Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.0.7.4.1
parent
0f470326aa
commit
39a6d7cab4
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@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Process the baked texture array
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if (textureEntry != null)
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{
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m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
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// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(agentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
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// This is expected if the user has gone away.
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// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
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return false;
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}
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@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return false;
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}
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m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
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// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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@ -483,7 +484,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(agentid);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
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// This is expected if the user has gone away.
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// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
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return;
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}
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