still issues on fast hg tps
parent
5dc7623e38
commit
3b63699b9d
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@ -1163,7 +1163,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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return;
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}
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}
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m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
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//shut this up for now
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m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
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//m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
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sp.HasMovedAway(!(OutSideViewRange || logout));
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sp.HasMovedAway(!(OutSideViewRange || logout));
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@ -1181,6 +1184,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.CloseChildAgents(childRegionsToClose);
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sp.CloseChildAgents(childRegionsToClose);
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}
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}
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// if far jump we do need to close anyways
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// if far jump we do need to close anyways
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if (NeedsClosing(reg, OutSideViewRange))
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if (NeedsClosing(reg, OutSideViewRange))
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{
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{
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@ -1194,6 +1198,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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break;
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break;
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} while (--count > 0);
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} while (--count > 0);
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if (!sp.IsDeleted)
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if (!sp.IsDeleted)
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{
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{
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m_log.DebugFormat(
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m_log.DebugFormat(
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@ -2464,7 +2469,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//Scene.CloseAgent(sp.UUID, false);
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//Scene.CloseAgent(sp.UUID, false);
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sp.IsInTransit = false;
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sp.IsInTransit = false;
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m_entityTransferStateMachine.ResetFromTransit(id); // this needs cleanup
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//m_entityTransferStateMachine.SetAgentArrivedAtDestination(id);
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//m_entityTransferStateMachine.SetAgentArrivedAtDestination(id);
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}
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}
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