Add "scripts suspend" and "scripts resume" commands.

These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself.
remove-scene-viewer
Justin Clark-Casey (justincc) 2011-10-19 20:53:24 +01:00
parent b45219065c
commit 3cf7fb4eca
2 changed files with 53 additions and 3 deletions

View File

@ -645,6 +645,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// <returns></returns>
public object EventProcessor()
{
// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
if (Suspended)
return 0;

View File

@ -274,6 +274,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
MainConsole.Instance.Commands.AddCommand(
"scripts", false, "show scripts", "show scripts", "Show script information",
"Synonym for scripts show command", HandleShowScripts);
MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts suspend", "scripts suspend", "Suspend all scripts",
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
+ " script that is currently processing an event.",
HandleSuspendScripts);
MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts resume", "scripts resume", "Resume all scripts",
"Resumes all currently suspended scripts", HandleResumeScripts);
}
public void HandleShowScripts(string module, string[] cmdparams)
@ -313,6 +323,44 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
public void HandleSuspendScripts(string module, string[] cmdparams)
{
lock (m_Scripts)
{
foreach (IScriptInstance instance in m_Scripts.Values)
{
if (!instance.Suspended)
{
instance.Suspend();
SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
MainConsole.Instance.OutputFormat(
"Suspended {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
}
}
}
}
public void HandleResumeScripts(string module, string[] cmdparams)
{
lock (m_Scripts)
{
foreach (IScriptInstance instance in m_Scripts.Values)
{
if (instance.Suspended)
{
instance.Resume();
SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
MainConsole.Instance.OutputFormat(
"Resumed {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
}
}
}
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)