On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itselfremove-scene-viewer
parent
744602f6d1
commit
385c4a210d
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@ -211,8 +211,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Process the visual params, this may change height as well
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// Process the visual params, this may change height as well
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if (visualParams != null)
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if (visualParams != null)
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{
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{
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float oldHeight = sp.Appearance.AvatarHeight;
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changed = sp.Appearance.SetVisualParams(visualParams);
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changed = sp.Appearance.SetVisualParams(visualParams);
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if (sp.Appearance.AvatarHeight > 0)
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if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
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sp.SetHeight(sp.Appearance.AvatarHeight);
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sp.SetHeight(sp.Appearance.AvatarHeight);
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}
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}
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@ -3308,6 +3308,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void AddToPhysicalScene(bool isFlying)
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public void AddToPhysicalScene(bool isFlying)
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{
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}",
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// Name, isFlying, Scene.RegionInfo.RegionName);
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if (m_appearance.AvatarHeight == 0)
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if (m_appearance.AvatarHeight == 0)
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m_appearance.SetHeight();
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m_appearance.SetHeight();
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