Mantis#1707. Thank you, Melanie for a patch that:
This patch limits the maximum size of prims that can be created using libsl bots or modified clients to 65536mper side. It also limits LSL functions to that size. If a prim is already physical, the enforced constraint is 10m. A prim that is larger than 10m cannot be turned physical, either via script or UI. Linksets are handled correctly, so scaling of physical linksets is constrained by the size of it's largest component prim. Also, turning linksets physical is based on the size of it's largest ptim.0.6.0-stable
parent
c9a7bf7e58
commit
38da8960e9
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@ -2012,6 +2012,15 @@ namespace OpenSim.Region.Environment.Scenes
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// If we have children
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lock (m_parts)
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{
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foreach (SceneObjectPart parts in m_parts.Values)
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{
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if(part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
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{
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data[47] = 0; // Reset physics
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break;
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}
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}
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if (m_parts.Count > 1)
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{
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foreach (SceneObjectPart parts in m_parts.Values)
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@ -2100,12 +2109,28 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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public void Resize(LLVector3 scale, uint localID)
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{
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if(scale.X > 65536.0f)
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scale.X = 65536.0f;
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if(scale.Y > 65536.0f)
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scale.Y = 65536.0f;
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if(scale.Z > 65536.0f)
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scale.Z = 65536.0f;
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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part.Resize(scale);
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if (part.PhysActor != null)
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{
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if(part.PhysActor.IsPhysical)
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{
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if(scale.X > 10.0f)
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scale.X = 10.0f;
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if(scale.Y > 10.0f)
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scale.Y = 10.0f;
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if(scale.Z > 10.0f)
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scale.Z = 10.0f;
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}
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part.PhysActor.Size =
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new PhysicsVector(scale.X, scale.Y, scale.Z);
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m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
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@ -2132,10 +2157,102 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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if(scale.X > 65536.0f)
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scale.X = 65536.0f;
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if(scale.Y > 65536.0f)
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scale.Y = 65536.0f;
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if(scale.Z > 65536.0f)
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scale.Z = 65536.0f;
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if(part.PhysActor != null && part.PhysActor.IsPhysical)
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{
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if(scale.X > 10.0f)
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scale.X = 10.0f;
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if(scale.Y > 10.0f)
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scale.Y = 10.0f;
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if(scale.Z > 10.0f)
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scale.Z = 10.0f;
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}
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float x = (scale.X / part.Scale.X);
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float y = (scale.Y / part.Scale.Y);
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float z = (scale.Z / part.Scale.Z);
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part.Resize(scale);
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lock (m_parts)
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{
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if(x > 1.0f || y > 1.0f || z > 1.0f)
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{
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foreach (SceneObjectPart obPart in m_parts.Values)
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{
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if (obPart.UUID != m_rootPart.UUID)
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{
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LLVector3 oldSize = new LLVector3(obPart.Scale);
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float f = 1.0f;
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float a = 1.0f;
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if(part.PhysActor != null && part.PhysActor.IsPhysical)
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{
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if(oldSize.X*x > 10.0f)
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{
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f = 10.0f / oldSize.X;
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a = f / x;
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x *= a;
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y *= a;
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z *= a;
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}
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if(oldSize.Y*y > 10.0f)
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{
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f = 10.0f / oldSize.Y;
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a = f / y;
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x *= a;
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y *= a;
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z *= a;
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}
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if(oldSize.Z*z > 10.0f)
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{
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f = 10.0f / oldSize.Z;
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a = f / z;
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x *= a;
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y *= a;
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z *= a;
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}
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}
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else
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{
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if(oldSize.X*x > 65536.0f)
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{
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f = 65536.0f / oldSize.X;
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a = f / x;
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x *= a;
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y *= a;
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z *= a;
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}
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if(oldSize.Y*y > 65536.0f)
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{
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f = 65536.0f / oldSize.Y;
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a = f / y;
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x *= a;
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y *= a;
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z *= a;
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}
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if(oldSize.Z*z > 65536.0f)
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{
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f = 65536.0f / oldSize.Z;
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a = f / z;
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x *= a;
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y *= a;
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z *= a;
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}
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}
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}
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}
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}
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}
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LLVector3 prevScale = part.Scale;
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prevScale.X *= x;
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prevScale.Y *= y;
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prevScale.Z *= z;
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part.Resize(prevScale);
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lock (m_parts)
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{
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@ -2160,7 +2277,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (part.PhysActor != null)
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{
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part.PhysActor.Size =
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new PhysicsVector(scale.X, scale.Y, scale.Z);
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new PhysicsVector(prevScale.X, prevScale.Y, prevScale.Z);
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m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
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}
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@ -831,7 +831,24 @@ namespace OpenSim.Region.ScriptEngine.Common
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if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS)
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{
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if (value == 1)
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{
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SceneObjectGroup group = m_host.ParentGroup;
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if(group == null)
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return;
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bool allow = true;
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foreach(SceneObjectPart part in group.Children.Values)
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{
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if(part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
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{
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allow = false;
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break;
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}
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}
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if(!allow)
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return;
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m_host.ScriptSetPhysicsStatus(true);
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}
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else
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m_host.ScriptSetPhysicsStatus(false);
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@ -948,6 +965,25 @@ namespace OpenSim.Region.ScriptEngine.Common
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private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
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{
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// TODO: this needs to trigger a persistance save as well
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if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
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return;
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if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
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{
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if(scale.x > 10.0)
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scale.x = 10.0;
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if(scale.y > 10.0)
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scale.y = 10.0;
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if(scale.z > 10.0)
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scale.z = 10.0;
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}
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if(scale.x > 65536.0)
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scale.x = 65536.0;
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if(scale.y > 65536.0)
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scale.y = 65536.0;
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if(scale.z > 65536.0)
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scale.z = 65536.0;
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LLVector3 tmp = part.Scale;
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tmp.X = (float)scale.x;
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tmp.Y = (float)scale.y;
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@ -671,7 +671,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS)
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{
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if (value == 1)
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{
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SceneObjectGroup group = m_host.ParentGroup;
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if(group == null)
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return;
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bool allow = true;
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foreach(SceneObjectPart part in group.Children.Values)
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{
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if(part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
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{
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allow = false;
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break;
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}
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}
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if(!allow)
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return;
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m_host.ScriptSetPhysicsStatus(true);
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}
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else
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m_host.ScriptSetPhysicsStatus(false);
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}
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@ -802,6 +819,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
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{
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// TODO: this needs to trigger a persistance save as well
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if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
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return;
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if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
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{
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if(scale.x > 10.0)
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scale.x = 10.0;
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if(scale.y > 10.0)
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scale.y = 10.0;
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if(scale.z > 10.0)
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scale.z = 10.0;
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}
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if(scale.x > 65536.0)
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scale.x = 65536.0;
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if(scale.y > 65536.0)
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scale.y = 65536.0;
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if(scale.z > 65536.0)
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scale.z = 65536.0;
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LLVector3 tmp = part.Scale;
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tmp.X = (float)scale.x;
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tmp.Y = (float)scale.y;
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@ -1543,6 +1543,7 @@
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Region.Physics.Manager" />
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
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@ -1825,6 +1826,7 @@
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Region.Physics.Manager" />
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="Nini.dll" />
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