Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it)
parent
db6427b6f4
commit
6b15c6e556
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@ -151,6 +151,9 @@
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<Compile Include="SimClient.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimClientPacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -20,6 +20,7 @@
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<include name="RegionInfo.cs" />
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<include name="SimClient(Grid).cs" />
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<include name="SimClient.cs" />
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<include name="SimClientPacketHandlers.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Assets/InventoryCache.cs" />
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@ -954,119 +954,7 @@ namespace OpenSim
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ClientLoop();
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}
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}
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#region Packet handlers
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protected virtual bool Logout(SimClient simClient, Packet packet)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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//send reply to let the client logout
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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logReply.AgentData.AgentID = this.AgentID;
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logReply.AgentData.SessionID = this.SessionID;
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logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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OutPacket(logReply);
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//tell all clients to kill our object
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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if (this.m_userServer != null)
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
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}
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else
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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}
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m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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/*lock (m_world.Entities)
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{
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m_world.Entities.Remove(this.AgentID);
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}*/
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m_world.RemoveViewerAgent(this);
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//need to do other cleaning up here too
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m_clientThreads.Remove(this.CircuitCode);
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m_application.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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return true;
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}
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protected bool AgentTextureCached(SimClient simclient, Packet packet)
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{
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// Console.WriteLine(packet.ToString());
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AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
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AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
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cachedresp.AgentData.AgentID = this.AgentID;
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cachedresp.AgentData.SessionID = this.SessionID;
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cachedresp.AgentData.SerialNum = this.cachedtextureserial;
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this.cachedtextureserial++;
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cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
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for (int i = 0; i < chechedtex.WearableData.Length; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = LLUUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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this.OutPacket(cachedresp);
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return true;
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}
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protected bool MultipleObjUpdate(SimClient simClient, Packet packet)
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{
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MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
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for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
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{
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if (multipleupdate.ObjectData[i].Type == 9) //change position
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{
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libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdatePosition(pos);
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}
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}
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//should update stored position of the prim
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}
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else if (multipleupdate.ObjectData[i].Type == 10)//rotation
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{
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libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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((OpenSim.world.Primitive)ent).UpdateFlag = true;
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}
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}
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}
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else if (multipleupdate.ObjectData[i].Type == 13)//scale
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{
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libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).Scale = scale;
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}
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}
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}
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}
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return true;
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}
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#endregion
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private AgentInventory CreateInventory(LLUUID baseFolder)
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{
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AgentInventory inventory = null;
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@ -1127,29 +1015,5 @@ namespace OpenSim
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m_assetCache.AddAsset(asset);
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m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
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}
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public void RequestMapLayer() //should be getting the map layer from the grid server
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{
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//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
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MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
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mapReply.AgentData.AgentID = this.AgentID;
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mapReply.AgentData.Flags = 0;
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mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
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mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
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mapReply.LayerData[0].Bottom = 800;
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mapReply.LayerData[0].Left = 800;
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mapReply.LayerData[0].Top = 1200;
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mapReply.LayerData[0].Right = 1200;
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mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
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this.OutPacket(mapReply);
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}
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public void RequestMapBlock( int minX, int minY, int maxX, int maxY)
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{
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//check if our own map was requested
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this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY);
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//now should get other regions maps from gridserver
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}
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}
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}
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@ -0,0 +1,156 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using Nwc.XmlRpc;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.world;
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using OpenSim.Assets;
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namespace OpenSim
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{
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public partial class SimClient
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{
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protected virtual bool Logout(SimClient simClient, Packet packet)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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//send reply to let the client logout
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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logReply.AgentData.AgentID = this.AgentID;
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logReply.AgentData.SessionID = this.SessionID;
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logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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OutPacket(logReply);
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//tell all clients to kill our object
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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if (this.m_userServer != null)
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
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}
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else
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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}
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m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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/*lock (m_world.Entities)
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{
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m_world.Entities.Remove(this.AgentID);
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}*/
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m_world.RemoveViewerAgent(this);
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//need to do other cleaning up here too
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m_clientThreads.Remove(this.CircuitCode);
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m_application.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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return true;
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}
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protected bool AgentTextureCached(SimClient simclient, Packet packet)
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{
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// Console.WriteLine(packet.ToString());
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AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
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AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
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cachedresp.AgentData.AgentID = this.AgentID;
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cachedresp.AgentData.SessionID = this.SessionID;
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cachedresp.AgentData.SerialNum = this.cachedtextureserial;
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this.cachedtextureserial++;
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cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
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for (int i = 0; i < chechedtex.WearableData.Length; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = LLUUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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this.OutPacket(cachedresp);
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return true;
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}
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protected bool MultipleObjUpdate(SimClient simClient, Packet packet)
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{
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MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
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for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
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{
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if (multipleupdate.ObjectData[i].Type == 9) //change position
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{
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libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).UpdatePosition(pos);
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}
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}
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//should update stored position of the prim
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}
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else if (multipleupdate.ObjectData[i].Type == 10)//rotation
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{
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libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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((OpenSim.world.Primitive)ent).UpdateFlag = true;
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}
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}
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}
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else if (multipleupdate.ObjectData[i].Type == 13)//scale
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{
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libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
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foreach (Entity ent in m_world.Entities.Values)
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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((OpenSim.world.Primitive)ent).Scale = scale;
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}
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}
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}
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}
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return true;
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}
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public void RequestMapLayer() //should be getting the map layer from the grid server
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{
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//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
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MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
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mapReply.AgentData.AgentID = this.AgentID;
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mapReply.AgentData.Flags = 0;
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mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
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mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
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mapReply.LayerData[0].Bottom = 800;
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mapReply.LayerData[0].Left = 800;
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mapReply.LayerData[0].Top = 1200;
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mapReply.LayerData[0].Right = 1200;
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mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
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this.OutPacket(mapReply);
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}
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public void RequestMapBlock(int minX, int minY, int maxX, int maxY)
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{
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//check if our own map was requested
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this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY);
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//now should get other regions maps from gridserver
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}
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}
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}
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