Mantis#1451. Thank you kindly, Mikem for a patch that addresses:

LSL scripts in which a float type is cast to a string or a string type 
is cast to a float do not compile. When the script is translated from 
LSL to C#, the LSL float type is translated into double. There is no 
string <-> double cast in C#, so compilation fails.
There is a LSLFloat type, however it seems unfinished and is not used.
I am attaching a patch that implements the LSLFloat type. I have also 
added two methods to the LSLString type to facilitate float <-> string casts.
0.6.0-stable
Charles Krinke 2008-06-05 13:54:20 +00:00
parent e12baa5eb3
commit 3a4b54adaa
2 changed files with 65 additions and 10 deletions

View File

@ -1088,6 +1088,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_string=s;
}
public LSLString(LSLFloat f)
{
string s=String.Format("{0:0.000000}", f.value);
m_string=s;
}
#endregion
#region Operators
@ -1150,6 +1156,11 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSLString(d);
}
public static explicit operator LSLString(LSLFloat f)
{
return new LSLString(f);
}
public static implicit operator Vector3(LSLString s)
{
return new Vector3(s.m_string);
@ -1202,6 +1213,8 @@ namespace OpenSim.Region.ScriptEngine.Common
#endregion
#region Operators
static public implicit operator int(LSLInteger i)
{
return i.value;
@ -1290,6 +1303,8 @@ namespace OpenSim.Region.ScriptEngine.Common
return i.value == 0;
}
#endregion
#region Overriders
public override string ToString()
@ -1306,6 +1321,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public double value;
#region Constructors
public LSLFloat(int i)
{
this.value = (double)i;
@ -1320,20 +1336,19 @@ namespace OpenSim.Region.ScriptEngine.Common
#region Operators
static public implicit operator Double(LSLFloat f)
static public implicit operator int(LSLFloat f)
{
return f.value;
return (int)f.value;
}
//static public implicit operator System.Int32(LSLFloat f)
//{
// return (int)f.value;
//}
static public implicit operator uint(LSLFloat f)
{
return (uint) Math.Abs(f.value);
}
static public implicit operator Boolean(LSLFloat f)
{
if (f.value == 0)
if (f.value == 0.0)
{
return false;
}
@ -1348,17 +1363,57 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSLFloat(i);
}
static public implicit operator LSLFloat(string s)
{
return new LSLFloat(double.Parse(s));
}
static public implicit operator LSLFloat(double d)
{
return new LSLFloat(d);
}
static public bool operator ==(LSLFloat f1, LSLFloat f2)
{
return f1.value == f2.value;
}
static public bool operator !=(LSLFloat f1, LSLFloat f2)
{
return f1.value != f2.value;
}
static public LSLFloat operator ++(LSLFloat f)
{
f.value++;
return f;
}
static public LSLFloat operator --(LSLFloat f)
{
f.value--;
return f;
}
static public implicit operator System.Double(LSLFloat f)
{
return f.value;
}
//static public implicit operator System.Int32(LSLFloat f)
//{
// return (int)f.value;
//}
#endregion
#region Overriders
public override string ToString()
{
return this.value.ToString();
return String.Format("{0:0.000000}", this.value);
}
#endregion
}
}

View File

@ -52,7 +52,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// Only the types we need to convert
dataTypes.Add("void", "void");
dataTypes.Add("integer", "LSL_Types.LSLInteger");
dataTypes.Add("float", "double");
dataTypes.Add("float", "LSL_Types.LSLFloat");
dataTypes.Add("string", "LSL_Types.LSLString");
dataTypes.Add("key", "LSL_Types.LSLString");
dataTypes.Add("vector", "LSL_Types.Vector3");