make trunk compile again. I think Adam forgot to check in some files
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5dc5214c5e
commit
3bbe09883e
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@ -143,8 +143,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
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m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
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// Float[256,256] array format (RAW32)
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// Float[256,256] array format (RAW32)
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m_loaders[".r32"] = new FileLoaders.RAW32();
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// m_loaders[".r32"] = new FileLoaders.RAW32();
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m_loaders[".f32"] = m_loaders[".r32"];
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// m_loaders[".f32"] = m_loaders[".r32"];
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}
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}
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public void LoadFromFile(string filename)
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public void LoadFromFile(string filename)
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