BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>0.8.0.3
parent
4aa483777b
commit
3c5b7d7b79
|
@ -1111,7 +1111,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
{
|
||||
// m_VhoverEfficiency: 0=bouncy, 1=totally damped
|
||||
// m_VhoverTimescale: time to achieve height
|
||||
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0 && (m_VhoverHeight > 0) && (m_VhoverTimescale < 300))
|
||||
{
|
||||
// We should hover, get the target height
|
||||
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
|
||||
|
|
Loading…
Reference in New Issue