Removed abstract SetText method from EntityBase to make cleaner API.
Signed-off-by: Melanie <melanie@t-data.com>prebuild-update
parent
75f92faeb4
commit
3f942a4f74
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@ -130,8 +130,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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return (EntityBase) MemberwiseClone();
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return (EntityBase) MemberwiseClone();
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}
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}
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public abstract void SetText(string text, Vector3 color, double alpha);
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}
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}
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//Nested Classes
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//Nested Classes
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@ -1360,7 +1360,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScheduleGroupForFullUpdate();
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ScheduleGroupForFullUpdate();
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}
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}
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public override void SetText(string text, Vector3 color, double alpha)
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public void SetText(string text, Vector3 color, double alpha)
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{
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{
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Color = Color.FromArgb(0xff - (int) (alpha * 0xff),
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Color = Color.FromArgb(0xff - (int) (alpha * 0xff),
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(int) (color.X * 0xff),
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(int) (color.X * 0xff),
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@ -3212,11 +3212,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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public override void SetText(string text, Vector3 color, double alpha)
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{
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throw new Exception("Can't set Text on avatar.");
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}
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/// <summary>
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/// <summary>
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/// Adds a physical representation of the avatar to the Physics plugin
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/// Adds a physical representation of the avatar to the Physics plugin
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/// </summary>
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/// </summary>
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