minor: method doc for baked texture uploading

bulletsim
Justin Clark-Casey (justincc) 2011-07-15 22:58:29 +01:00
parent e9dbe54ab1
commit 3e5b2d52ff
2 changed files with 17 additions and 3 deletions

View File

@ -331,14 +331,22 @@ namespace OpenSim.Region.ClientStack.Linden
} }
} }
/// <summary>
/// Handle a request from the client for a Uri to upload a baked texture.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="httpRequest"></param>
/// <param name="httpResponse"></param>
/// <returns>The upload response if the request is successful, null otherwise.</returns>
public string UploadBakedTexture(string request, string path, public string UploadBakedTexture(string request, string path,
string param, OSHttpRequest httpRequest, string param, OSHttpRequest httpRequest,
OSHttpResponse httpResponse) OSHttpResponse httpResponse)
{ {
try try
{ {
// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " + // m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " + m_regionName);
// m_regionName);
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
@ -374,6 +382,11 @@ namespace OpenSim.Region.ClientStack.Linden
return null; return null;
} }
/// <summary>
/// Called when a baked texture has been successfully uploaded by a client.
/// </summary>
/// <param name="assetID"></param>
/// <param name="data"></param>
public void BakedTextureUploaded(UUID assetID, byte[] data) public void BakedTextureUploaded(UUID assetID, byte[] data)
{ {
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); // m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());

View File

@ -180,8 +180,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
/// <summary> /// <summary>
/// Set appearance data (textureentry and slider settings) received from the client /// Set appearance data (texture asset IDs and slider settings) received from the client
/// </summary> /// </summary>
/// <param name="client"></param>
/// <param name="texture"></param> /// <param name="texture"></param>
/// <param name="visualParam"></param> /// <param name="visualParam"></param>
public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)