* Small fix, patch values should be multiplied by their size (16)
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d8997b59d3
commit
402aa1b0d2
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@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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for (int y = 0; y < 16; y++)
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for (int y = 0; y < 16; y++)
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{
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{
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if (Terrain.Tainted(x, y))
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if (Terrain.Tainted(x * 16, y * 16))
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{
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{
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SendLayerData(x, y, presence.ControllingClient, terData);
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SendLayerData(x, y, presence.ControllingClient, terData);
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}
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}
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