* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting

* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
afrisby
Adam Frisby 2007-07-13 18:01:02 +00:00
parent 08331f97d3
commit 3f6c4e6187
33 changed files with 48 additions and 48 deletions

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@ -39,7 +39,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Scripting;
using OpenSim.Region.Terrain;
using Caps=OpenSim.Region.Capabilities.Caps;
using Timer=System.Timers.Timer;

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@ -31,7 +31,7 @@ using System.Collections.Generic;
using Microsoft.CSharp;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
public class CSharpScriptEngine : IScriptCompiler
{

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@ -31,7 +31,7 @@ using System.Collections.Generic;
using Microsoft.JScript;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
public class JScriptEngine : IScriptCompiler
{

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@ -28,9 +28,9 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Region.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class ClassInstance : Object
{

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@ -29,9 +29,9 @@ using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Region.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class ClassRecord
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class Heap
{

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@ -28,10 +28,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Region.Scripting.EmbeddedJVM.Types;
using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
partial class Thread
{

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@ -28,13 +28,13 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Region.Scripting.EmbeddedJVM.Types;
using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Types;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
partial class Thread
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
partial class Thread
{

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@ -28,10 +28,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Region.Scripting.EmbeddedJVM.Types;
using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
partial class Thread
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class MainMemory
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class MethodMemory
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class Object
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class Stack
{

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@ -28,9 +28,9 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Region.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class StackFrame
{

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@ -28,14 +28,14 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Region.Scripting.EmbeddedJVM.Types;
using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Scripting;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public partial class Thread
{

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@ -2,10 +2,10 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Scripting.EmbeddedJVM;
using OpenSim.Region.Scripting;
using OpenSim.Region.Scripting.EmbeddedJVM;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
public class JavaEngine : IScriptCompiler
{

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@ -33,10 +33,10 @@ using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Scripting;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Scripting.EmbeddedJVM
namespace OpenSim.Region.Scripting.EmbeddedJVM
{
public class JVMScript : IScript
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types
namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
{
public class ArrayReference :BaseType
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types
namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
{
public class BaseType : Object
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types
namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
{
public class ObjectReference : BaseType
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{
public class Byte : BaseType
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{
public class Char : BaseType
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{
public class Float : BaseType
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{
public class Int : BaseType
{

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@ -3,7 +3,7 @@ using System.Reflection;
using System.Reflection.Emit;
using System.Threading;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Scripting;
namespace OpenSim.ScriptEngines.LSL
{

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@ -4,7 +4,7 @@
using System.IO;
using System.Reflection;
using System.Reflection.Emit;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Scripting;
namespace OpenSim.ScriptEngines.LSL
{

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@ -27,7 +27,7 @@
*/
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
public interface IScript
{

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@ -9,7 +9,7 @@ using LSLList = System.Collections.Generic.List<string>;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
// This class is to be used for engines which may not be able to access the Scene directly.
// Scene access is preffered, but obviously not possible on some non-.NET languages.

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@ -28,7 +28,7 @@
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
/// <summary>
/// Class which provides access to the world

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@ -8,7 +8,7 @@ using LSLList = System.Collections.Generic.List<string>;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
/// <summary>
/// A class inteded to act as an API for LSL-styled interpreted languages

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@ -5,7 +5,7 @@ using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using Key = libsecondlife.LLUUID;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
class ScriptInterpretedEvents

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting
namespace OpenSim.Region.Scripting
{
public class ScriptManager
{