Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.

Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
Sugilite
MW 2007-06-20 17:32:21 +00:00
parent a9e9bc83ef
commit 3e484d1aaf
36 changed files with 588 additions and 293 deletions

View File

@ -2,7 +2,7 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\Documents and Settings\Stefan\My Documents\source\opensim\branches\Sugilite\bin\</ReferencePath>
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\Sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
@ -6,8 +6,7 @@
<ProjectGuid>{A7CD0630-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>
</ApplicationIcon>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Framework.Console</AssemblyName>
@ -16,11 +15,9 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder>
</AppDesignerFolder>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Framework.Console</RootNamespace>
<StartupObject>
</StartupObject>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
@ -31,8 +28,7 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
@ -41,8 +37,7 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -51,8 +46,7 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
@ -61,11 +55,10 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
@ -76,10 +69,10 @@
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LogBase.cs">
<Compile Include="ConsoleCallbacksBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ConsoleCallbacksBase.cs">
<Compile Include="LogBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainLog.cs">
@ -93,4 +86,4 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

View File

@ -12,9 +12,9 @@
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="ConsoleBase.cs" />
<include name="ConsoleCallbacksBase.cs" />
<include name="MainConsole.cs" />
<include name="LogBase.cs" />
<include name="MainLog.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -144,7 +144,7 @@ namespace OpenSim.Framework.Interfaces
void SendTeleportCancel();
void SendTeleportLocationStart();
void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);

View File

@ -35,8 +35,8 @@ namespace OpenSim.Framework.Interfaces
{
public interface IWorld
{
void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
void RemoveAvatar(LLUUID agentID);
void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child);
void RemoveClient(LLUUID agentID);
RegionInfo RegionInfo { get; }
object SyncRoot { get; }

View File

@ -25,61 +25,71 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenUser.Config.UserConfigDb4o", "OpenGridServices\OpenUser.Config\UserConfigDb4o\OpenUser.Config.UserConfigDb4o.csproj", "{7E494328-0000-0000-0000-000000000000}"
EndProject
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -23,7 +23,7 @@
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/OpenGrid.Framework.Data.dll" />
<include name="OpenGrid.Framework.UserManager.dll" />
<include name="../../bin/OpenGrid.Framework.UserManager.dll" />
<include name="../../bin/OpenSim.Framework.dll" />
<include name="../../bin/OpenSim.Framework.Console.dll" />
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />

View File

@ -70,7 +70,6 @@
<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="clean" />
<nant buildfile="OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="clean" />
<nant buildfile="OpenSim/Examples/SimpleApp/SimpleApp.exe.build" target="clean" />
<nant buildfile="OpenSim/Examples/SimpleApp2/SimpleApp2.exe.build" target="clean" />
<nant buildfile="Common/XmlRpcCS/XMLRPC.dll.build" target="clean" />
</target>
@ -100,7 +99,6 @@
<nant buildfile="OpenSim/OpenSim.Region/OpenSim.Region.dll.build" target="build" />
<nant buildfile="OpenSim/OpenSim/OpenSim.exe.build" target="build" />
<nant buildfile="OpenSim/Examples/SimpleApp/SimpleApp.exe.build" target="build" />
<nant buildfile="OpenSim/Examples/SimpleApp2/SimpleApp2.exe.build" target="build" />
</target>
<target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
@ -135,7 +133,6 @@
<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="doc" />
<nant buildfile="OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="doc" />
<nant buildfile="OpenSim/Examples/SimpleApp/SimpleApp.exe.build" target="doc" />
<nant buildfile="OpenSim/Examples/SimpleApp2/SimpleApp2.exe.build" target="doc" />
<nant buildfile="Common/XmlRpcCS/XMLRPC.dll.build" target="doc" />
</target>

View File

@ -51,113 +51,191 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
EndProject
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View File

@ -6,7 +6,7 @@ using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using libsecondlife;
using OpenSim.Region;
using Avatar=OpenSim.Region.Scenes.Avatar;
using Avatar=OpenSim.Region.Scenes.ScenePresence;
using OpenSim.Region.Scenes;
using OpenSim.Framework;
using OpenSim.Caches;
@ -17,7 +17,7 @@ namespace SimpleApp
public class MyWorld : Scene
{
private RegionInfo m_regionInfo;
private List<OpenSim.Region.Scenes.Avatar> m_avatars;
private List<OpenSim.Region.Scenes.ScenePresence> m_avatars;
public MyWorld(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach)
: base(clientThreads, regionInfo, authen, commsMan, assetCach)
@ -43,7 +43,8 @@ namespace SimpleApp
#region IWorld Members
override public void AddNewAvatar(IClientAPI client, LLUUID agentID, bool child)
override public void AddNewClient(IClientAPI client, LLUUID agentID, bool child)
{
LLVector3 pos = new LLVector3(128, 128, 128);
@ -65,7 +66,7 @@ namespace SimpleApp
client.OnCompleteMovementToRegion += delegate()
{
client.SendAvatarData(m_regionInfo, client.FirstName,
client.SendAvatarData(m_regionInfo.RegionHandle, client.FirstName,
client.LastName, client.AgentId, 0,
pos);
@ -74,7 +75,7 @@ namespace SimpleApp
client.SendRegionHandshake(m_regionInfo);
OpenSim.Region.Scenes.Avatar avatar = new Avatar( client, this, m_regionInfo );
OpenSim.Region.Scenes.ScenePresence avatar = new Avatar( client, this, m_regionInfo );
}
@ -83,7 +84,8 @@ namespace SimpleApp
client.SendWearables( AvatarWearable.DefaultWearables );
}
public void RemoveAvatar(LLUUID agentID)
override public void RemoveClient(LLUUID agentID)
{
}

View File

@ -19,13 +19,13 @@ namespace SimpleApp
{
class Program : IAssetReceiver, conscmd_callback
{
private ConsoleBase m_console;
private LogBase m_console;
AuthenticateSessionsBase m_circuitManager;
private void Run()
{
m_console = new ConsoleBase(null, "SimpleApp", this, false);
MainConsole.Instance = m_console;
m_console = new LogBase(null, "SimpleApp", this, false);
MainLog.Instance = m_console;
CheckSumServer checksumServer = new CheckSumServer(12036);
checksumServer.ServerListener();

View File

@ -21,13 +21,15 @@
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../../../bin/libsecondlife.dll" />
<include name="../../../bin/OpenGrid.Framework.Communications.dll" />
<include name="../../../bin/OpenSim.Caches.dll" />
<include name="../../../bin/OpenSim.Framework.dll" />
<include name="../../../bin/OpenSim.Framework.Console.dll" />
<include name="../../../bin/OpenSim.GridInterfaces.Local.dll" />
<include name="../../../bin/OpenSim.LocalCommunications.dll" />
<include name="../../../bin/OpenSim.Region.dll" />
<include name="../../../bin/OpenSim.RegionServer.dll" />
<include name="../../../bin/OpenSim.Servers.dll" />
<include name="OpenSim.World.dll" />
<include name="System.dll" />
<include name="System.Data.dll.dll" />
<include name="System.Xml.dll" />

View File

@ -38,6 +38,6 @@ namespace OpenSim.LocalCommunications
{
}
}
}

View File

@ -35,7 +35,7 @@ using OpenSim.Region.Scenes;
using OpenSim;
using libsecondlife;
using libsecondlife.Packets;
using Avatar = OpenSim.Region.Scenes.Avatar;
using Avatar = OpenSim.Region.Scenes.ScenePresence;
namespace OpenSim.Region

View File

@ -142,15 +142,6 @@
<Compile Include="ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Avatar.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Entity.cs">
<SubType>Code</SubType>
</Compile>
@ -172,6 +163,15 @@
<Compile Include="Scenes\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>

View File

@ -13,9 +13,6 @@
<sources failonempty="true">
<include name="EstateManager.cs" />
<include name="ParcelManager.cs" />
<include name="Scenes/Avatar.Animations.cs" />
<include name="Scenes/Avatar.cs" />
<include name="Scenes/Avatar.Update.cs" />
<include name="Scenes/Entity.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/Scene.cs" />
@ -23,6 +20,9 @@
<include name="Scenes/Scene.Scripting.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/ScenePresence.cs" />
<include name="Scenes/ScenePresence.Update.cs" />
<include name="Scenes/scripting/IScriptContext.cs" />
<include name="Scenes/scripting/IScriptEntity.cs" />
<include name="Scenes/scripting/IScriptHandler.cs" />

View File

@ -33,7 +33,7 @@ using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Region.Scenes;
using Avatar = OpenSim.Region.Scenes.Avatar;
using Avatar = OpenSim.Region.Scenes.ScenePresence;
namespace OpenSim.Region
{

View File

@ -419,7 +419,7 @@ namespace OpenSim.Region.Scenes
/// </summary>
public void SendFullUpdateToAllClients()
{
List<Avatar> avatars = this.m_world.RequestAvatarList();
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendFullUpdateToClient(avatars[i].ControllingClient);
@ -452,7 +452,7 @@ namespace OpenSim.Region.Scenes
/// </summary>
public void SendTerseUpdateToALLClients()
{
List<Avatar> avatars = this.m_world.RequestAvatarList();
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendTerseUpdateToClient(avatars[i].ControllingClient);

View File

@ -75,7 +75,7 @@ namespace OpenSim.Region.Scenes
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
Console.WriteLine("Chat message");
Avatar avatar = null;
ScenePresence avatar = null;
foreach (IClientAPI client in m_clientThreads.Values)
{
int dis = -1000;

View File

@ -169,7 +169,7 @@ namespace OpenSim.Region.Scenes
uint res = 0;
foreach (Entity entity in this.Entities.Values)
{
if (entity is Avatar)
if (entity is ScenePresence)
{
res = entity.LocalId;
}

View File

@ -46,12 +46,12 @@ using OpenSim.Caches;
namespace OpenSim.Region.Scenes
{
public delegate bool FilterAvatarList(Avatar avatar);
public delegate bool FilterAvatarList(ScenePresence avatar);
public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
{
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;
protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
private PhysicsScene phyScene;
private float timeStep = 0.1f;
@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes
protected AuthenticateSessionsBase authenticateHandler;
protected RegionCommsListener regionCommsHost;
protected CommunicationsManager commsManager;
public ParcelManager parcelManager;
public EstateManager estateManager;
@ -119,14 +119,14 @@ namespace OpenSim.Region.Scenes
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
Avatars = new Dictionary<LLUUID, Avatar>();
Avatars = new Dictionary<LLUUID, ScenePresence>();
Prims = new Dictionary<LLUUID, Primitive>();
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Terrain = new TerrainEngine();
Avatar.LoadAnims();
ScenePresence.LoadAnims();
}
catch (Exception e)
{
@ -209,7 +209,7 @@ namespace OpenSim.Region.Scenes
OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
}
updateLock.ReleaseMutex();
}
/// <summary>
@ -408,6 +408,7 @@ namespace OpenSim.Region.Scenes
/// <summary>
/// Loads the World heightmap
/// </summary>
///
public override void LoadWorldMap()
{
try
@ -415,16 +416,16 @@ namespace OpenSim.Region.Scenes
float[] map = this.localStorage.LoadWorld();
if (map == null)
{
// Console.WriteLine("creating new terrain");
// this.Terrain.hills();
// Console.WriteLine("creating new terrain");
// this.Terrain.hills();
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
{
Console.WriteLine("No default terrain, procedurally generating...");
this.Terrain.hills();
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
}
else
{
@ -438,7 +439,7 @@ namespace OpenSim.Region.Scenes
Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
Terrain.hills();
}
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
}
}
else
@ -447,7 +448,7 @@ namespace OpenSim.Region.Scenes
}
CreateTerrainTexture();
}
catch (Exception e)
{
@ -455,7 +456,6 @@ namespace OpenSim.Region.Scenes
}
}
/// <summary>
///
/// </summary>
@ -520,15 +520,19 @@ namespace OpenSim.Region.Scenes
{
try
{
// MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
catch (Exception e)
{
// MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
@ -542,16 +546,16 @@ namespace OpenSim.Region.Scenes
/// <param name="remoteClient"></param
/// <param name="agentID"></param>
/// <param name="child"></param>
public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child)
{
remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData);
remoteClient.OnRegionHandShakeReply += this.SendLayerData;
//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim);
remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition);
remoteClient.OnRequestMapBlocks += new RequestMapBlocks(this.RequestMapBlocks);
remoteClient.OnTeleportLocationRequest += new TeleportLocationRequest(this.RequestTeleportLocation);
remoteClient.OnChatFromViewer += this.SimChat;
remoteClient.OnRequestWearables += this.InformClientOfNeighbours;
remoteClient.OnAddPrim += this.AddNewPrim;
remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition;
remoteClient.OnRequestMapBlocks += this.RequestMapBlocks;
remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation;
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
@ -560,11 +564,12 @@ namespace OpenSim.Region.Scenes
remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
*/
Avatar newAvatar = null;
ScenePresence newAvatar = null;
try
{
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
newAvatar = new Avatar(remoteClient, this, this.m_regInfo);
newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo);
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
@ -607,13 +612,13 @@ namespace OpenSim.Region.Scenes
return;
}
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
public override void RemoveAvatar(LLUUID agentID)
public override void RemoveClient(LLUUID agentID)
{
return;
}
@ -627,11 +632,11 @@ namespace OpenSim.Region.Scenes
/// Request a List of all Avatars in this World
/// </summary>
/// <returns></returns>
public List<Avatar> RequestAvatarList()
public List<ScenePresence> RequestAvatarList()
{
List<Avatar> result = new List<Avatar>();
List<ScenePresence> result = new List<ScenePresence>();
foreach (Avatar avatar in Avatars.Values)
foreach (ScenePresence avatar in Avatars.Values)
{
result.Add(avatar);
}
@ -643,11 +648,11 @@ namespace OpenSim.Region.Scenes
/// Request a filtered list of Avatars in this World
/// </summary>
/// <returns></returns>
public List<Avatar> RequestAvatarList(FilterAvatarList filter)
public List<ScenePresence> RequestAvatarList(FilterAvatarList filter)
{
List<Avatar> result = new List<Avatar>();
List<ScenePresence> result = new List<ScenePresence>();
foreach (Avatar avatar in Avatars.Values)
foreach (ScenePresence avatar in Avatars.Values)
{
if (filter(avatar))
{
@ -663,7 +668,7 @@ namespace OpenSim.Region.Scenes
/// </summary>
/// <param name="avatarID"></param>
/// <returns></returns>
public Avatar RequestAvatar(LLUUID avatarID)
public ScenePresence RequestAvatar(LLUUID avatarID)
{
if (this.Avatars.ContainsKey(avatarID))
{
@ -712,7 +717,7 @@ namespace OpenSim.Region.Scenes
/// <param name="agent"></param>
public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
{
// Console.WriteLine("World.cs - add new user connection");
// Console.WriteLine("World.cs - add new user connection");
//should just check that its meant for this region
if (regionHandle == this.m_regInfo.RegionHandle)
{
@ -777,7 +782,7 @@ namespace OpenSim.Region.Scenes
{
List<MapBlockData> mapBlocks;
mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
remoteClient.SendMapBlock(mapBlocks);
}

View File

@ -43,7 +43,7 @@ using OpenSim.Caches;
namespace OpenSim.Region.Scenes
{
public abstract class SceneBase : IWorld
public abstract class SceneBase : IWorld
{
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
protected Dictionary<uint, IClientAPI> m_clientThreads;
@ -98,13 +98,13 @@ namespace OpenSim.Region.Scenes
/// <param name="remoteClient"></param>
/// <param name="agentID"></param>
/// <param name="child"></param>
public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child);
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
public abstract void RemoveAvatar(LLUUID agentID);
public abstract void RemoveClient(LLUUID agentID);
#endregion

View File

@ -33,7 +33,7 @@ using System.Xml;
namespace OpenSim.Region.Scenes
{
partial class Avatar
partial class ScenePresence
{
public class AvatarAnimations
{
@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes
// OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.Avatar.Animations.AnimsLLUUID)
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID)
{
AnimsNames.Add(kp.Value, kp.Key);
}

View File

@ -36,7 +36,7 @@ using OpenSim.Framework.Types;
namespace OpenSim.Region.Scenes
{
partial class Avatar
partial class ScenePresence
{
/// <summary>
///
@ -68,7 +68,7 @@ namespace OpenSim.Region.Scenes
///
/// </summary>
/// <param name="remoteAvatar"></param>
public void SendUpdateToOtherClient(Avatar remoteAvatar)
public void SendUpdateToOtherClient(ScenePresence remoteAvatar)
{
}
@ -87,7 +87,7 @@ namespace OpenSim.Region.Scenes
/// </summary>
public void SendInitialPosition()
{
this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos);
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos);
}
/// <summary>
@ -111,7 +111,7 @@ namespace OpenSim.Region.Scenes
///
/// </summary>
/// <param name="avatarInfo"></param>
public void SendAppearanceToOtherAgent(Avatar avatarInfo)
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
{
}
@ -161,7 +161,7 @@ namespace OpenSim.Region.Scenes
LLVector3 pos2 = this.Pos;
LLVector3 vel = this.Velocity;
float timeStep = 0.3f;
float timeStep = 0.2f;
pos2.X = pos2.X + (vel.X * timeStep);
pos2.Y = pos2.Y + (vel.Y * timeStep);
pos2.Z = pos2.Z + (vel.Z * timeStep);

View File

@ -39,7 +39,7 @@ using Axiom.MathLib;
namespace OpenSim.Region.Scenes
{
public partial class Avatar : Entity
public partial class ScenePresence : Entity
{
public static bool PhysicsEngineFlying = false;
public static AvatarAnimations Animations;
@ -70,7 +70,7 @@ namespace OpenSim.Region.Scenes
/// <param name="world"></param>
/// <param name="clientThreads"></param>
/// <param name="regionDat"></param>
public Avatar(IClientAPI theClient, Scene world, RegionInfo reginfo)
public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
{
m_world = world;
@ -93,15 +93,15 @@ namespace OpenSim.Region.Scenes
Wearables = AvatarWearable.DefaultWearables;
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
//register for events
ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance);
ControllingClient.OnRequestWearables += this.SendOurAppearance;
//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement);
ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition);
ControllingClient.OnAgentUpdate += new UpdateAgent(this.HandleAgentUpdate);
// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
ControllingClient.OnCompleteMovementToRegion += this.SendInitialPosition;
ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
}
@ -202,7 +202,7 @@ namespace OpenSim.Region.Scenes
/// </summary>
public void SendTerseUpdateToALLClients()
{
List<Avatar> avatars = this.m_world.RequestAvatarList();
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendTerseUpdateToClient(avatars[i].ControllingClient);

View File

@ -32,7 +32,7 @@ using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.Region;
using OpenSim.Region.Scenes;
using Avatar=OpenSim.Region.Scenes.Avatar;
using Avatar=OpenSim.Region.Scenes.ScenePresence;
using Primitive = OpenSim.Region.Scenes.Primitive;
namespace OpenSim.Region.Scripting

View File

@ -483,13 +483,13 @@ namespace OpenSim
/// <param name="avatarID"></param>
/// <param name="avatarLocalID"></param>
/// <param name="Pos"></param>
public void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos)
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos)
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = regionInfo.RegionHandle;
objupdate.RegionData.RegionHandle = regionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket();

View File

@ -71,7 +71,7 @@ namespace OpenSim
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false;
private bool debug = true;
protected IWorld m_world;
private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache;
@ -124,7 +124,7 @@ namespace OpenSim
}
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
m_world.RemoveAvatar(this.AgentId);
m_world.RemoveClient(this.AgentId);
m_clientThreads.Remove(this.CircuitCode);
m_networkServer.RemoveClientCircuit(this.CircuitCode);
@ -211,7 +211,7 @@ namespace OpenSim
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
this.m_world.AddNewAvatar(this, this.AgentID, false);
this.m_world.AddNewClient(this, this.AgentID, false);
}
protected virtual void AuthUser()

View File

@ -38,6 +38,7 @@
<include name="../../bin/OpenSim.Framework.Console.dll" />
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
<include name="../../bin/OpenSim.Physics.Manager.dll" />
<include name="../../bin/OpenSim.Region.dll" />
<include name="../../bin/OpenSim.Servers.dll" />
<include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
<include name="System.dll" />

View File

@ -109,7 +109,7 @@ namespace OpenSim
sim.m_sandbox = sandBoxMode;
sim.user_accounts = userAccounts;
sim.gridLocalAsset = gridLocalAsset;
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = allowFlying;
OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = allowFlying;
sim.StartUp();

View File

@ -362,23 +362,23 @@ namespace OpenSim
case "":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false;
break;
case "basicphysics":
this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics");
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = false;
OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false;
break;
case "RealPhysX":
this.m_physicsEngine = "RealPhysX";
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true;
break;
case "OpenDynamicsEngine":
this.m_physicsEngine = "OpenDynamicsEngine";
OpenSim.Region.Scenes.Avatar.PhysicsEngineFlying = true;
OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true;
break;
}
@ -457,7 +457,7 @@ namespace OpenSim
m_log.Error( "That is " + (DateTime.Now - startuptime).ToString());
break;
case "users":
OpenSim.Region.Scenes.Avatar TempAv;
OpenSim.Region.Scenes.ScenePresence TempAv;
m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
/* foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
{

View File

@ -0,0 +1,141 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public Licenses are intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some specially designated software packages--typically libraries--of the Free Software Foundation and other authors who decide to use it. You can use it too, but we suggest you first think carefully about whether this license or the ordinary General Public License is the better strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish); that you receive source code or can get it if you want it; that you can change the software and use pieces of it in new free programs; and that you are informed that you can do these things.
To protect your rights, we need to make restrictions that forbid distributors to deny you these rights or to ask you to surrender these rights. These restrictions translate to certain responsibilities for you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis or for a fee, you must give the recipients all the rights that we gave you. You must make sure that they, too, receive or can get the source code. If you link other code with the library, you must provide complete object files to the recipients, so that they can relink them with the library after making changes to the library and recompiling it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the library, and (2) we offer you this license, which gives you legal permission to copy, distribute and/or modify the library.
To protect each distributor, we want to make it very clear that there is no warranty for the free library. Also, if the library is modified by someone else and passed on, the recipients should know that what they have is not the original version, so that the original author's reputation will not be affected by problems that might be introduced by others.
Finally, software patents pose a constant threat to the existence of any free program. We wish to make sure that a company cannot effectively restrict the users of a free program by obtaining a restrictive license from a patent holder. Therefore, we insist that any patent license obtained for a version of the library must be consistent with the full freedom of use specified in this license.
Most GNU software, including some libraries, is covered by the ordinary GNU General Public License. This license, the GNU Lesser General Public License, applies to certain designated libraries, and is quite different from the ordinary General Public License. We use this license for certain libraries in order to permit linking those libraries into non-free programs.
When a program is linked with a library, whether statically or using a shared library, the combination of the two is legally speaking a combined work, a derivative of the original library. The ordinary General Public License therefore permits such linking only if the entire combination fits its criteria of freedom. The Lesser General Public License permits more lax criteria for linking other code with the library.
We call this license the "Lesser" General Public License because it does Less to protect the user's freedom than the ordinary General Public License. It also provides other free software developers Less of an advantage over competing non-free programs. These disadvantages are the reason we use the ordinary General Public License for many libraries. However, the Lesser license provides advantages in certain special circumstances.
For example, on rare occasions, there may be a special need to encourage the widest possible use of a certain library, so that it becomes a de-facto standard. To achieve this, non-free programs must be allowed to use the library. A more frequent case is that a free library does the same job as widely used non-free libraries. In this case, there is little to gain by limiting the free library to free software only, so we use the Lesser General Public License.
In other cases, permission to use a particular library in non-free programs enables a greater number of people to use a large body of free software. For example, permission to use the GNU C Library in non-free programs enables many more people to use the whole GNU operating system, as well as its variant, the GNU/Linux operating system.
Although the Lesser General Public License is Less protective of the users' freedom, it does ensure that the user of a program that is linked with the Library has the freedom and the wherewithal to run that program using a modified version of the Library.
The precise terms and conditions for copying, distribution and modification follow. Pay close attention to the difference between a "work based on the library" and a "work that uses the library". The former contains code derived from the library, whereas the latter must be combined with the library in order to run.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License Agreement applies to any software library or other program which contains a notice placed by the copyright holder or other authorized party saying it may be distributed under the terms of this Lesser General Public License (also called "this License"). Each licensee is addressed as "you".
A "library" means a collection of software functions and/or data prepared so as to be conveniently linked with application programs (which use some of those functions and data) to form executables.
The "Library", below, refers to any such software library or work which has been distributed under these terms. A "work based on the Library" means either the Library or any derivative work under copyright law: that is to say, a work containing the Library or a portion of it, either verbatim or with modifications and/or translated straightforwardly into another language. (Hereinafter, translation is included without limitation in the term "modification".)
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NO WARRANTY
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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@ -0,0 +1,13 @@
Open Dynamics Engine
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -0,0 +1,30 @@
/*
* Copyright (c) 2002-2007, Communications and Remote Sensing Laboratory, Universite catholique de Louvain (UCL), Belgium
* Copyright (c) 2002-2007, Professor Benoit Macq
* Copyright (c) 2001-2003, David Janssens
* Copyright (c) 2002-2003, Yannick Verschueren
* Copyright (c) 2003-2007, Francois-Olivier Devaux and Antonin Descampe
* Copyright (c) 2005, Herve Drolon, FreeImage Team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/

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@ -0,0 +1,23 @@
Copyright (c) 2006, Second Life Reverse Engineering Team
All rights reserved.
- Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
- Neither the name of the Second Life Reverse Engineering Team nor the names
of its contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.

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@ -475,6 +475,7 @@
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="XMLRPC"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenGrid.Framework.Data"/>
@ -482,7 +483,6 @@
<Reference name="OpenSim.Servers"/>
<Reference name="libsecondlife.dll"/>
<Reference name="Db4objects.Db4o.dll"/>
<Reference name="XMLRPC"/>
<Files>
<Match pattern="*.cs" recurse="true"/>