* Started renaming world to Scene

* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
afrisby
lbsa71 2007-07-26 14:55:42 +00:00
parent 74654dc735
commit 39b64564dc
20 changed files with 137 additions and 202 deletions

View File

@ -44,7 +44,7 @@ namespace OpenSim.Framework.Interfaces
void LoadPrimitives(ILocalStorageReceiver receiver); void LoadPrimitives(ILocalStorageReceiver receiver);
[System.Obsolete("Use DataStorage instead")] [System.Obsolete("Use DataStorage instead")]
float[] LoadWorld(); float[] LoadScene();
[System.Obsolete("Use DataStorage instead")] [System.Obsolete("Use DataStorage instead")]
void SaveMap(float[] heightmap); void SaveMap(float[] heightmap);

View File

@ -30,7 +30,7 @@ using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces namespace OpenSim.Framework.Interfaces
{ {
public interface IWorld public interface IScene
{ {
void AddNewClient(IClientAPI client, bool child); void AddNewClient(IClientAPI client, bool child);
void RemoveClient(LLUUID agentID); void RemoveClient(LLUUID agentID);

View File

@ -65,7 +65,7 @@ namespace OpenSim
protected List<UDPServer> m_udpServers = new List<UDPServer>(); protected List<UDPServer> m_udpServers = new List<UDPServer>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>(); protected List<RegionInfo> m_regionData = new List<RegionInfo>();
protected List<IWorld> m_localWorld = new List<IWorld>(); protected List<IScene> m_localScenes = new List<IScene>();
private bool m_silent; private bool m_silent;
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
@ -83,7 +83,7 @@ namespace OpenSim
/// <summary> /// <summary>
/// Performs initialisation of the world, such as loading configuration from disk. /// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary> /// </summary>
public override void StartUp() public override void StartUp()
{ {
@ -126,7 +126,7 @@ namespace OpenSim
UDPServer udpServer; UDPServer udpServer;
Scene scene = SetupScene(regionInfo, out udpServer); Scene scene = SetupScene(regionInfo, out udpServer);
m_localWorld.Add(scene); m_localScenes.Add(scene);
m_udpServers.Add(udpServer); m_udpServers.Add(udpServer);
@ -311,9 +311,9 @@ namespace OpenSim
m_log.Verbose("Main.cs:Shutdown() - Killing clients"); m_log.Verbose("Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS // IMPLEMENT THIS
m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating"); m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating");
for (int i = 0; i < m_localWorld.Count; i++) for (int i = 0; i < m_localScenes.Count; i++)
{ {
((Scene)m_localWorld[i]).Close(); ((Scene)m_localScenes[i]).Close();
} }
m_log.Close(); m_log.Close();
Environment.Exit(0); Environment.Exit(0);
@ -343,32 +343,32 @@ namespace OpenSim
case "terrain": case "terrain":
string result = ""; string result = "";
for (int i = 0; i < m_localWorld.Count; i++) for (int i = 0; i < m_localScenes.Count; i++)
{ {
if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName)) if (!((Scene)m_localScenes[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localScenes[i].RegionInfo.RegionName))
{ {
m_log.Error(result); m_log.Error(result);
} }
} }
break; break;
case "script": case "script":
for (int i = 0; i < m_localWorld.Count; i++) for (int i = 0; i < m_localScenes.Count; i++)
{ {
((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams); ((Scene)m_localScenes[i]).SendCommandToScripts(cmdparams);
} }
break; break;
case "backup": case "backup":
for (int i = 0; i < m_localWorld.Count; i++) for (int i = 0; i < m_localScenes.Count; i++)
{ {
((Scene)m_localWorld[i]).Backup(); ((Scene)m_localScenes[i]).Backup();
} }
break; break;
case "alert": case "alert":
for (int i = 0; i < m_localWorld.Count; i++) for (int i = 0; i < m_localScenes.Count; i++)
{ {
((Scene)m_localWorld[i]).HandleAlertCommand(cmdparams); ((Scene)m_localScenes[i]).HandleAlertCommand(cmdparams);
} }
break; break;
@ -398,14 +398,14 @@ namespace OpenSim
case "users": case "users":
ScenePresence TempAv; ScenePresence TempAv;
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
for (int i = 0; i < m_localWorld.Count; i++) for (int i = 0; i < m_localScenes.Count; i++)
{ {
foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys) foreach (libsecondlife.LLUUID UUID in ((Scene)m_localScenes[i]).Entities.Keys)
{ {
if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") if (((Scene)m_localScenes[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
{ {
TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID]; TempAv = (ScenePresence)((Scene)m_localScenes[i]).Entities[UUID];
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName); m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName);
} }
} }
} }

View File

@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack
} }
} }
#region World/Avatar to Client #region Scene/Avatar to Client
/// <summary> /// <summary>
/// ///

View File

@ -73,7 +73,7 @@ namespace OpenSim.Region.ClientStack
} }
break; break;
#region World/Avatar #region Scene/Avatar
case PacketType.ChatFromViewer: case PacketType.ChatFromViewer:
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
if (Util.FieldToString(inchatpack.ChatData.Message) == "") if (Util.FieldToString(inchatpack.ChatData.Message) == "")
@ -466,33 +466,7 @@ namespace OpenSim.Region.ClientStack
// Console.WriteLine(Pack.ToString()); // Console.WriteLine(Pack.ToString());
UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
/*if (myinventory != null)
{
if (updatetask.UpdateData.Key == 0)
{
if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
{
if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
{
LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
if (assBase != null)
{
foreach (Entity ent in m_world.Entities.Values)
{
if (ent.localid == updatetask.UpdateData.LocalID)
{
if (ent is OpenSim.world.Primitive)
{
this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
}
}
}
}
}
}
}
}*/
break; break;
case PacketType.MapLayerRequest: case PacketType.MapLayerRequest:
this.RequestMapLayer(); this.RequestMapLayer();
@ -524,7 +498,7 @@ namespace OpenSim.Region.ClientStack
{ {
AssetLandmark lm = new AssetLandmark(lma); AssetLandmark lm = new AssetLandmark(lma);
if (lm.RegionID == m_world.RegionInfo.SimUUID) if (lm.RegionID == m_scene.RegionInfo.SimUUID)
{ {
TeleportLocalPacket tpLocal = new TeleportLocalPacket(); TeleportLocalPacket tpLocal = new TeleportLocalPacket();

View File

@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack
private AgentAssetUpload UploadAssets; private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero; private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false; private bool debug = false;
protected IWorld m_world; protected IScene m_scene;
private Dictionary<uint, ClientView> m_clientThreads; private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache; private AssetCache m_assetCache;
private InventoryCache m_inventoryCache; private InventoryCache m_inventoryCache;
@ -85,9 +85,9 @@ namespace OpenSim.Region.ClientStack
private int probesWithNoIngressPackets = 0; private int probesWithNoIngressPackets = 0;
private int lastPacketsReceived = 0; private int lastPacketsReceived = 0;
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions ) public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
{ {
m_world = world; m_scene = scene;
m_clientThreads = clientThreads; m_clientThreads = clientThreads;
m_assetCache = assetCache; m_assetCache = assetCache;
@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
{ {
clientPingTimer.Stop(); clientPingTimer.Stop();
this.m_inventoryCache.ClientLeaving(this.AgentID, null); this.m_inventoryCache.ClientLeaving(this.AgentID, null);
m_world.RemoveClient(this.AgentId); m_scene.RemoveClient(this.AgentId);
m_clientThreads.Remove(this.CircuitCode); m_clientThreads.Remove(this.CircuitCode);
m_networkServer.RemoveClientCircuit(this.CircuitCode); m_networkServer.RemoveClientCircuit(this.CircuitCode);
@ -231,8 +231,8 @@ namespace OpenSim.Region.ClientStack
clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
clientPingTimer.Enabled = true; clientPingTimer.Enabled = true;
MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
this.m_world.AddNewClient(this, false); this.m_scene.AddNewClient(this, false);
} }
protected virtual void AuthUser() protected virtual void AuthUser()

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@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack
public class PacketServer public class PacketServer
{ {
private ClientStackNetworkHandler _networkHandler; private ClientStackNetworkHandler _networkHandler;
private IWorld _localWorld; private IScene _localScene;
public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
private ClientManager m_clientManager = new ClientManager(); private ClientManager m_clientManager = new ClientManager();
public ClientManager ClientManager public ClientManager ClientManager
@ -54,11 +54,11 @@ namespace OpenSim.Region.ClientStack
_networkHandler.RegisterPacketServer(this); _networkHandler.RegisterPacketServer(this);
} }
public IWorld LocalWorld public IScene LocalScene
{ {
set set
{ {
this._localWorld = value; this._localScene = value;
} }
} }
@ -122,19 +122,7 @@ namespace OpenSim.Region.ClientStack
} }
/// <summary> protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
///
/// </summary>
/// <param name="remoteEP"></param>
/// <param name="initialcirpack"></param>
/// <param name="clientThreads"></param>
/// <param name="world"></param>
/// <param name="assetCache"></param>
/// <param name="packServer"></param>
/// <param name="inventoryCache"></param>
/// <param name="authenSessions"></param>
/// <returns></returns>
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
{ {
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions ); return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
} }
@ -151,7 +139,7 @@ namespace OpenSim.Region.ClientStack
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass) public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass)
{ {
ClientView newuser = ClientView newuser =
CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache, CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this, inventoryCache,
authenticateSessionsClass); authenticateSessionsClass);
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);

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@ -108,7 +108,7 @@ namespace OpenSim.Region.ClientStack
StorageManager storageManager = CreateStorageManager(regionInfo); StorageManager storageManager = CreateStorageManager(regionInfo);
Scene scene = CreateScene(regionInfo, storageManager, authen); Scene scene = CreateScene(regionInfo, storageManager, authen);
udpServer.LocalWorld = scene; udpServer.LocalScene = scene;
scene.LoadWorldMap(); scene.LoadWorldMap();

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@ -53,7 +53,7 @@ namespace OpenSim.Region.ClientStack
protected PacketServer _packetServer; protected PacketServer _packetServer;
protected int listenPort; protected int listenPort;
protected IWorld m_localWorld; protected IScene m_localScene;
protected AssetCache m_assetCache; protected AssetCache m_assetCache;
protected InventoryCache m_inventoryCache; protected InventoryCache m_inventoryCache;
protected LogBase m_log; protected LogBase m_log;
@ -71,12 +71,12 @@ namespace OpenSim.Region.ClientStack
} }
} }
public IWorld LocalWorld public IScene LocalScene
{ {
set set
{ {
this.m_localWorld = value; this.m_localScene = value;
this._packetServer.LocalWorld = this.m_localWorld; this._packetServer.LocalScene = this.m_localScene;
} }
} }

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@ -45,12 +45,12 @@ namespace OpenSim.Region.Environment
/// </summary> /// </summary>
public class EstateManager public class EstateManager
{ {
private Scene m_world; private Scene m_scene;
private RegionInfo m_regInfo; private RegionInfo m_regInfo;
public EstateManager(Scene world,RegionInfo reginfo) public EstateManager(Scene scene,RegionInfo reginfo)
{ {
m_world = world; //Estate settings found at world.m_regInfo.estateSettings m_scene = scene;
m_regInfo = reginfo; m_regInfo = reginfo;
} }
@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment
public void sendRegionInfoPacketToAll() public void sendRegionInfoPacketToAll()
{ {
List<Avatar> avatars = m_world.RequestAvatarList(); List<Avatar> avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++) for (int i = 0; i < avatars.Count; i++)
{ {
@ -253,7 +253,7 @@ namespace OpenSim.Region.Environment
public void sendRegionHandshakeToAll() public void sendRegionHandshakeToAll()
{ {
List<Avatar> avatars = m_world.RequestAvatarList(); List<Avatar> avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++) for (int i = 0; i < avatars.Count; i++)
{ {

View File

@ -18,7 +18,7 @@ namespace OpenSim.Region.Environment.LandManagement
public LandData landData = new LandData(); public LandData landData = new LandData();
public List<SceneObject> primsOverMe = new List<SceneObject>(); public List<SceneObject> primsOverMe = new List<SceneObject>();
public Scene m_world; public Scene m_scene;
private bool[,] landBitmap = new bool[64, 64]; private bool[,] landBitmap = new bool[64, 64];
@ -26,9 +26,9 @@ namespace OpenSim.Region.Environment.LandManagement
#region Constructors #region Constructors
public Land(LLUUID owner_id, bool is_group_owned, Scene world) public Land(LLUUID owner_id, bool is_group_owned, Scene scene)
{ {
m_world = world; m_scene = scene;
landData.ownerID = owner_id; landData.ownerID = owner_id;
landData.isGroupOwned = is_group_owned; landData.isGroupOwned = is_group_owned;
@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.LandManagement
public Land Copy() public Land Copy()
{ {
Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_world); Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene);
//Place all new variables here! //Place all new variables here!
newLand.landBitmap = (bool[,])(this.landBitmap.Clone()); newLand.landBitmap = (bool[,])(this.landBitmap.Clone());
@ -101,7 +101,7 @@ namespace OpenSim.Region.Environment.LandManagement
updatePacket.ParcelData.LocalID = landData.localID; updatePacket.ParcelData.LocalID = landData.localID;
if (landData.area > 0) if (landData.area > 0)
{ {
updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor))); updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
} }
else else
{ {
@ -118,14 +118,17 @@ namespace OpenSim.Region.Environment.LandManagement
updatePacket.ParcelData.OwnerID = landData.ownerID; updatePacket.ParcelData.OwnerID = landData.ownerID;
updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
updatePacket.ParcelData.ParcelFlags = landData.landFlags; updatePacket.ParcelData.ParcelFlags = landData.landFlags;
updatePacket.ParcelData.ParcelPrimBonus = m_world.RegionInfo.estateSettings.objectBonusFactor; updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor;
updatePacket.ParcelData.PassHours = landData.passHours; updatePacket.ParcelData.PassHours = landData.passHours;
updatePacket.ParcelData.PassPrice = landData.passPrice; updatePacket.ParcelData.PassPrice = landData.passPrice;
updatePacket.ParcelData.PublicCount = 0; //unemplemented updatePacket.ParcelData.PublicCount = 0; //unemplemented
updatePacket.ParcelData.RegionDenyAnonymous = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
updatePacket.ParcelData.RegionDenyIdentified = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0); uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags;
updatePacket.ParcelData.RegionDenyTransacted = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0); updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
updatePacket.ParcelData.RegionPushOverride = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0); updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
updatePacket.ParcelData.RentPrice = 0; updatePacket.ParcelData.RentPrice = 0;
updatePacket.ParcelData.RequestResult = request_result; updatePacket.ParcelData.RequestResult = request_result;
updatePacket.ParcelData.SalePrice = landData.salePrice; updatePacket.ParcelData.SalePrice = landData.salePrice;
@ -134,7 +137,7 @@ namespace OpenSim.Region.Environment.LandManagement
updatePacket.ParcelData.SequenceID = sequence_id; updatePacket.ParcelData.SequenceID = sequence_id;
if (landData.simwideArea > 0) if (landData.simwideArea > 0)
{ {
updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor))); updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
} }
else else
{ {
@ -180,10 +183,10 @@ namespace OpenSim.Region.Environment.LandManagement
public void sendLandUpdateToAvatarsOverMe() public void sendLandUpdateToAvatarsOverMe()
{ {
List<ScenePresence> avatars = m_world.RequestAvatarList(); List<ScenePresence> avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++) for (int i = 0; i < avatars.Count; i++)
{ {
Land over = m_world.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
if (over.landData.localID == this.landData.localID) if (over.landData.localID == this.landData.localID)
{ {
sendLandProperties(0, false, 0, avatars[i].ControllingClient); sendLandProperties(0, false, 0, avatars[i].ControllingClient);
@ -219,8 +222,8 @@ namespace OpenSim.Region.Environment.LandManagement
} }
} }
} }
landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.GetHeight((min_x * 4), (min_y * 4))); landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4)));
landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.GetHeight((max_x * 4), (max_y * 4))); landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4)));
landData.area = tempArea; landData.area = tempArea;
} }

View File

@ -85,16 +85,16 @@ namespace OpenSim.Region.Environment.LandManagement
/// </summary> /// </summary>
public bool landPrimCountTainted = false; public bool landPrimCountTainted = false;
private Scene m_world; private Scene m_scene;
private RegionInfo m_regInfo; private RegionInfo m_regInfo;
#endregion #endregion
#region Constructors #region Constructors
public LandManager(Scene world, RegionInfo reginfo) public LandManager(Scene scene, RegionInfo reginfo)
{ {
m_world = world; m_scene = scene;
m_regInfo = reginfo; m_regInfo = reginfo;
landIDList.Initialize(); landIDList.Initialize();
@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.LandManagement
#region Parcel From Storage Functions #region Parcel From Storage Functions
public void LandFromStorage(LandData data) public void LandFromStorage(LandData data)
{ {
Land new_land = new Land(data.ownerID, data.isGroupOwned, m_world); Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
new_land.landData = data.Copy(); new_land.landData = data.Copy();
new_land.setLandBitmapFromByteArray(); new_land.setLandBitmapFromByteArray();
addLandObject(new_land); addLandObject(new_land);
@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.LandManagement
/// <returns></returns> /// <returns></returns>
public Land createBaseLand() public Land createBaseLand()
{ {
return new Land(new LLUUID(), false, m_world); return new Land(new LLUUID(), false, m_scene);
} }
/// <summary> /// <summary>
@ -517,7 +517,7 @@ namespace OpenSim.Region.Environment.LandManagement
lastLandLocalID = START_LAND_LOCAL_ID - 1; lastLandLocalID = START_LAND_LOCAL_ID - 1;
landIDList.Initialize(); landIDList.Initialize();
Land fullSimParcel = new Land(LLUUID.Zero, false, m_world); Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene);
fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256)); fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256));
fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
@ -529,7 +529,7 @@ namespace OpenSim.Region.Environment.LandManagement
public void handleSignificantClientMovement(IClientAPI remote_client) public void handleSignificantClientMovement(IClientAPI remote_client)
{ {
ScenePresence clientAvatar = m_world.RequestAvatar(remote_client.AgentId); ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
if (clientAvatar != null) if (clientAvatar != null)
{ {
Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y);

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@ -31,8 +31,8 @@ using OpenSim.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
public abstract class Entity :EntityBase //this class (Entity) will be phased out public abstract class Entity : EntityBase //this class (Entity) will be phased out
{ {
protected PhysicsActor _physActor; protected PhysicsActor _physActor;
/// <summary> /// <summary>
@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
get get
{ {
if (this._physActor != null) if (_physActor != null)
{ {
m_pos.X = _physActor.Position.X; m_pos.X = _physActor.Position.X;
m_pos.Y = _physActor.Position.Y; m_pos.Y = _physActor.Position.Y;
@ -53,14 +53,13 @@ namespace OpenSim.Region.Environment.Scenes
} }
set set
{ {
if (this._physActor != null) if (_physActor != null)
{ {
try try
{ {
lock (this.m_world.SyncRoot) lock (m_scene.SyncRoot)
{ {
_physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
} }
} }
catch (Exception e) catch (Exception e)
@ -73,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -81,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
get get
{ {
if (this._physActor != null) if (_physActor != null)
{ {
m_velocity.X = _physActor.Velocity.X; m_velocity.X = _physActor.Velocity.X;
m_velocity.Y = _physActor.Velocity.Y; m_velocity.Y = _physActor.Velocity.Y;
@ -92,14 +91,13 @@ namespace OpenSim.Region.Environment.Scenes
} }
set set
{ {
if (this._physActor != null) if (_physActor != null)
{ {
try try
{ {
lock (this.m_world.SyncRoot) lock (m_scene.SyncRoot)
{ {
_physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
} }
} }
catch (Exception e) catch (Exception e)
@ -112,4 +110,4 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
} }
} }

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@ -11,7 +11,7 @@ namespace OpenSim.Region.Environment.Scenes
protected List<EntityBase> m_children; protected List<EntityBase> m_children;
protected Scene m_world; protected Scene m_scene;
protected string m_name; protected string m_name;
/// <summary> /// <summary>
@ -24,19 +24,14 @@ namespace OpenSim.Region.Environment.Scenes
} }
protected LLVector3 m_pos; protected LLVector3 m_pos;
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
public virtual LLVector3 Pos public virtual LLVector3 Pos
{ {
get get { return m_pos; }
{ set { m_pos = value; }
return m_pos;
}
set
{
m_pos = value;
}
} }
public LLVector3 m_velocity; public LLVector3 m_velocity;
@ -46,28 +41,16 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public virtual LLVector3 Velocity public virtual LLVector3 Velocity
{ {
get get { return m_velocity; }
{ set { m_velocity = value; }
return m_velocity;
}
set
{
m_velocity = value;
}
} }
protected Quaternion m_rotation = new Quaternion(0,0,1,0); protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
public virtual Quaternion Rotation public virtual Quaternion Rotation
{ {
get get { return m_rotation; }
{ set { m_rotation = value; }
return m_rotation;
}
set
{
m_rotation = value;
}
} }
protected uint m_localId; protected uint m_localId;
@ -91,19 +74,17 @@ namespace OpenSim.Region.Environment.Scenes
m_name = "(basic entity)"; m_name = "(basic entity)";
m_children = new List<EntityBase>(); m_children = new List<EntityBase>();
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
public virtual void updateMovement() public virtual void UpdateMovement()
{ {
foreach (EntityBase child in m_children) foreach (EntityBase child in m_children)
{ {
child.updateMovement(); child.UpdateMovement();
} }
} }
@ -125,7 +106,6 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public virtual void BackUp() public virtual void BackUp()
{ {
} }
/// <summary> /// <summary>
@ -134,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns> /// <returns></returns>
public virtual EntityBase Copy() public virtual EntityBase Copy()
{ {
return (EntityBase)this.MemberwiseClone(); return (EntityBase) MemberwiseClone();
} }
/// <summary> /// <summary>
@ -142,7 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public virtual void LandRenegerated() public virtual void LandRenegerated()
{ {
} }
} }
} }

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@ -138,22 +138,11 @@ namespace OpenSim.Region.Environment.Scenes
#region Constructors #region Constructors
/// <summary> public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="world"></param>
/// <param name="addPacket"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
/// <param name="isRoot"></param>
/// <param name="parent"></param>
/// <param name="rootObject"></param>
public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
{ {
m_regionHandle = regionHandle; m_regionHandle = regionHandle;
m_world = world; m_scene = scene;
m_inventoryItems = new Dictionary<LLUUID, InventoryItem>(); m_inventoryItems = new Dictionary<LLUUID, InventoryItem>();
m_Parent = parent; m_Parent = parent;
m_isRootPrim = isRoot; m_isRootPrim = isRoot;
@ -163,7 +152,7 @@ namespace OpenSim.Region.Environment.Scenes
Rotation = Quaternion.Identity; Rotation = Quaternion.Identity;
m_world.AcknowledgeNewPrim(this); m_scene.AcknowledgeNewPrim(this);
OnPrimCountTainted(); OnPrimCountTainted();
} }
@ -202,10 +191,10 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_children = new List<EntityBase>(); dupe.m_children = new List<EntityBase>();
dupe.m_Shape = m_Shape.Copy(); dupe.m_Shape = m_Shape.Copy();
dupe.m_regionHandle = m_regionHandle; dupe.m_regionHandle = m_regionHandle;
dupe.m_world = m_world; dupe.m_scene = m_scene;
uint newLocalID = m_world.PrimIDAllocate(); uint newLocalID = m_scene.PrimIDAllocate();
dupe.m_uuid = LLUUID.Random(); dupe.m_uuid = LLUUID.Random();
dupe.LocalId = newLocalID; dupe.LocalId = newLocalID;
@ -225,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z); dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z);
rootParent.AddChildToList(dupe); rootParent.AddChildToList(dupe);
m_world.AcknowledgeNewPrim(dupe); m_scene.AcknowledgeNewPrim(dupe);
dupe.TriggerOnPrimCountTainted(); dupe.TriggerOnPrimCountTainted();
@ -327,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
m_children.Add(linkObject.rootPrimitive); m_children.Add(linkObject.rootPrimitive);
linkObject.rootPrimitive.SetNewParent(this, m_RootParent); linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
m_world.DeleteEntity(linkObject.rootUUID); m_scene.DeleteEntity(linkObject.rootUUID);
linkObject.DeleteAllChildren(); linkObject.DeleteAllChildren();
OnPrimCountTainted(); OnPrimCountTainted();
@ -676,7 +665,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public void SendFullUpdateToAllClients() public void SendFullUpdateToAllClients()
{ {
List<ScenePresence> avatars = m_world.RequestAvatarList(); List<ScenePresence> avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++) for (int i = 0; i < avatars.Count; i++)
{ {
SendFullUpdateToClient(avatars[i].ControllingClient); SendFullUpdateToClient(avatars[i].ControllingClient);
@ -721,7 +710,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public void SendTerseUpdateToALLClients() public void SendTerseUpdateToALLClients()
{ {
List<ScenePresence> avatars = m_world.RequestAvatarList(); List<ScenePresence> avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++) for (int i = 0; i < avatars.Count; i++)
{ {
SendTerseUpdateToClient(avatars[i].ControllingClient); SendTerseUpdateToClient(avatars[i].ControllingClient);

View File

@ -140,23 +140,23 @@ namespace OpenSim.Region.Environment.Scenes
m_eventManager = new EventManager(); m_eventManager = new EventManager();
m_eventManager.OnParcelPrimCountAdd += m_eventManager.OnParcelPrimCountAdd +=
new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts); m_LandManager.addPrimToLandPrimCounts;
MainLog.Instance.Verbose("World.cs - creating new entitities instance"); MainLog.Instance.Verbose("Creating new entitities instance");
Entities = new Dictionary<LLUUID, EntityBase>(); Entities = new Dictionary<LLUUID, EntityBase>();
Avatars = new Dictionary<LLUUID, ScenePresence>(); Avatars = new Dictionary<LLUUID, ScenePresence>();
Prims = new Dictionary<LLUUID, SceneObject>(); Prims = new Dictionary<LLUUID, SceneObject>();
MainLog.Instance.Verbose("World.cs - loading objects from datastore"); MainLog.Instance.Verbose("Loading objects from datastore");
List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects();
foreach (SceneObject prim in PrimsFromDB) foreach (SceneObject prim in PrimsFromDB)
{ {
AddEntity(prim); AddEntity(prim);
} }
MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)"); MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " object(s)");
MainLog.Instance.Verbose("World.cs - creating LandMap"); MainLog.Instance.Verbose("Creating LandMap");
Terrain = new TerrainEngine(); Terrain = new TerrainEngine();
ScenePresence.LoadAnims(); ScenePresence.LoadAnims();
@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
/// <summary> /// <summary>
/// Performs per-frame updates on the world, this should be the central world loop /// Performs per-frame updates on the scene, this should be the central world loop
/// </summary> /// </summary>
public override void Update() public override void Update()
{ {
@ -210,9 +210,11 @@ namespace OpenSim.Region.Environment.Scenes
phyScene.GetResults(); phyScene.GetResults();
} }
foreach (LLUUID UUID in Entities.Keys) List<EntityBase> moveEntities = new List<EntityBase>( Entities.Values );
foreach (EntityBase entity in moveEntities)
{ {
Entities[UUID].updateMovement(); entity.UpdateMovement();
} }
lock (m_syncRoot) lock (m_syncRoot)
@ -220,9 +222,11 @@ namespace OpenSim.Region.Environment.Scenes
phyScene.Simulate(timeStep); phyScene.Simulate(timeStep);
} }
foreach (LLUUID UUID in Entities.Keys) List<EntityBase> updateEntities = new List<EntityBase>(Entities.Values);
foreach (EntityBase entity in updateEntities)
{ {
Entities[UUID].Update(); entity.Update();
} }
// General purpose event manager // General purpose event manager

View File

@ -38,7 +38,7 @@ using OpenSim.Framework;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
public abstract class SceneBase : IWorld public abstract class SceneBase : IScene
{ {
public Dictionary<LLUUID, EntityBase> Entities; public Dictionary<LLUUID, EntityBase> Entities;
protected ulong m_regionHandle; protected ulong m_regionHandle;

View File

@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
{ {
m_regionHandle = world.RegionInfo.RegionHandle; m_regionHandle = world.RegionInfo.RegionHandle;
m_world = world; m_scene = world;
m_eventManager = eventManager; m_eventManager = eventManager;
this.Pos = pos; this.Pos = pos;
@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <remarks>Need a null constructor for duplication</remarks> /// <remarks>Need a null constructor for duplication</remarks>
public SceneObject() public SceneObject()
{ {
} }
public void registerEvents() public void registerEvents()
@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
{ {
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos); this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos);
this.m_children.Add(rootPrimitive); this.m_children.Add(rootPrimitive);
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
@ -167,7 +167,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
SceneObject dupe = new SceneObject(); SceneObject dupe = new SceneObject();
dupe.m_world = this.m_world; dupe.m_scene = this.m_scene;
dupe.m_eventManager = this.m_eventManager; dupe.m_eventManager = this.m_eventManager;
dupe.m_regionHandle = this.m_regionHandle; dupe.m_regionHandle = this.m_regionHandle;
Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_children.Add(dupe.rootPrimitive); dupe.m_children.Add(dupe.rootPrimitive);
dupe.rootPrimitive.Pos = this.Pos; dupe.rootPrimitive.Pos = this.Pos;
dupe.Rotation = this.Rotation; dupe.Rotation = this.Rotation;
dupe.LocalId = m_world.PrimIDAllocate(); dupe.LocalId = m_scene.PrimIDAllocate();
dupe.registerEvents(); dupe.registerEvents();
return dupe; return dupe;

View File

@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Scenes
public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
{ {
m_world = world; m_scene = world;
this.m_uuid = theClient.AgentId; this.m_uuid = theClient.AgentId;
m_regionInfo = reginfo; m_regionInfo = reginfo;
@ -129,7 +129,7 @@ namespace OpenSim.Region.Environment.Scenes
ControllingClient = theClient; ControllingClient = theClient;
this.firstname = ControllingClient.FirstName; this.firstname = ControllingClient.FirstName;
this.lastname = ControllingClient.LastName; this.lastname = ControllingClient.LastName;
m_localId = m_world.NextLocalId; m_localId = m_scene.NextLocalId;
Pos = ControllingClient.StartPos; Pos = ControllingClient.StartPos;
visualParams = new byte[218]; visualParams = new byte[218];
for (int i = 0; i < 218; i++) for (int i = 0; i < 218; i++)
@ -394,7 +394,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public void SendTerseUpdateToALLClients() public void SendTerseUpdateToALLClients()
{ {
List<ScenePresence> avatars = this.m_world.RequestAvatarList(); List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++) for (int i = 0; i < avatars.Count; i++)
{ {
this.SendTerseUpdateToClient(avatars[i].ControllingClient); this.SendTerseUpdateToClient(avatars[i].ControllingClient);
@ -412,8 +412,8 @@ namespace OpenSim.Region.Environment.Scenes
public void SendFullUpdateToALLClients() public void SendFullUpdateToALLClients()
{ {
List<ScenePresence> avatars = this.m_world.RequestAvatarList(); List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
{ {
this.SendFullUpdateToOtherClient(avatar); this.SendFullUpdateToOtherClient(avatar);
avatar.SendFullUpdateToOtherClient(this); avatar.SendFullUpdateToOtherClient(this);
@ -428,7 +428,7 @@ namespace OpenSim.Region.Environment.Scenes
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture); this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
if (this.newAvatar) if (this.newAvatar)
{ {
this.m_world.InformClientOfNeighbours(this.ControllingClient); this.m_scene.InformClientOfNeighbours(this.ControllingClient);
this.newAvatar = false; this.newAvatar = false;
} }
} }
@ -441,7 +441,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
this.ControllingClient.SendWearables(this.Wearables); this.ControllingClient.SendWearables(this.Wearables);
this.SendFullUpdateToALLClients(); this.SendFullUpdateToALLClients();
this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
} }
/// <summary> /// <summary>
@ -462,7 +462,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
this.current_anim = animID; this.current_anim = animID;
this.anim_seq = seq; this.anim_seq = seq;
List<ScenePresence> avatars = this.m_world.RequestAvatarList(); List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++) for (int i = 0; i < avatars.Count; i++)
{ {
avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
@ -550,10 +550,10 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 vel = this.m_velocity; LLVector3 vel = this.m_velocity;
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); RegionInfo neighbourRegion = this.m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
if (neighbourRegion != null) if (neighbourRegion != null)
{ {
bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying); bool res = this.m_scene.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying);
if (res) if (res)
{ {
this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint);
@ -574,7 +574,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
public override void updateMovement() public override void UpdateMovement()
{ {
newForce = false; newForce = false;
lock (this.forcesList) lock (this.forcesList)

View File

@ -23,13 +23,13 @@ namespace SimpleApp
m_counter = new PerformanceCounter(objectName, counterName, instanceName); m_counter = new PerformanceCounter(objectName, counterName, instanceName);
} }
public override void Update( ) public override void UpdateMovement( )
{ {
float cpu = m_counter.NextValue() / 40f; float cpu = m_counter.NextValue() / 40f;
LLVector3 size = new LLVector3(cpu, cpu, cpu); LLVector3 size = new LLVector3(cpu, cpu, cpu);
rootPrimitive.ResizeGoup( size ); rootPrimitive.ResizeGoup( size );
base.Update(); base.UpdateMovement();
} }
} }
} }