* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting

* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
afrisby
Adam Frisby 2007-07-13 18:01:02 +00:00
parent 08331f97d3
commit 3f6c4e6187
33 changed files with 48 additions and 48 deletions

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@ -39,7 +39,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Physics.Manager; using OpenSim.Physics.Manager;
using OpenSim.Region.Caches; using OpenSim.Region.Caches;
using OpenSim.Region.Environment.Scripting; using OpenSim.Region.Scripting;
using OpenSim.Region.Terrain; using OpenSim.Region.Terrain;
using Caps=OpenSim.Region.Capabilities.Caps; using Caps=OpenSim.Region.Capabilities.Caps;
using Timer=System.Timers.Timer; using Timer=System.Timers.Timer;

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@ -31,7 +31,7 @@ using System.Collections.Generic;
using Microsoft.CSharp; using Microsoft.CSharp;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
public class CSharpScriptEngine : IScriptCompiler public class CSharpScriptEngine : IScriptCompiler
{ {

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@ -31,7 +31,7 @@ using System.Collections.Generic;
using Microsoft.JScript; using Microsoft.JScript;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
public class JScriptEngine : IScriptCompiler public class JScriptEngine : IScriptCompiler
{ {

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@ -28,9 +28,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types; using OpenSim.Region.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class ClassInstance : Object public class ClassInstance : Object
{ {

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@ -29,9 +29,9 @@ using System;
using System.IO; using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types; using OpenSim.Region.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class ClassRecord public class ClassRecord
{ {

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class Heap public class Heap
{ {

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@ -28,10 +28,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types; using OpenSim.Region.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
partial class Thread partial class Thread
{ {

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@ -28,13 +28,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types; using OpenSim.Region.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
partial class Thread partial class Thread
{ {

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
partial class Thread partial class Thread
{ {

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@ -28,10 +28,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types; using OpenSim.Region.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
partial class Thread partial class Thread
{ {

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class MainMemory public class MainMemory
{ {

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class MethodMemory public class MethodMemory
{ {

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class Object public class Object
{ {

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class Stack public class Stack
{ {

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@ -28,9 +28,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types; using OpenSim.Region.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class StackFrame public class StackFrame
{ {

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@ -28,14 +28,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types; using OpenSim.Region.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scripting; using OpenSim.Region.Scripting;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public partial class Thread public partial class Thread
{ {

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@ -2,10 +2,10 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Region.Environment.Scripting; using OpenSim.Region.Scripting;
using OpenSim.Scripting.EmbeddedJVM; using OpenSim.Region.Scripting.EmbeddedJVM;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
public class JavaEngine : IScriptCompiler public class JavaEngine : IScriptCompiler
{ {

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@ -33,10 +33,10 @@ using System.Threading;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Scripting; using OpenSim.Region.Scripting;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Scripting.EmbeddedJVM namespace OpenSim.Region.Scripting.EmbeddedJVM
{ {
public class JVMScript : IScript public class JVMScript : IScript
{ {

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
{ {
public class ArrayReference :BaseType public class ArrayReference :BaseType
{ {

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
{ {
public class BaseType : Object public class BaseType : Object
{ {

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
{ {
public class ObjectReference : BaseType public class ObjectReference : BaseType
{ {

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{ {
public class Byte : BaseType public class Byte : BaseType
{ {

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{ {
public class Char : BaseType public class Char : BaseType
{ {

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{ {
public class Float : BaseType public class Float : BaseType
{ {

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{ {
public class Int : BaseType public class Int : BaseType
{ {

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@ -3,7 +3,7 @@ using System.Reflection;
using System.Reflection.Emit; using System.Reflection.Emit;
using System.Threading; using System.Threading;
using OpenSim.Region.Environment.Scripting; using OpenSim.Region.Scripting;
namespace OpenSim.ScriptEngines.LSL namespace OpenSim.ScriptEngines.LSL
{ {

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@ -4,7 +4,7 @@
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Reflection.Emit; using System.Reflection.Emit;
using OpenSim.Region.Environment.Scripting; using OpenSim.Region.Scripting;
namespace OpenSim.ScriptEngines.LSL namespace OpenSim.ScriptEngines.LSL
{ {

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@ -27,7 +27,7 @@
*/ */
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
public interface IScript public interface IScript
{ {

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@ -9,7 +9,7 @@ using LSLList = System.Collections.Generic.List<string>;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
// This class is to be used for engines which may not be able to access the Scene directly. // This class is to be used for engines which may not be able to access the Scene directly.
// Scene access is preffered, but obviously not possible on some non-.NET languages. // Scene access is preffered, but obviously not possible on some non-.NET languages.

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@ -28,7 +28,7 @@
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
/// <summary> /// <summary>
/// Class which provides access to the world /// Class which provides access to the world

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@ -8,7 +8,7 @@ using LSLList = System.Collections.Generic.List<string>;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
/// <summary> /// <summary>
/// A class inteded to act as an API for LSL-styled interpreted languages /// A class inteded to act as an API for LSL-styled interpreted languages

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@ -5,7 +5,7 @@ using OpenSim.Region.Environment.Scenes;
using libsecondlife; using libsecondlife;
using Key = libsecondlife.LLUUID; using Key = libsecondlife.LLUUID;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
class ScriptInterpretedEvents class ScriptInterpretedEvents

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting namespace OpenSim.Region.Scripting
{ {
public class ScriptManager public class ScriptManager
{ {