Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it)

zircon^2
MW 2007-05-15 15:15:01 +00:00
parent db6427b6f4
commit 6b15c6e556
4 changed files with 161 additions and 137 deletions

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@ -151,6 +151,9 @@
<Compile Include="SimClient.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimClientPacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>

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@ -20,6 +20,7 @@
<include name="RegionInfo.cs" />
<include name="SimClient(Grid).cs" />
<include name="SimClient.cs" />
<include name="SimClientPacketHandlers.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />

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@ -954,119 +954,7 @@ namespace OpenSim
ClientLoop();
}
}
#region Packet handlers
protected virtual bool Logout(SimClient simClient, Packet packet)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ProcessInPacket() - Got a logout request");
//send reply to let the client logout
LogoutReplyPacket logReply = new LogoutReplyPacket();
logReply.AgentData.AgentID = this.AgentID;
logReply.AgentData.SessionID = this.SessionID;
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
logReply.InventoryData[0].ItemID = LLUUID.Zero;
OutPacket(logReply);
//tell all clients to kill our object
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = this.ClientAvatar.localid;
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
if (this.m_userServer != null)
{
this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
}
else
{
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
}
m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
/*lock (m_world.Entities)
{
m_world.Entities.Remove(this.AgentID);
}*/
m_world.RemoveViewerAgent(this);
//need to do other cleaning up here too
m_clientThreads.Remove(this.CircuitCode);
m_application.RemoveClientCircuit(this.CircuitCode);
this.ClientThread.Abort();
return true;
}
protected bool AgentTextureCached(SimClient simclient, Packet packet)
{
// Console.WriteLine(packet.ToString());
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
cachedresp.AgentData.AgentID = this.AgentID;
cachedresp.AgentData.SessionID = this.SessionID;
cachedresp.AgentData.SerialNum = this.cachedtextureserial;
this.cachedtextureserial++;
cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
for (int i = 0; i < chechedtex.WearableData.Length; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}
this.OutPacket(cachedresp);
return true;
}
protected bool MultipleObjUpdate(SimClient simClient, Packet packet)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
if (multipleupdate.ObjectData[i].Type == 9) //change position
{
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
foreach (Entity ent in m_world.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
((OpenSim.world.Primitive)ent).UpdatePosition(pos);
}
}
//should update stored position of the prim
}
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
{
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
foreach (Entity ent in m_world.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
((OpenSim.world.Primitive)ent).UpdateFlag = true;
}
}
}
else if (multipleupdate.ObjectData[i].Type == 13)//scale
{
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
foreach (Entity ent in m_world.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
((OpenSim.world.Primitive)ent).Scale = scale;
}
}
}
}
return true;
}
#endregion
private AgentInventory CreateInventory(LLUUID baseFolder)
{
AgentInventory inventory = null;
@ -1127,29 +1015,5 @@ namespace OpenSim
m_assetCache.AddAsset(asset);
m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
}
public void RequestMapLayer() //should be getting the map layer from the grid server
{
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
mapReply.AgentData.AgentID = this.AgentID;
mapReply.AgentData.Flags = 0;
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
mapReply.LayerData[0].Bottom = 800;
mapReply.LayerData[0].Left = 800;
mapReply.LayerData[0].Top = 1200;
mapReply.LayerData[0].Right = 1200;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
this.OutPacket(mapReply);
}
public void RequestMapBlock( int minX, int minY, int maxX, int maxY)
{
//check if our own map was requested
this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY);
//now should get other regions maps from gridserver
}
}
}

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@ -0,0 +1,156 @@
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using Nwc.XmlRpc;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.Assets;
namespace OpenSim
{
public partial class SimClient
{
protected virtual bool Logout(SimClient simClient, Packet packet)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
//send reply to let the client logout
LogoutReplyPacket logReply = new LogoutReplyPacket();
logReply.AgentData.AgentID = this.AgentID;
logReply.AgentData.SessionID = this.SessionID;
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
logReply.InventoryData[0].ItemID = LLUUID.Zero;
OutPacket(logReply);
//tell all clients to kill our object
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = this.ClientAvatar.localid;
foreach (SimClient client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
if (this.m_userServer != null)
{
this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
}
else
{
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
}
m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
/*lock (m_world.Entities)
{
m_world.Entities.Remove(this.AgentID);
}*/
m_world.RemoveViewerAgent(this);
//need to do other cleaning up here too
m_clientThreads.Remove(this.CircuitCode);
m_application.RemoveClientCircuit(this.CircuitCode);
this.ClientThread.Abort();
return true;
}
protected bool AgentTextureCached(SimClient simclient, Packet packet)
{
// Console.WriteLine(packet.ToString());
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
cachedresp.AgentData.AgentID = this.AgentID;
cachedresp.AgentData.SessionID = this.SessionID;
cachedresp.AgentData.SerialNum = this.cachedtextureserial;
this.cachedtextureserial++;
cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
for (int i = 0; i < chechedtex.WearableData.Length; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}
this.OutPacket(cachedresp);
return true;
}
protected bool MultipleObjUpdate(SimClient simClient, Packet packet)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
if (multipleupdate.ObjectData[i].Type == 9) //change position
{
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
foreach (Entity ent in m_world.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
((OpenSim.world.Primitive)ent).UpdatePosition(pos);
}
}
//should update stored position of the prim
}
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
{
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
foreach (Entity ent in m_world.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
((OpenSim.world.Primitive)ent).UpdateFlag = true;
}
}
}
else if (multipleupdate.ObjectData[i].Type == 13)//scale
{
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
foreach (Entity ent in m_world.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
((OpenSim.world.Primitive)ent).Scale = scale;
}
}
}
}
return true;
}
public void RequestMapLayer() //should be getting the map layer from the grid server
{
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
mapReply.AgentData.AgentID = this.AgentID;
mapReply.AgentData.Flags = 0;
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
mapReply.LayerData[0].Bottom = 800;
mapReply.LayerData[0].Left = 800;
mapReply.LayerData[0].Top = 1200;
mapReply.LayerData[0].Right = 1200;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
this.OutPacket(mapReply);
}
public void RequestMapBlock(int minX, int minY, int maxX, int maxY)
{
//check if our own map was requested
this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY);
//now should get other regions maps from gridserver
}
}
}