refactor: Make SOP.Description an automatic property

0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-11-21 17:51:38 +00:00
parent 08bc6622dd
commit 3b141e5eee
1 changed files with 5 additions and 10 deletions

View File

@ -235,7 +235,6 @@ namespace OpenSim.Region.Framework.Scenes
private byte[] m_TextureAnimation;
private byte m_clickAction;
private Color m_color = Color.Black;
private string m_description = String.Empty;
private readonly List<uint> m_lastColliders = new List<uint>();
private int m_linkNum;
@ -325,6 +324,7 @@ namespace OpenSim.Region.Framework.Scenes
m_TextureAnimation = Utils.EmptyBytes;
m_particleSystem = Utils.EmptyBytes;
Rezzed = DateTime.UtcNow;
Description = String.Empty;
m_inventory = new SceneObjectPartInventory(this);
}
@ -344,10 +344,9 @@ namespace OpenSim.Region.Framework.Scenes
m_name = "Primitive";
Rezzed = DateTime.UtcNow;
_creationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
_ownerID = ownerID;
_creatorID = _ownerID;
_lastOwnerID = UUID.Zero;
Description = String.Empty;
CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
LastOwnerID = CreatorID = OwnerID = ownerID;
UUID = UUID.Random();
Shape = shape;
// Todo: Add More Object Parameter from above!
@ -892,11 +891,7 @@ namespace OpenSim.Region.Framework.Scenes
set { m_acceleration = value; }
}
public string Description
{
get { return m_description; }
set { m_description = value; }
}
public string Description { get; set; }
/// <value>
/// Text color.