Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
3c48b44b68
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@ -27,21 +27,20 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.World.LightShare
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{
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public class LightShareModule : IRegionModule, ICommandableModule
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class LightShareModule : INonSharedRegionModule, ILightShareModule, ICommandableModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Commander m_commander = new Commander("windlight");
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@ -57,7 +56,72 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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#endregion
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#region IRegionModule Members
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#region INonSharedRegionModule Members
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public void Initialise(IConfigSource config)
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{
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try
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{
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m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
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}
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catch (Exception)
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{
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m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
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}
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m_log.DebugFormat("[WINDLIGHT]: windlight module {0}", (m_enableWindlight ? "enabled" : "disabled"));
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}
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public void AddRegion(Scene scene)
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{
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if (!m_enableWindlight)
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return;
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m_scene = scene;
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m_scene.RegisterModuleInterface<ILightShareModule>(this);
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
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m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
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m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
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m_scene.LoadWindlightProfile();
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InstallCommands();
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_enableWindlight)
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return;
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m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
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m_scene.EventManager.OnMakeRootAgent -= EventManager_OnMakeRootAgent;
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m_scene.EventManager.OnSaveNewWindlightProfile -= EventManager_OnSaveNewWindlightProfile;
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m_scene.EventManager.OnSendNewWindlightProfileTargeted -= EventManager_OnSendNewWindlightProfileTargeted;
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m_scene = null;
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "LightShareModule"; }
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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#endregion
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public static bool EnableWindlight
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{
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@ -70,34 +134,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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}
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}
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IRegionModule>(this);
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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// ini file settings
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try
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{
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m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
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}
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catch (Exception)
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{
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m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
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}
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if (m_enableWindlight)
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{
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m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
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m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
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m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
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m_scene.LoadWindlightProfile();
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}
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InstallCommands();
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m_log.Debug("[WINDLIGHT]: Initialised windlight module");
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}
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#region events
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private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
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{
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@ -186,29 +223,6 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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m_scene.ForEachRootClient(SendProfileToClient);
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "LightShareModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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#region events
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#endregion
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#region ICommandableModule Members
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@ -0,0 +1,33 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ILightShareModule
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{
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}
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}
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@ -1418,16 +1418,6 @@
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; DeleteScriptsOnStartup = false
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[OpenGridProtocol]
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;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
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;On/true or Off/false
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ogp_enabled=false
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;Name Prefix/suffix when using OGP
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ogp_firstname_prefix=""
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ogp_lastname_suffix="_EXTERNAL"
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[Concierge]
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; Enable concierge module
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; Default is false
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