Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation.
parent
e0f0b88dec
commit
3fbd2c54bc
|
@ -42,7 +42,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||||
namespace OpenSim.Region.CoreModules.Framework
|
namespace OpenSim.Region.CoreModules.Framework
|
||||||
{
|
{
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")]
|
||||||
public class GridServiceThrottleModule : ISharedRegionModule
|
public class ServiceThrottleModule : ISharedRegionModule, IServiceThrottleModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(
|
private static readonly ILog m_log = LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
@ -52,12 +52,16 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
|
|
||||||
//private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>();
|
//private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>();
|
||||||
// private OpenSim.Framework.DoubleQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<GridRegionRequest>();
|
// private OpenSim.Framework.DoubleQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<GridRegionRequest>();
|
||||||
private Queue<GridRegionRequest> m_RequestQueue = new Queue<GridRegionRequest>();
|
//private Queue<GridRegionRequest> m_RequestQueue = new Queue<GridRegionRequest>();
|
||||||
|
private Queue<Action> m_RequestQueue = new Queue<Action>();
|
||||||
|
|
||||||
|
#region ISharedRegionModule
|
||||||
|
|
||||||
public void Initialise(IConfigSource config)
|
public void Initialise(IConfigSource config)
|
||||||
{
|
{
|
||||||
m_timer = new System.Timers.Timer();
|
m_timer = new System.Timers.Timer();
|
||||||
m_timer.AutoReset = false;
|
m_timer.AutoReset = false;
|
||||||
|
m_timer.Enabled = true;
|
||||||
m_timer.Interval = 15000; // 15 secs at first
|
m_timer.Interval = 15000; // 15 secs at first
|
||||||
m_timer.Elapsed += ProcessQueue;
|
m_timer.Elapsed += ProcessQueue;
|
||||||
m_timer.Start();
|
m_timer.Start();
|
||||||
|
@ -75,7 +79,9 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
lock (m_scenes)
|
lock (m_scenes)
|
||||||
{
|
{
|
||||||
m_scenes.Add(scene);
|
m_scenes.Add(scene);
|
||||||
|
scene.RegisterModuleInterface<IServiceThrottleModule>(this);
|
||||||
scene.EventManager.OnNewClient += OnNewClient;
|
scene.EventManager.OnNewClient += OnNewClient;
|
||||||
|
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -92,21 +98,6 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnNewClient(IClientAPI client)
|
|
||||||
{
|
|
||||||
client.OnRegionHandleRequest += OnRegionHandleRequest;
|
|
||||||
}
|
|
||||||
|
|
||||||
//void OnMakeRootAgent(ScenePresence obj)
|
|
||||||
//{
|
|
||||||
// lock (m_timer)
|
|
||||||
// {
|
|
||||||
// m_timer.Stop();
|
|
||||||
// m_timer.Interval = 1000;
|
|
||||||
// m_timer.Start();
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -117,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return "GridServiceThrottleModule"; }
|
get { return "ServiceThrottleModule"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
public Type ReplaceableInterface
|
||||||
|
@ -125,9 +116,31 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
get { return null; }
|
get { return null; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion ISharedRegionMOdule
|
||||||
|
|
||||||
|
#region Events
|
||||||
|
|
||||||
|
void OnNewClient(IClientAPI client)
|
||||||
|
{
|
||||||
|
client.OnRegionHandleRequest += OnRegionHandleRequest;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMakeRootAgent(ScenePresence obj)
|
||||||
|
{
|
||||||
|
lock (m_timer)
|
||||||
|
{
|
||||||
|
if (!m_timer.Enabled)
|
||||||
|
{
|
||||||
|
m_timer.Interval = 1000;
|
||||||
|
m_timer.Enabled = true;
|
||||||
|
m_timer.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
|
public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[GRIDSERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
|
//m_log.DebugFormat("[SERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
|
||||||
ulong handle = 0;
|
ulong handle = 0;
|
||||||
if (IsLocalRegionHandle(regionID, out handle))
|
if (IsLocalRegionHandle(regionID, out handle))
|
||||||
{
|
{
|
||||||
|
@ -135,12 +148,65 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
GridRegionRequest request = new GridRegionRequest(client, regionID);
|
Action action = delegate
|
||||||
|
{
|
||||||
|
GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, regionID);
|
||||||
|
|
||||||
|
if (r != null && r.RegionHandle != 0)
|
||||||
|
client.SendRegionHandle(regionID, r.RegionHandle);
|
||||||
|
};
|
||||||
|
|
||||||
lock (m_RequestQueue)
|
lock (m_RequestQueue)
|
||||||
m_RequestQueue.Enqueue(request);
|
m_RequestQueue.Enqueue(action);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion Events
|
||||||
|
|
||||||
|
#region IServiceThrottleModule
|
||||||
|
|
||||||
|
public void Enqueue(Action continuation)
|
||||||
|
{
|
||||||
|
m_RequestQueue.Enqueue(continuation);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion IServiceThrottleModule
|
||||||
|
|
||||||
|
#region Process Continuation Queue
|
||||||
|
|
||||||
|
private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[YYY]: Process queue with {0} continuations", m_RequestQueue.Count);
|
||||||
|
|
||||||
|
while (m_RequestQueue.Count > 0)
|
||||||
|
{
|
||||||
|
Action continuation = null;
|
||||||
|
lock (m_RequestQueue)
|
||||||
|
continuation = m_RequestQueue.Dequeue();
|
||||||
|
|
||||||
|
if (continuation != null)
|
||||||
|
continuation();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (AreThereRootAgents())
|
||||||
|
{
|
||||||
|
lock (m_timer)
|
||||||
|
{
|
||||||
|
m_timer.Interval = 1000; // 1 sec
|
||||||
|
m_timer.Enabled = true;
|
||||||
|
m_timer.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
lock (m_timer)
|
||||||
|
m_timer.Enabled = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion Process Continuation Queue
|
||||||
|
|
||||||
|
#region Misc
|
||||||
|
|
||||||
private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
|
private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
|
||||||
{
|
{
|
||||||
regionHandle = 0;
|
regionHandle = 0;
|
||||||
|
@ -157,65 +223,15 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
{
|
{
|
||||||
foreach (Scene s in m_scenes)
|
foreach (Scene s in m_scenes)
|
||||||
{
|
{
|
||||||
if (s.GetRootAgentCount() > 0)
|
foreach (ScenePresence sp in s.GetScenePresences())
|
||||||
return true;
|
if (!sp.IsChildAgent)
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
|
#endregion Misc
|
||||||
{
|
|
||||||
while (m_RequestQueue.Count > 0)
|
|
||||||
{
|
|
||||||
GridRegionRequest request = null;
|
|
||||||
lock (m_RequestQueue)
|
|
||||||
request = m_RequestQueue.Dequeue();
|
|
||||||
if (request != null)
|
|
||||||
{
|
|
||||||
GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID);
|
|
||||||
|
|
||||||
if (r != null && r.RegionHandle != 0)
|
|
||||||
request.client.SendRegionHandle(request.regionID, r.RegionHandle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (AreThereRootAgents())
|
|
||||||
m_timer.Interval = 1000; // 1 sec
|
|
||||||
else
|
|
||||||
m_timer.Interval = 10000; // 10 secs
|
|
||||||
|
|
||||||
m_timer.Start();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ProcessQueue()
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
Watchdog.UpdateThread();
|
|
||||||
|
|
||||||
GridRegionRequest request = m_RequestQueue.Dequeue();
|
|
||||||
if (request != null)
|
|
||||||
{
|
|
||||||
GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID);
|
|
||||||
|
|
||||||
if (r != null && r.RegionHandle != 0)
|
|
||||||
request.client.SendRegionHandle(request.regionID, r.RegionHandle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class GridRegionRequest
|
|
||||||
{
|
|
||||||
public IClientAPI client;
|
|
||||||
public UUID regionID;
|
|
||||||
|
|
||||||
public GridRegionRequest(IClientAPI c, UUID r)
|
|
||||||
{
|
|
||||||
client = c;
|
|
||||||
regionID = r;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -56,16 +56,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
protected bool m_Enabled;
|
protected bool m_Enabled;
|
||||||
protected List<Scene> m_Scenes = new List<Scene>();
|
protected List<Scene> m_Scenes = new List<Scene>();
|
||||||
|
|
||||||
|
protected IServiceThrottleModule m_ServiceThrottle;
|
||||||
// The cache
|
// The cache
|
||||||
protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
|
protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
|
||||||
|
|
||||||
// Throttle the name requests
|
|
||||||
//private OpenSim.Framework.BlockingQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<NameRequest>();
|
|
||||||
//private OpenSim.Framework.DoubleQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<NameRequest>();
|
|
||||||
private Queue<NameRequest> m_RequestQueue = new Queue<NameRequest>();
|
|
||||||
|
|
||||||
private System.Timers.Timer m_timer;
|
|
||||||
|
|
||||||
#region ISharedRegionModule
|
#region ISharedRegionModule
|
||||||
|
|
||||||
public void Initialise(IConfigSource config)
|
public void Initialise(IConfigSource config)
|
||||||
|
@ -118,6 +112,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
|
|
||||||
public void RegionLoaded(Scene s)
|
public void RegionLoaded(Scene s)
|
||||||
{
|
{
|
||||||
|
if (m_Enabled && m_ServiceThrottle == null)
|
||||||
|
m_ServiceThrottle = s.RequestModuleInterface<IServiceThrottleModule>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
|
@ -157,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
client.OnAvatarPickerRequest -= new AvatarPickerRequest(HandleAvatarPickerRequest);
|
client.OnAvatarPickerRequest -= new AvatarPickerRequest(HandleAvatarPickerRequest);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
|
void HandleUUIDNameRequest(UUID uuid, IClientAPI client)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[USER MANAGEMENT MODULE]: Handling request for name binding of UUID {0} from {1}",
|
// "[USER MANAGEMENT MODULE]: Handling request for name binding of UUID {0} from {1}",
|
||||||
|
@ -165,12 +161,33 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
|
|
||||||
if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
|
if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
|
||||||
{
|
{
|
||||||
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
|
client.SendNameReply(uuid, "Mr", "OpenSim");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
NameRequest request = new NameRequest(remote_client, uuid);
|
string[] names = new string[2];
|
||||||
m_RequestQueue.Enqueue(request);
|
if (TryGetUserNamesFromCache(uuid, names))
|
||||||
|
{
|
||||||
|
client.SendNameReply(uuid, names[0], names[1]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Not found in cache, get it from services
|
||||||
|
m_ServiceThrottle.Enqueue(delegate
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[YYY]: Name request {0}", uuid);
|
||||||
|
bool foundRealName = TryGetUserNamesFromServices(uuid, names);
|
||||||
|
|
||||||
|
if (names.Length == 2)
|
||||||
|
{
|
||||||
|
if (!foundRealName)
|
||||||
|
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], uuid, client.Name);
|
||||||
|
else
|
||||||
|
m_log.DebugFormat("[YYY]: Found user {0} {1} for uuid {2}", names[0], names[1], uuid);
|
||||||
|
|
||||||
|
client.SendNameReply(uuid, names[0], names[1]);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -286,15 +303,27 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Try to get the names bound to the given uuid.
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>True if the name was found, false if not.</returns>
|
/// <param name="uuid"></param>
|
||||||
/// <param name='uuid'></param>
|
/// <param name="names">Caller please provide a properly instantiated array for names, string[2]</param>
|
||||||
/// <param name='names'>The array of names if found. If not found, then names[0] = "Unknown" and names[1] = "User"</param>
|
/// <returns></returns>
|
||||||
private bool TryGetUserNames(UUID uuid, out string[] names)
|
private bool TryGetUserNames(UUID uuid, string[] names)
|
||||||
{
|
{
|
||||||
names = new string[2];
|
if (names == null)
|
||||||
|
names = new string[2];
|
||||||
|
|
||||||
|
if (TryGetUserNamesFromCache(uuid, names))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (TryGetUserNamesFromServices(uuid, names))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryGetUserNamesFromCache(UUID uuid, string[] names)
|
||||||
|
{
|
||||||
lock (m_UserCache)
|
lock (m_UserCache)
|
||||||
{
|
{
|
||||||
if (m_UserCache.ContainsKey(uuid))
|
if (m_UserCache.ContainsKey(uuid))
|
||||||
|
@ -306,6 +335,17 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Try to get the names bound to the given uuid, from the services.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if the name was found, false if not.</returns>
|
||||||
|
/// <param name='uuid'></param>
|
||||||
|
/// <param name='names'>The array of names if found. If not found, then names[0] = "Unknown" and names[1] = "User"</param>
|
||||||
|
private bool TryGetUserNamesFromServices(UUID uuid, string[] names)
|
||||||
|
{
|
||||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, uuid);
|
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, uuid);
|
||||||
|
|
||||||
if (account != null)
|
if (account != null)
|
||||||
|
@ -390,18 +430,11 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
|
|
||||||
public string GetUserName(UUID uuid)
|
public string GetUserName(UUID uuid)
|
||||||
{
|
{
|
||||||
string[] names;
|
string[] names = new string[2];
|
||||||
TryGetUserNames(uuid, out names);
|
TryGetUserNames(uuid, names);
|
||||||
|
|
||||||
if (names.Length == 2)
|
return names[0] + " " + names[1];
|
||||||
{
|
|
||||||
string firstname = names[0];
|
|
||||||
string lastname = names[1];
|
|
||||||
|
|
||||||
return firstname + " " + lastname;
|
|
||||||
}
|
|
||||||
|
|
||||||
return "(hippos)";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetUserHomeURL(UUID userID)
|
public string GetUserHomeURL(UUID userID)
|
||||||
|
@ -601,19 +634,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
protected void Init()
|
protected void Init()
|
||||||
{
|
{
|
||||||
RegisterConsoleCmds();
|
RegisterConsoleCmds();
|
||||||
//Watchdog.StartThread(
|
|
||||||
// ProcessQueue,
|
|
||||||
// "NameRequestThread",
|
|
||||||
// ThreadPriority.BelowNormal,
|
|
||||||
// true,
|
|
||||||
// false);
|
|
||||||
|
|
||||||
m_timer = new System.Timers.Timer();
|
|
||||||
m_timer.AutoReset = false;
|
|
||||||
m_timer.Interval = 15000; // 15 secs at first
|
|
||||||
m_timer.Elapsed += ProcessQueue;
|
|
||||||
m_timer.Start();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void RegisterConsoleCmds()
|
protected void RegisterConsoleCmds()
|
||||||
|
@ -683,83 +703,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
MainConsole.Instance.Output(cdt.ToString());
|
MainConsole.Instance.Output(cdt.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ProcessQueue()
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
Watchdog.UpdateThread();
|
|
||||||
|
|
||||||
NameRequest request = m_RequestQueue.Dequeue();
|
|
||||||
if (request != null)
|
|
||||||
{
|
|
||||||
string[] names;
|
|
||||||
bool foundRealName = TryGetUserNames(request.uuid, out names);
|
|
||||||
|
|
||||||
if (names.Length == 2)
|
|
||||||
{
|
|
||||||
if (!foundRealName)
|
|
||||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], request.uuid, request.client.Name);
|
|
||||||
|
|
||||||
request.client.SendNameReply(request.uuid, names[0], names[1]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool AreThereRootAgents()
|
|
||||||
{
|
|
||||||
foreach (Scene s in m_Scenes)
|
|
||||||
{
|
|
||||||
if (s.GetRootAgentCount() > 0)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
|
|
||||||
{
|
|
||||||
while (m_RequestQueue.Count > 0)
|
|
||||||
{
|
|
||||||
NameRequest request = null;
|
|
||||||
lock (m_RequestQueue)
|
|
||||||
request = m_RequestQueue.Dequeue();
|
|
||||||
|
|
||||||
if (request != null)
|
|
||||||
{
|
|
||||||
string[] names;
|
|
||||||
bool foundRealName = TryGetUserNames(request.uuid, out names);
|
|
||||||
|
|
||||||
if (names.Length == 2)
|
|
||||||
{
|
|
||||||
if (!foundRealName)
|
|
||||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], request.uuid, request.client.Name);
|
|
||||||
|
|
||||||
request.client.SendNameReply(request.uuid, names[0], names[1]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (AreThereRootAgents())
|
|
||||||
m_timer.Interval = 1000; // 1 sec
|
|
||||||
else
|
|
||||||
m_timer.Interval = 10000; // 10 secs
|
|
||||||
|
|
||||||
m_timer.Start();
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class NameRequest
|
|
||||||
{
|
|
||||||
public IClientAPI client;
|
|
||||||
public UUID uuid;
|
|
||||||
|
|
||||||
public NameRequest(IClientAPI c, UUID n)
|
|
||||||
{
|
|
||||||
client = c;
|
|
||||||
uuid = n;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
Loading…
Reference in New Issue