minor: method doc for baked texture uploading
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					@ -331,14 +331,22 @@ namespace OpenSim.Region.ClientStack.Linden
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            }
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					            }
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        }
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					        }
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					        /// <summary>
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					        /// Handle a request from the client for a Uri to upload a baked texture.
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					        /// </summary>
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					        /// <param name="request"></param>
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					        /// <param name="path"></param>
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					        /// <param name="param"></param>
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					        /// <param name="httpRequest"></param>
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					        /// <param name="httpResponse"></param>
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					        /// <returns>The upload response if the request is successful, null otherwise.</returns>
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        public string UploadBakedTexture(string request, string path,
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					        public string UploadBakedTexture(string request, string path,
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                string param, OSHttpRequest httpRequest,
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					                string param, OSHttpRequest httpRequest,
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                OSHttpResponse httpResponse)
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					                OSHttpResponse httpResponse)
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        {
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					        {
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            try
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					            try
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            {
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					            {
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                //                m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
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					//                m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " + m_regionName);
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                //                        m_regionName);
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                string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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					                string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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                string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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					                string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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					@ -374,6 +382,11 @@ namespace OpenSim.Region.ClientStack.Linden
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            return null;
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					            return null;
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        }
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					        }
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					        /// <summary>
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					        /// Called when a baked texture has been successfully uploaded by a client.
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					        /// </summary>
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					        /// <param name="assetID"></param>
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					        /// <param name="data"></param>
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        public void BakedTextureUploaded(UUID assetID, byte[] data)
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					        public void BakedTextureUploaded(UUID assetID, byte[] data)
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        {
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					        {
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            //            m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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					            //            m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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					@ -180,8 +180,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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        }
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					        }
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        /// <summary>
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					        /// <summary>
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        /// Set appearance data (textureentry and slider settings) received from the client
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					        /// Set appearance data (texture asset IDs and slider settings) received from the client
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        /// </summary>
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					        /// </summary>
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					        /// <param name="client"></param>
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        /// <param name="texture"></param>
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					        /// <param name="texture"></param>
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        /// <param name="visualParam"></param>
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					        /// <param name="visualParam"></param>
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        public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
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					        public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
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