comment out use of the TribalMedia data mapper layer

for now.  It doesn't build on new mono at the moment, and
isn't currently used.  Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
ThreadPoolClientBranch
Sean Dague 2008-01-21 16:40:23 +00:00
parent 331aef2bae
commit 38991ba0e6
2 changed files with 4 additions and 3 deletions

View File

@ -1,6 +1,6 @@
using System.Data.Common; using System.Data.Common;
using MySql.Data.MySqlClient; using MySql.Data.MySqlClient;
using TribalMedia.Framework.Data; // using TribalMedia.Framework.Data;
namespace OpenSim.Framework.Data.MySQL namespace OpenSim.Framework.Data.MySQL
{ {

View File

@ -79,6 +79,7 @@
</Files> </Files>
</Project> </Project>
<!--
<Project name="TribalMedia.Framework.Data" path="ThirdParty/TribalMedia/TribalMedia.Framework.Data" type="Library"> <Project name="TribalMedia.Framework.Data" path="ThirdParty/TribalMedia/TribalMedia.Framework.Data" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -125,7 +126,7 @@
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
</Files> </Files>
</Project> </Project>
-->
<Project name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library"> <Project name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -906,7 +907,7 @@
<Reference name="System.Data"/> <Reference name="System.Data"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Data"/> <Reference name="OpenSim.Framework.Data"/>
<Reference name="TribalMedia.Framework.Data"/> <!-- <Reference name="TribalMedia.Framework.Data"/> -->
<Reference name="libsecondlife.dll"/> <Reference name="libsecondlife.dll"/>
<Reference name="MySql.Data.dll"/> <Reference name="MySql.Data.dll"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>