* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
* Renamed OpenSim.Scripting to OpenSim.Region.Scriptingafrisby
parent
08331f97d3
commit
3f6c4e6187
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@ -39,7 +39,7 @@ using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Terrain;
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using Caps=OpenSim.Region.Capabilities.Caps;
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using Timer=System.Timers.Timer;
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@ -31,7 +31,7 @@ using System.Collections.Generic;
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using Microsoft.CSharp;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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public class CSharpScriptEngine : IScriptCompiler
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{
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@ -31,7 +31,7 @@ using System.Collections.Generic;
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using Microsoft.JScript;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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public class JScriptEngine : IScriptCompiler
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{
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@ -28,9 +28,9 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Scripting.EmbeddedJVM.Types;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class ClassInstance : Object
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{
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@ -29,9 +29,9 @@ using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Scripting.EmbeddedJVM.Types;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class ClassRecord
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{
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@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class Heap
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{
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@ -28,10 +28,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Scripting.EmbeddedJVM.Types;
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using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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partial class Thread
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{
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@ -28,13 +28,13 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Scripting.EmbeddedJVM.Types;
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using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Types;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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partial class Thread
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{
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@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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partial class Thread
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{
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@ -28,10 +28,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Scripting.EmbeddedJVM.Types;
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using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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partial class Thread
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{
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@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class MainMemory
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{
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@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class MethodMemory
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{
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@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class Object
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{
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@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class Stack
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{
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@ -28,9 +28,9 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Scripting.EmbeddedJVM.Types;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class StackFrame
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{
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@ -28,14 +28,14 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Scripting.EmbeddedJVM.Types;
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using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types;
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using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Region.Scripting;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public partial class Thread
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{
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@ -2,10 +2,10 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Scripting.EmbeddedJVM;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Scripting.EmbeddedJVM;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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public class JavaEngine : IScriptCompiler
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{
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@ -33,10 +33,10 @@ using System.Threading;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Scripting.EmbeddedJVM
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namespace OpenSim.Region.Scripting.EmbeddedJVM
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{
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public class JVMScript : IScript
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM.Types
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namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
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{
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public class ArrayReference :BaseType
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM.Types
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namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
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{
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public class BaseType : Object
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM.Types
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namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
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{
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public class ObjectReference : BaseType
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
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namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
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{
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public class Byte : BaseType
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
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namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
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{
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public class Char : BaseType
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
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namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
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{
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public class Float : BaseType
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
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namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
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{
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public class Int : BaseType
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{
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@ -3,7 +3,7 @@ using System.Reflection;
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using System.Reflection.Emit;
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using System.Threading;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Region.Scripting;
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namespace OpenSim.ScriptEngines.LSL
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{
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@ -4,7 +4,7 @@
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using System.IO;
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using System.Reflection;
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using System.Reflection.Emit;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Region.Scripting;
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namespace OpenSim.ScriptEngines.LSL
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{
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@ -27,7 +27,7 @@
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*/
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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public interface IScript
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{
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@ -9,7 +9,7 @@ using LSLList = System.Collections.Generic.List<string>;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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// This class is to be used for engines which may not be able to access the Scene directly.
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// Scene access is preffered, but obviously not possible on some non-.NET languages.
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@ -28,7 +28,7 @@
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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/// <summary>
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/// Class which provides access to the world
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@ -8,7 +8,7 @@ using LSLList = System.Collections.Generic.List<string>;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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/// <summary>
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/// A class inteded to act as an API for LSL-styled interpreted languages
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@ -5,7 +5,7 @@ using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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using Key = libsecondlife.LLUUID;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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class ScriptInterpretedEvents
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@ -29,7 +29,7 @@ using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Scripting
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namespace OpenSim.Region.Scripting
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{
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public class ScriptManager
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{
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