Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation.
parent
e0f0b88dec
commit
3fbd2c54bc
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@ -42,7 +42,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.Framework
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")]
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public class GridServiceThrottleModule : ISharedRegionModule
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public class ServiceThrottleModule : ISharedRegionModule, IServiceThrottleModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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@ -52,12 +52,16 @@ namespace OpenSim.Region.CoreModules.Framework
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//private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>();
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// private OpenSim.Framework.DoubleQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<GridRegionRequest>();
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private Queue<GridRegionRequest> m_RequestQueue = new Queue<GridRegionRequest>();
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//private Queue<GridRegionRequest> m_RequestQueue = new Queue<GridRegionRequest>();
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private Queue<Action> m_RequestQueue = new Queue<Action>();
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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m_timer = new System.Timers.Timer();
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m_timer.AutoReset = false;
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m_timer.Enabled = true;
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m_timer.Interval = 15000; // 15 secs at first
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m_timer.Elapsed += ProcessQueue;
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m_timer.Start();
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@ -75,7 +79,9 @@ namespace OpenSim.Region.CoreModules.Framework
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lock (m_scenes)
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{
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m_scenes.Add(scene);
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scene.RegisterModuleInterface<IServiceThrottleModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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}
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}
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@ -92,21 +98,6 @@ namespace OpenSim.Region.CoreModules.Framework
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}
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}
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void OnNewClient(IClientAPI client)
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{
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client.OnRegionHandleRequest += OnRegionHandleRequest;
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}
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//void OnMakeRootAgent(ScenePresence obj)
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//{
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// lock (m_timer)
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// {
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// m_timer.Stop();
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// m_timer.Interval = 1000;
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// m_timer.Start();
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// }
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//}
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public void PostInitialise()
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{
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}
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@ -117,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Framework
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public string Name
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{
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get { return "GridServiceThrottleModule"; }
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get { return "ServiceThrottleModule"; }
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}
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public Type ReplaceableInterface
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@ -125,9 +116,31 @@ namespace OpenSim.Region.CoreModules.Framework
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get { return null; }
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}
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#endregion ISharedRegionMOdule
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#region Events
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void OnNewClient(IClientAPI client)
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{
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client.OnRegionHandleRequest += OnRegionHandleRequest;
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}
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void OnMakeRootAgent(ScenePresence obj)
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{
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lock (m_timer)
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{
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if (!m_timer.Enabled)
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{
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m_timer.Interval = 1000;
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m_timer.Enabled = true;
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m_timer.Start();
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}
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}
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}
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public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
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{
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//m_log.DebugFormat("[GRIDSERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
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//m_log.DebugFormat("[SERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
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ulong handle = 0;
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if (IsLocalRegionHandle(regionID, out handle))
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{
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@ -135,12 +148,65 @@ namespace OpenSim.Region.CoreModules.Framework
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return;
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}
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GridRegionRequest request = new GridRegionRequest(client, regionID);
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Action action = delegate
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{
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GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, regionID);
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if (r != null && r.RegionHandle != 0)
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client.SendRegionHandle(regionID, r.RegionHandle);
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};
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lock (m_RequestQueue)
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m_RequestQueue.Enqueue(request);
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m_RequestQueue.Enqueue(action);
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}
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#endregion Events
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#region IServiceThrottleModule
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public void Enqueue(Action continuation)
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{
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m_RequestQueue.Enqueue(continuation);
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}
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#endregion IServiceThrottleModule
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#region Process Continuation Queue
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private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
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{
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m_log.DebugFormat("[YYY]: Process queue with {0} continuations", m_RequestQueue.Count);
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while (m_RequestQueue.Count > 0)
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{
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Action continuation = null;
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lock (m_RequestQueue)
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continuation = m_RequestQueue.Dequeue();
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if (continuation != null)
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continuation();
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}
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if (AreThereRootAgents())
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{
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lock (m_timer)
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{
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m_timer.Interval = 1000; // 1 sec
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m_timer.Enabled = true;
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m_timer.Start();
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}
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}
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else
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lock (m_timer)
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m_timer.Enabled = false;
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}
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#endregion Process Continuation Queue
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#region Misc
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private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
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{
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regionHandle = 0;
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@ -157,65 +223,15 @@ namespace OpenSim.Region.CoreModules.Framework
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{
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foreach (Scene s in m_scenes)
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{
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if (s.GetRootAgentCount() > 0)
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return true;
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foreach (ScenePresence sp in s.GetScenePresences())
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if (!sp.IsChildAgent)
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return true;
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}
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return false;
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}
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private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
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{
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while (m_RequestQueue.Count > 0)
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{
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GridRegionRequest request = null;
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lock (m_RequestQueue)
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request = m_RequestQueue.Dequeue();
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if (request != null)
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{
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GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID);
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if (r != null && r.RegionHandle != 0)
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request.client.SendRegionHandle(request.regionID, r.RegionHandle);
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}
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}
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if (AreThereRootAgents())
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m_timer.Interval = 1000; // 1 sec
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else
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m_timer.Interval = 10000; // 10 secs
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m_timer.Start();
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}
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private void ProcessQueue()
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{
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while (true)
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{
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Watchdog.UpdateThread();
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GridRegionRequest request = m_RequestQueue.Dequeue();
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if (request != null)
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{
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GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID);
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if (r != null && r.RegionHandle != 0)
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request.client.SendRegionHandle(request.regionID, r.RegionHandle);
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}
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}
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}
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#endregion Misc
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}
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class GridRegionRequest
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{
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public IClientAPI client;
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public UUID regionID;
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public GridRegionRequest(IClientAPI c, UUID r)
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{
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client = c;
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regionID = r;
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}
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}
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}
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@ -56,16 +56,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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protected bool m_Enabled;
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protected List<Scene> m_Scenes = new List<Scene>();
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protected IServiceThrottleModule m_ServiceThrottle;
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// The cache
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protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
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// Throttle the name requests
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//private OpenSim.Framework.BlockingQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<NameRequest>();
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//private OpenSim.Framework.DoubleQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<NameRequest>();
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private Queue<NameRequest> m_RequestQueue = new Queue<NameRequest>();
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private System.Timers.Timer m_timer;
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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@ -118,6 +112,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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public void RegionLoaded(Scene s)
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{
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if (m_Enabled && m_ServiceThrottle == null)
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m_ServiceThrottle = s.RequestModuleInterface<IServiceThrottleModule>();
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}
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public void PostInitialise()
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@ -157,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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client.OnAvatarPickerRequest -= new AvatarPickerRequest(HandleAvatarPickerRequest);
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}
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void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
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void HandleUUIDNameRequest(UUID uuid, IClientAPI client)
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{
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// m_log.DebugFormat(
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// "[USER MANAGEMENT MODULE]: Handling request for name binding of UUID {0} from {1}",
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@ -165,12 +161,33 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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else
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{
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NameRequest request = new NameRequest(remote_client, uuid);
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m_RequestQueue.Enqueue(request);
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string[] names = new string[2];
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if (TryGetUserNamesFromCache(uuid, names))
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{
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client.SendNameReply(uuid, names[0], names[1]);
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return;
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}
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// Not found in cache, get it from services
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m_ServiceThrottle.Enqueue(delegate
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{
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m_log.DebugFormat("[YYY]: Name request {0}", uuid);
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bool foundRealName = TryGetUserNamesFromServices(uuid, names);
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if (names.Length == 2)
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{
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if (!foundRealName)
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], uuid, client.Name);
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else
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m_log.DebugFormat("[YYY]: Found user {0} {1} for uuid {2}", names[0], names[1], uuid);
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client.SendNameReply(uuid, names[0], names[1]);
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}
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});
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}
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}
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@ -286,15 +303,27 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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}
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/// <summary>
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/// Try to get the names bound to the given uuid.
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///
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/// </summary>
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/// <returns>True if the name was found, false if not.</returns>
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/// <param name='uuid'></param>
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/// <param name='names'>The array of names if found. If not found, then names[0] = "Unknown" and names[1] = "User"</param>
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private bool TryGetUserNames(UUID uuid, out string[] names)
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/// <param name="uuid"></param>
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/// <param name="names">Caller please provide a properly instantiated array for names, string[2]</param>
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/// <returns></returns>
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private bool TryGetUserNames(UUID uuid, string[] names)
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{
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names = new string[2];
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if (names == null)
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names = new string[2];
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if (TryGetUserNamesFromCache(uuid, names))
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return true;
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if (TryGetUserNamesFromServices(uuid, names))
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return true;
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return false;
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}
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private bool TryGetUserNamesFromCache(UUID uuid, string[] names)
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{
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lock (m_UserCache)
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{
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if (m_UserCache.ContainsKey(uuid))
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@ -306,6 +335,17 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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}
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}
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return false;
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}
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/// <summary>
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/// Try to get the names bound to the given uuid, from the services.
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/// </summary>
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/// <returns>True if the name was found, false if not.</returns>
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/// <param name='uuid'></param>
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/// <param name='names'>The array of names if found. If not found, then names[0] = "Unknown" and names[1] = "User"</param>
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private bool TryGetUserNamesFromServices(UUID uuid, string[] names)
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{
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, uuid);
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if (account != null)
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@ -390,18 +430,11 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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public string GetUserName(UUID uuid)
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{
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string[] names;
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TryGetUserNames(uuid, out names);
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string[] names = new string[2];
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TryGetUserNames(uuid, names);
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if (names.Length == 2)
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{
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string firstname = names[0];
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string lastname = names[1];
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return names[0] + " " + names[1];
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return firstname + " " + lastname;
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}
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return "(hippos)";
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}
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public string GetUserHomeURL(UUID userID)
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@ -601,19 +634,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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protected void Init()
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{
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RegisterConsoleCmds();
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//Watchdog.StartThread(
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// ProcessQueue,
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// "NameRequestThread",
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// ThreadPriority.BelowNormal,
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// true,
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// false);
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m_timer = new System.Timers.Timer();
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m_timer.AutoReset = false;
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m_timer.Interval = 15000; // 15 secs at first
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m_timer.Elapsed += ProcessQueue;
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m_timer.Start();
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}
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protected void RegisterConsoleCmds()
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@ -683,83 +703,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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MainConsole.Instance.Output(cdt.ToString());
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}
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private void ProcessQueue()
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{
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while (true)
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{
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Watchdog.UpdateThread();
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NameRequest request = m_RequestQueue.Dequeue();
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if (request != null)
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{
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string[] names;
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bool foundRealName = TryGetUserNames(request.uuid, out names);
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if (names.Length == 2)
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{
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if (!foundRealName)
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], request.uuid, request.client.Name);
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request.client.SendNameReply(request.uuid, names[0], names[1]);
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}
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}
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}
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}
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private bool AreThereRootAgents()
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{
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foreach (Scene s in m_Scenes)
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{
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if (s.GetRootAgentCount() > 0)
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return true;
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}
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return false;
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}
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private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
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{
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while (m_RequestQueue.Count > 0)
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{
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NameRequest request = null;
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lock (m_RequestQueue)
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request = m_RequestQueue.Dequeue();
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if (request != null)
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{
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string[] names;
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bool foundRealName = TryGetUserNames(request.uuid, out names);
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if (names.Length == 2)
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{
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if (!foundRealName)
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], request.uuid, request.client.Name);
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request.client.SendNameReply(request.uuid, names[0], names[1]);
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}
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}
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}
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if (AreThereRootAgents())
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m_timer.Interval = 1000; // 1 sec
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else
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m_timer.Interval = 10000; // 10 secs
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m_timer.Start();
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}
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}
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class NameRequest
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{
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public IClientAPI client;
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public UUID uuid;
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public NameRequest(IClientAPI c, UUID n)
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{
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client = c;
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uuid = n;
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}
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}
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}
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