comment out use of the TribalMedia data mapper layer
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.ThreadPoolClientBranch
parent
331aef2bae
commit
38991ba0e6
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@ -1,6 +1,6 @@
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using System.Data.Common;
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using MySql.Data.MySqlClient;
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using TribalMedia.Framework.Data;
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// using TribalMedia.Framework.Data;
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namespace OpenSim.Framework.Data.MySQL
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{
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@ -79,6 +79,7 @@
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</Files>
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</Project>
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<!--
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<Project name="TribalMedia.Framework.Data" path="ThirdParty/TribalMedia/TribalMedia.Framework.Data" type="Library">
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<Configuration name="Debug">
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<Options>
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@ -125,7 +126,7 @@
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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-->
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<Project name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library">
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<Configuration name="Debug">
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<Options>
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@ -906,7 +907,7 @@
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<Reference name="System.Data"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="TribalMedia.Framework.Data"/>
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<!-- <Reference name="TribalMedia.Framework.Data"/> -->
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<Reference name="libsecondlife.dll"/>
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<Reference name="MySql.Data.dll"/>
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<Reference name="OpenSim.Framework.Console"/>
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