ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fix rendering below 0m, like making them think z = 1m for that purpose, for example

httptests
UbitUmarov 2018-06-27 23:14:26 +01:00
parent c53658248a
commit 39c8db8eb1
1 changed files with 4 additions and 4 deletions

View File

@ -2170,8 +2170,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
yy += regionsizeX; yy += regionsizeX;
val = heightMap[yy + xx]; val = heightMap[yy + xx];
if (val < 0.0f) if (val < -100.0f)
val = 0.0f; // no neg terrain as in chode val = -100.0f;
_heightmap[xt + y] = val; _heightmap[xt + y] = val;
if (hfmin > val) if (hfmin > val)
@ -2279,8 +2279,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
xx++; xx++;
val = heightMap[yy + xx]; val = heightMap[yy + xx];
if (val < 0.0f) if (val < -100.0f)
val = 0.0f; // no neg terrain as in chode val = -100.0f;
_heightmap[yt + x] = val; _heightmap[yt + x] = val;
if (hfmin > val) if (hfmin > val)