BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>0.8.0.3
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4aa483777b
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3c5b7d7b79
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@ -1111,7 +1111,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
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{
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// m_VhoverEfficiency: 0=bouncy, 1=totally damped
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// m_VhoverEfficiency: 0=bouncy, 1=totally damped
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// m_VhoverTimescale: time to achieve height
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// m_VhoverTimescale: time to achieve height
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if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
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if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0 && (m_VhoverHeight > 0) && (m_VhoverTimescale < 300))
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{
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{
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// We should hover, get the target height
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// We should hover, get the target height
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if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
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if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
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