssetBase asset = new AssetBase();
asset.FullID = assetID;
asset.Data = idata;

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@ -96,7 +96,7 @@ namespace OpenSim.Assets
{
//hack: so we can give each user a set of textures
textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");

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@ -130,7 +130,7 @@ namespace OpenSim
GridServers = new Grid();
if (m_sandbox)
{
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Starting in Sandbox mode");
@ -177,7 +177,7 @@ namespace OpenSim
//should be passing a IGenericConfig object to these so they can read the config data they want from it
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
IGridServer gridServer = GridServers.GridServer;
gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);

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@ -25,7 +25,7 @@ namespace OpenSim
//following should be removed and the GenericConfig object passed around,
//so each class (AssetServer, GridServer etc) can access what config data they want
public string AssetURL = "";
public string AssetURL = "http://127.0.0.1:8003/";
public string AssetSendKey = "";
public string GridURL = "";
@ -230,6 +230,17 @@ namespace OpenSim
this.GridRecvKey = attri;
}
attri = "";
attri = configData.GetAttribute("AssetServerURL");
if (attri == "")
{
this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/");
configData.SetAttribute("AssetServerURL", this.GridURL);
}
else
{
this.AssetURL = attri;
}
}
this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));

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@ -26,14 +26,14 @@ namespace OpenSim.Servers
{
get { return m_restMethod; }
}
public RestMethodEntry( string path, RestMethod restMethod )
public RestMethodEntry(string path, RestMethod restMethod)
{
m_path = path;
m_restMethod = restMethod;
}
}
protected Thread m_workerThread;
protected HttpListener m_httpListener;
protected Dictionary<string, RestMethodEntry> m_restHandlers = new Dictionary<string, RestMethodEntry>();
@ -48,10 +48,10 @@ namespace OpenSim.Servers
public bool AddRestHandler(string method, string path, RestMethod handler)
{
string methodKey = String.Format("{0}: {1}", method, path);
if (!this.m_restHandlers.ContainsKey(methodKey))
{
this.m_restHandlers.Add(methodKey, new RestMethodEntry( path, handler ));
this.m_restHandlers.Add(methodKey, new RestMethodEntry(path, handler));
return true;
}
@ -74,9 +74,9 @@ namespace OpenSim.Servers
protected virtual string ProcessXMLRPCMethod(string methodName, XmlRpcRequest request)
{
XmlRpcResponse response;
XmlRpcMethod method;
if( this.m_rpcHandlers.TryGetValue( methodName, out method ) )
if (this.m_rpcHandlers.TryGetValue(methodName, out method))
{
response = method(request);
}
@ -96,15 +96,15 @@ namespace OpenSim.Servers
protected virtual string ParseREST(string request, string path, string method)
{
string response;
string requestKey = String.Format("{0}: {1}", method, path);
string bestMatch = String.Empty;
foreach( string currentKey in m_restHandlers.Keys )
foreach (string currentKey in m_restHandlers.Keys)
{
if( requestKey.StartsWith( currentKey ))
if (requestKey.StartsWith(currentKey))
{
if(currentKey.Length > bestMatch.Length )
if (currentKey.Length > bestMatch.Length)
{
bestMatch = currentKey;
}
@ -116,9 +116,9 @@ namespace OpenSim.Servers
{
RestMethod restMethod = restMethodEntry.RestMethod;
string param = path.Substring( restMethodEntry.Path.Length );
string param = path.Substring(restMethodEntry.Path.Length);
response = restMethod(request, path, param);
}
else
{
@ -144,7 +144,7 @@ namespace OpenSim.Servers
string methodName = request.MethodName;
responseString = ProcessXMLRPCMethod(methodName, request );
responseString = ProcessXMLRPCMethod(methodName, request);
}
catch (Exception e)
{
@ -155,83 +155,86 @@ namespace OpenSim.Servers
public virtual void HandleRequest(Object stateinfo)
{
try {
HttpListenerContext context = (HttpListenerContext)stateinfo;
HttpListenerRequest request = context.Request;
HttpListenerResponse response = context.Response;
response.KeepAlive = false;
response.SendChunked = false;
System.IO.Stream body = request.InputStream;
System.Text.Encoding encoding = System.Text.Encoding.UTF8;
System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
string requestBody = reader.ReadToEnd();
body.Close();
reader.Close();
//Console.WriteLine(request.HttpMethod + " " + request.RawUrl + " Http/" + request.ProtocolVersion.ToString() + " content type: " + request.ContentType);
//Console.WriteLine(requestBody);
string responseString = "";
switch (request.ContentType)
try
{
case "text/xml":
// must be XML-RPC, so pass to the XML-RPC parser
HttpListenerContext context = (HttpListenerContext)stateinfo;
responseString = ParseXMLRPC(requestBody);
responseString = Regex.Replace(responseString, "utf-16", "utf-8");
response.AddHeader("Content-type", "text/xml");
break;
HttpListenerRequest request = context.Request;
HttpListenerResponse response = context.Response;
case "application/xml":
// probably LLSD we hope, otherwise it should be ignored by the parser
responseString = ParseLLSDXML(requestBody);
response.AddHeader("Content-type", "application/xml");
break;
response.KeepAlive = false;
response.SendChunked = false;
case "application/x-www-form-urlencoded":
// a form data POST so send to the REST parser
responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
response.AddHeader("Content-type", "text/html");
break;
System.IO.Stream body = request.InputStream;
System.Text.Encoding encoding = System.Text.Encoding.UTF8;
System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
case null:
// must be REST or invalid crap, so pass to the REST parser
responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
response.AddHeader("Content-type", "text/html");
break;
string requestBody = reader.ReadToEnd();
body.Close();
reader.Close();
//Console.WriteLine(request.HttpMethod + " " + request.RawUrl + " Http/" + request.ProtocolVersion.ToString() + " content type: " + request.ContentType);
//Console.WriteLine(requestBody);
string responseString = "";
switch (request.ContentType)
{
case "text/xml":
// must be XML-RPC, so pass to the XML-RPC parser
responseString = ParseXMLRPC(requestBody);
responseString = Regex.Replace(responseString, "utf-16", "utf-8");
response.AddHeader("Content-type", "text/xml");
break;
case "application/xml":
// probably LLSD we hope, otherwise it should be ignored by the parser
responseString = ParseLLSDXML(requestBody);
response.AddHeader("Content-type", "application/xml");
break;
case "application/x-www-form-urlencoded":
// a form data POST so send to the REST parser
responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
response.AddHeader("Content-type", "text/html");
break;
case null:
// must be REST or invalid crap, so pass to the REST parser
responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
response.AddHeader("Content-type", "text/html");
break;
}
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
System.IO.Stream output = response.OutputStream;
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
output.Write(buffer, 0, buffer.Length);
output.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
System.IO.Stream output = response.OutputStream;
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
output.Write(buffer, 0, buffer.Length);
output.Close();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
public void Start()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW,"BaseHttpServer.cs: Starting up HTTP Server");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW, "BaseHttpServer.cs: Starting up HTTP Server");
m_workerThread = new Thread(new ThreadStart(StartHTTP));
m_workerThread.IsBackground = true;
m_workerThread.Start();
m_workerThread = new Thread(new ThreadStart(StartHTTP));
m_workerThread.IsBackground = true;
m_workerThread.Start();
}
private void StartHTTP()
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW,"BaseHttpServer.cs: StartHTTP() - Spawned main thread OK");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW, "BaseHttpServer.cs: StartHTTP() - Spawned main thread OK");
m_httpListener = new HttpListener();
m_httpListener.Prefixes.Add("http://+:" + m_port + "/");
@ -246,7 +249,7 @@ namespace OpenSim.Servers
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,e.Message);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM, e.Message);
}
}
}

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@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C# Express 2005
# Visual Studio 2005
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@ -61,133 +61,195 @@ EndProject
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@ -1,4 +1,4 @@
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