Merge branch 'master' into careminster

avinationmerge
Melanie 2012-09-10 13:33:47 +01:00
commit 3e1b6b8d20
4 changed files with 8 additions and 6 deletions

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@ -49,8 +49,12 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
[assembly: Addin("FlotsamAssetCache", "1.1")]
[assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.CoreModules.Asset namespace OpenSim.Region.CoreModules.Asset
{ {
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService
{ {
private static readonly ILog m_log = private static readonly ILog m_log =

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@ -35,7 +35,6 @@ using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Assets; using OpenMetaverse.Assets;
using OpenSim.Region.CoreModules.Asset;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Region.Framework.Scenes.Serialization;

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@ -34,7 +34,6 @@
<RegionModule id="LureModule" type="OpenSim.Region.CoreModules.Avatar.Lure.LureModule" /> <RegionModule id="LureModule" type="OpenSim.Region.CoreModules.Avatar.Lure.LureModule" />
<RegionModule id="InventoryTransferModule" type="OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.InventoryTransferModule" /> <RegionModule id="InventoryTransferModule" type="OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.InventoryTransferModule" />
<RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" /> <RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
<RegionModule id="FlotsamAssetCache" type="OpenSim.Region.CoreModules.Asset.FlotsamAssetCache" />
<RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" /> <RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
<RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/> <RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
<RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/> <RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/>

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@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
object[] convertedParms = new object[parms.Length]; object[] convertedParms = new object[parms.Length];
for (int i = 0; i < parms.Length; i++) for (int i = 0; i < parms.Length; i++)
convertedParms[i] = ConvertFromLSL(parms[i],signature[i]); convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname);
// now call the function, the contract with the function is that it will always return // now call the function, the contract with the function is that it will always return
// non-null but don't trust it completely // non-null but don't trust it completely
@ -294,7 +294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <summary> /// <summary>
/// </summary> /// </summary>
protected object ConvertFromLSL(object lslparm, Type type) protected object ConvertFromLSL(object lslparm, Type type, string fname)
{ {
// ---------- String ---------- // ---------- String ----------
if (lslparm is LSL_String) if (lslparm is LSL_String)
@ -374,14 +374,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
(LSL_Vector)plist[i]); (LSL_Vector)plist[i]);
} }
else else
MODError("unknown LSL list element type"); MODError(String.Format("{0}: unknown LSL list element type", fname));
} }
return result; return result;
} }
} }
MODError(String.Format("parameter type mismatch; expecting {0}",type.Name)); MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname));
return null; return null;
} }