Merge branch 'master' of /var/git/opensim/
commit
3bfdc7c8de
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@ -47,6 +47,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
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private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
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private LSL_Api m_lslApi;
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[SetUp]
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@ -164,5 +165,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.Greater(eulerCalc.z, eulerCheck.z - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z lower bounds check fail");
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Assert.Less(eulerCalc.z, eulerCheck.z + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z upper bounds check fail");
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}
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[Test]
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// llVecNorm test.
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public void TestllVecNorm()
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{
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// Check special case for normalizing zero vector.
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CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d));
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// Check various vectors.
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CheckllVecNorm(new LSL_Types.Vector3(10.0d, 25.0d, 0.0d), new LSL_Types.Vector3(0.371391d, 0.928477d, 0.0d));
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CheckllVecNorm(new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), new LSL_Types.Vector3(1.0d, 0.0d, 0.0d));
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CheckllVecNorm(new LSL_Types.Vector3(-90.0d, 55.0d, 2.0d), new LSL_Types.Vector3(-0.853128d, 0.521356d, 0.018958d));
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CheckllVecNorm(new LSL_Types.Vector3(255.0d, 255.0d, 255.0d), new LSL_Types.Vector3(0.577350d, 0.577350d, 0.577350d));
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}
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public void CheckllVecNorm(LSL_Types.Vector3 vec, LSL_Types.Vector3 vecNormCheck)
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{
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// Call LSL function to normalize the vector.
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LSL_Types.Vector3 vecNorm = m_lslApi.llVecNorm(vec);
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// Check each vector component against expected result.
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Assert.AreEqual(vecNorm.x, vecNormCheck.x, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on x component");
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Assert.AreEqual(vecNorm.y, vecNormCheck.y, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on y component");
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Assert.AreEqual(vecNorm.z, vecNormCheck.z, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on z component");
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}
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}
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}
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