XInventory connector/handler showing signs of life. Tested, but needs more testing.
parent
a92ca3c2c9
commit
3f9d38538e
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@ -45,6 +45,7 @@
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<RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" />
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<RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" />
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<RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" />
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<RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" />
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<RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" />
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<RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" />
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<RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" />
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@ -183,6 +183,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolderContent {0}", folderID);
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try
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{
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return m_RemoteConnector.GetFolderContent(userID, folderID);
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@ -295,6 +296,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
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if (folder == null)
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return null;
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@ -228,9 +228,17 @@ namespace OpenSim.Server.Handlers.Asset
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List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString()));
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Dictionary<string, object> sfolders = new Dictionary<string, object>();
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if (folders != null)
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{
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int i = 0;
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foreach (InventoryFolderBase f in folders)
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result[f.ID.ToString()] = EncodeFolder(f);
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{
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sfolders["folder_" + i.ToString()] = EncodeFolder(f);
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i++;
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}
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}
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result["FOLDERS"] = sfolders;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -246,7 +254,7 @@ namespace OpenSim.Server.Handlers.Asset
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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InventoryFolderBase rfolder = m_InventoryService.GetRootFolder(principal);
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if (rfolder != null)
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result[rfolder.ID.ToString()] = EncodeFolder(rfolder);
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result["folder"] = EncodeFolder(rfolder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -263,7 +271,7 @@ namespace OpenSim.Server.Handlers.Asset
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Int32.TryParse(request["TYPE"].ToString(), out type);
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InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type);
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if (folder != null)
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result[folder.ID.ToString()] = EncodeFolder(folder);
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result["folder"] = EncodeFolder(folder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -283,13 +291,21 @@ namespace OpenSim.Server.Handlers.Asset
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if (icoll != null)
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{
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Dictionary<string, object> folders = new Dictionary<string, object>();
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int i = 0;
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foreach (InventoryFolderBase f in icoll.Folders)
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folders[f.ID.ToString()] = EncodeFolder(f);
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{
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folders["folder_" + i.ToString()] = EncodeFolder(f);
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i++;
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}
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result["FOLDERS"] = folders;
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i = 0;
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Dictionary<string, object> items = new Dictionary<string, object>();
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foreach (InventoryItemBase i in icoll.Items)
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items[i.ID.ToString()] = EncodeItem(i);
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foreach (InventoryItemBase it in icoll.Items)
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{
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items["item_" + i.ToString()] = EncodeItem(it);
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i++;
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}
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result["ITEMS"] = items;
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}
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@ -308,9 +324,18 @@ namespace OpenSim.Server.Handlers.Asset
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UUID.TryParse(request["FOLDER"].ToString(), out folderID);
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List<InventoryItemBase> items = m_InventoryService.GetFolderItems(principal, folderID);
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Dictionary<string, object> sitems = new Dictionary<string, object>();
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if (items != null)
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{
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int i = 0;
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foreach (InventoryItemBase item in items)
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result[item.ID.ToString()] = EncodeItem(item);
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{
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sitems["item_" + i.ToString()] = EncodeItem(item);
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i++;
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}
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}
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result["ITEMS"] = sitems;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -483,7 +508,7 @@ namespace OpenSim.Server.Handlers.Asset
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InventoryItemBase item = new InventoryItemBase(id);
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item = m_InventoryService.GetItem(item);
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if (item != null)
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result[item.ID.ToString()] = EncodeItem(item);
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result["item"] = EncodeItem(item);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -500,7 +525,7 @@ namespace OpenSim.Server.Handlers.Asset
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InventoryFolderBase folder = new InventoryFolderBase(id);
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folder = m_InventoryService.GetFolder(folder);
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if (folder != null)
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result[folder.ID.ToString()] = EncodeFolder(folder);
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result["folder"] = EncodeFolder(folder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -515,9 +540,17 @@ namespace OpenSim.Server.Handlers.Asset
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(principal);
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Dictionary<string, object> items = new Dictionary<string, object>();
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if (gestures != null)
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{
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int i = 0;
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foreach (InventoryItemBase item in gestures)
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result[item.ID.ToString()] = EncodeItem(item);
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{
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items["item_" + i.ToString()] = EncodeItem(item);
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i++;
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}
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}
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result["ITEMS"] = items;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -549,10 +582,16 @@ namespace OpenSim.Server.Handlers.Asset
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
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m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
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if (sfolders != null)
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foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
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result[kvp.Key.ToString()] = EncodeFolder(kvp.Value);
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Dictionary<string, object> folders = new Dictionary<string, object>();
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int i = 0;
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foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
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{
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folders["folder_" + i.ToString()] = EncodeFolder(kvp.Value);
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i++;
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}
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result["FOLDERS"] = folders;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -589,7 +628,7 @@ namespace OpenSim.Server.Handlers.Asset
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ret["Flags"] = item.Flags.ToString();
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ret["Folder"] = item.Folder.ToString();
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ret["GroupID"] = item.GroupID.ToString();
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ret["GroupedOwned"] = item.GroupOwned.ToString();
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ret["GroupOwned"] = item.GroupOwned.ToString();
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ret["GroupPermissions"] = item.GroupPermissions.ToString();
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ret["ID"] = item.ID.ToString();
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ret["InvType"] = item.InvType.ToString();
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@ -664,7 +703,7 @@ namespace OpenSim.Server.Handlers.Asset
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return folders;
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}
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}
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m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
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m_log.WarnFormat("[XINVENTORY SERVICE]: System folders for {0} not found", userID);
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return new Dictionary<AssetType, InventoryFolderBase>();
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}
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#endregion
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@ -112,8 +112,15 @@ namespace OpenSim.Services.Connectors
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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foreach (Object o in ret.Values)
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folders.Add(BuildFolder((Dictionary<string,object>)o));
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try
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{
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foreach (Object o in ret.Values)
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folders.Add(BuildFolder((Dictionary<string, object>)o));
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping folder list: {0}", e.Message);
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}
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return folders;
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}
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@ -130,7 +137,7 @@ namespace OpenSim.Services.Connectors
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if (ret.Count == 0)
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return null;
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return BuildFolder(ret);
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return BuildFolder((Dictionary<string, object>)ret["folder"]);
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}
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public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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@ -146,7 +153,7 @@ namespace OpenSim.Services.Connectors
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if (ret.Count == 0)
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return null;
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return BuildFolder(ret);
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return BuildFolder((Dictionary<string, object>)ret["folder"]);
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}
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public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
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Dictionary<string,object> items =
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(Dictionary<string,object>)ret["ITEMS"];
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foreach (Object o in folders.Values)
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inventory.Folders.Add(BuildFolder((Dictionary<string,object>)o));
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foreach (Object o in items.Values)
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inventory.Items.Add(BuildItem((Dictionary<string,object>)o));
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try
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{
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foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
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inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
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foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
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inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping content list: {0}", e.Message);
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}
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return inventory;
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}
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if (ret.Count == 0)
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return null;
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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foreach (Object o in ret.Values)
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items.Add(BuildItem((Dictionary<string,object>)o));
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Dictionary<string, object> items = (Dictionary<string, object>)ret["ITEMS"];
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List<InventoryItemBase> fitems = new List<InventoryItemBase>();
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foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
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fitems.Add(BuildItem((Dictionary<string, object>)o));
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return items;
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return fitems;
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}
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public bool AddFolder(InventoryFolderBase folder)
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if (ret.Count == 0)
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return null;
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return BuildItem(ret);
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return BuildItem((Dictionary<string, object>)ret["item"]);
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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if (ret.Count == 0)
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return null;
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return BuildFolder(ret);
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return BuildFolder((Dictionary<string, object>)ret["folder"]);
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}
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public List<InventoryItemBase> GetActiveGestures(UUID principalID)
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@ -435,8 +448,8 @@ namespace OpenSim.Services.Connectors
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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foreach (Object o in ret.Values)
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items.Add(BuildItem((Dictionary<string,object>)o));
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foreach (Object o in ret.Values) // getting the values directly, we don't care about the keys item_i
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items.Add(BuildItem((Dictionary<string, object>)o));
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return items;
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}
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@ -469,13 +482,14 @@ namespace OpenSim.Services.Connectors
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try
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{
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foreach (KeyValuePair<string, object> kvp in ret)
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Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"];
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foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
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{
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InventoryFolderBase folder = BuildFolder((Dictionary<string, object>)(kvp.Value));
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short type = 0;
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if (Int16.TryParse(kvp.Key, out type))
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sfolders.Add((AssetType)type, folder);
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InventoryFolderBase folder = BuildFolder((Dictionary<string, object>)o);
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sfolders.Add((AssetType)folder.Type, folder);
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}
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}
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catch (Exception e)
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{
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@ -522,13 +536,20 @@ namespace OpenSim.Services.Connectors
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ParentID = new UUID(data["ParentID"].ToString());
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folder.Type = short.Parse(data["Type"].ToString());
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folder.Version = ushort.Parse(data["Version"].ToString());
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folder.Name = data["Name"].ToString();
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folder.Owner = new UUID(data["Owner"].ToString());
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folder.ID = new UUID(data["ID"].ToString());
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try
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{
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folder.ParentID = new UUID(data["ParentID"].ToString());
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folder.Type = short.Parse(data["Type"].ToString());
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folder.Version = ushort.Parse(data["Version"].ToString());
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folder.Name = data["Name"].ToString();
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folder.Owner = new UUID(data["Owner"].ToString());
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folder.ID = new UUID(data["ID"].ToString());
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception building folder: {0}", e.Message);
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}
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return folder;
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}
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@ -536,26 +557,33 @@ namespace OpenSim.Services.Connectors
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{
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InventoryItemBase item = new InventoryItemBase();
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item.AssetID = new UUID(data["AssetID"].ToString());
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item.AssetType = int.Parse(data["AssetType"].ToString());
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item.Name = data["Name"].ToString();
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item.Owner = new UUID(data["Owner"].ToString());
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item.ID = new UUID(data["ID"].ToString());
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item.InvType = int.Parse(data["InvType"].ToString());
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item.Folder = new UUID(data["Folder"].ToString());
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item.CreatorId = data["CreatorId"].ToString();
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item.Description = data["Description"].ToString();
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item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
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item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
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item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
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item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
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item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
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item.GroupID = new UUID(data["GroupID"].ToString());
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item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
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item.SalePrice = int.Parse(data["SalePrice"].ToString());
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item.SaleType = byte.Parse(data["SaleType"].ToString());
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item.Flags = uint.Parse(data["Flags"].ToString());
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item.CreationDate = int.Parse(data["CreationDate"].ToString());
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try
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{
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item.AssetID = new UUID(data["AssetID"].ToString());
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item.AssetType = int.Parse(data["AssetType"].ToString());
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item.Name = data["Name"].ToString();
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item.Owner = new UUID(data["Owner"].ToString());
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item.ID = new UUID(data["ID"].ToString());
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item.InvType = int.Parse(data["InvType"].ToString());
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item.Folder = new UUID(data["Folder"].ToString());
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item.CreatorId = data["CreatorId"].ToString();
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item.Description = data["Description"].ToString();
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item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
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item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
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item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
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item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
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item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
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item.GroupID = new UUID(data["GroupID"].ToString());
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item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
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item.SalePrice = int.Parse(data["SalePrice"].ToString());
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item.SaleType = byte.Parse(data["SaleType"].ToString());
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item.Flags = uint.Parse(data["Flags"].ToString());
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item.CreationDate = int.Parse(data["CreationDate"].ToString());
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception building item: {0}", e.Message);
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}
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return item;
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}
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@ -184,7 +184,7 @@ namespace OpenSim.Services.InventoryService
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foreach (XInventoryFolder x in allFolders)
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{
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m_log.DebugFormat("[INVENTORY]: Adding folder {0} to skeleton", x.folderName);
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m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to skeleton", x.folderName);
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folders.Add(ConvertToOpenSim(x));
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}
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@ -221,7 +221,7 @@ namespace OpenSim.Services.InventoryService
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// connector. So we disregard the principal and look
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// by ID.
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//
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m_log.DebugFormat("[INVENTORY]: Fetch contents for folder {0}", folderID.ToString());
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m_log.DebugFormat("[XINVENTORY]: Fetch contents for folder {0}", folderID.ToString());
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InventoryCollection inventory = new InventoryCollection();
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inventory.UserID = principalID;
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inventory.Folders = new List<InventoryFolderBase>();
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@ -233,7 +233,7 @@ namespace OpenSim.Services.InventoryService
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foreach (XInventoryFolder x in folders)
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{
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m_log.DebugFormat("[INVENTORY]: Adding folder {0} to response", x.folderName);
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m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
|
||||
inventory.Folders.Add(ConvertToOpenSim(x));
|
||||
}
|
||||
|
||||
|
@ -243,7 +243,7 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
foreach (XInventoryItem i in items)
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY]: Adding item {0} to response", i.inventoryName);
|
||||
m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
|
||||
inventory.Items.Add(ConvertToOpenSim(i));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue