minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
Practical effect is probably none.0.7.4-extended
parent
fca3154982
commit
39b8d01e71
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@ -11763,7 +11763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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logPacket = false;
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logPacket = false;
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if (DebugPacketLevel <= 50
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if (DebugPacketLevel <= 50
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& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
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&& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
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logPacket = false;
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logPacket = false;
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if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
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if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
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