Merge branch 'master' into httptests

httptests
UbitUmarov 2017-06-19 03:20:40 +01:00
commit 3fc6f62c45
3 changed files with 47 additions and 24 deletions

View File

@ -88,7 +88,7 @@ namespace OpenSim.Framework.Monitoring
IConfig cfg = source.Configs["Monitoring"];
if (cfg != null)
Enabled = cfg.GetBoolean("ServerStatsEnabled", true);
Enabled = cfg.GetBoolean("ServerStatsEnabled", false);
if (Enabled)
{
@ -98,12 +98,18 @@ namespace OpenSim.Framework.Monitoring
public void Start()
{
if(!Enabled)
return;
if (RegisteredStats.Count == 0)
RegisterServerStats();
}
public void Close()
{
if(!Enabled)
return;
if (RegisteredStats.Count > 0)
{
foreach (Stat stat in RegisteredStats.Values)

View File

@ -882,16 +882,12 @@ namespace OpenSim.Framework.Servers
sb.Append("\n");
}
sb.Append("\n");
sb.Append(GetThreadPoolReport());
// For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting
// zero active threads.
sb.Append("\n");
int totalThreads = Process.GetCurrentProcess().Threads.Count;
if (totalThreads > 0)
sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
sb.Append("Main threadpool (excluding script engine pools)\n");
sb.Append(GetThreadPoolReport());
sb.AppendFormat("Total process threads active: {0}\n\n", totalThreads);
return sb.ToString();
}
@ -902,15 +898,46 @@ namespace OpenSim.Framework.Servers
/// <returns></returns>
public static string GetThreadPoolReport()
{
StringBuilder sb = new StringBuilder();
// framework pool is alwasy active
int maxWorkers;
int minWorkers;
int curWorkers;
int maxComp;
int minComp;
int curComp;
try
{
ThreadPool.GetMaxThreads(out maxWorkers, out maxComp);
ThreadPool.GetMinThreads(out minWorkers, out minComp);
ThreadPool.GetAvailableThreads(out curWorkers, out curComp);
curWorkers = maxWorkers - curWorkers;
curComp = maxComp - curComp;
sb.Append("\nFramework main threadpool \n");
sb.AppendFormat("workers: {0} ({1} / {2})\n", curWorkers, maxWorkers, minWorkers);
sb.AppendFormat("Completion: {0} ({1} / {2})\n", curComp, maxComp, minComp);
}
catch { }
if (
Util.FireAndForgetMethod == FireAndForgetMethod.QueueUserWorkItem
|| Util.FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
{
sb.AppendFormat("\nThread pool used: Framework main threadpool\n");
return sb.ToString();
}
string threadPoolUsed = null;
int maxThreads = 0;
int minThreads = 0;
int allocatedThreads = 0;
int inUseThreads = 0;
int waitingCallbacks = 0;
int completionPortThreads = 0;
StringBuilder sb = new StringBuilder();
if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
{
STPInfo stpi = Util.GetSmartThreadPoolInfo();
@ -926,22 +953,10 @@ namespace OpenSim.Framework.Servers
waitingCallbacks = stpi.WaitingCallbacks;
}
}
else if (
Util.FireAndForgetMethod == FireAndForgetMethod.QueueUserWorkItem
|| Util.FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
{
threadPoolUsed = "BuiltInThreadPool";
ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads);
ThreadPool.GetMinThreads(out minThreads, out completionPortThreads);
int availableThreads;
ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads);
inUseThreads = maxThreads - availableThreads;
allocatedThreads = -1;
waitingCallbacks = -1;
}
if (threadPoolUsed != null)
{
sb.Append("\nThreadpool (excluding script engine pools)\n");
sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed);
sb.AppendFormat("Max threads : {0}\n", maxThreads);
sb.AppendFormat("Min threads : {0}\n", minThreads);

View File

@ -2106,6 +2106,8 @@
; If true, this will print out an error if more than a minute has passed since the last simulator frame
; Also is another source of region statistics provided via the regionstats URL
Enabled = true
; next option may still use framework performance monitors designed for debug only, so avoid it
;ServerStatsEnabled = false
[WebStats]