* Terrain should now send just updated patches.
parent
4b0734c4ad
commit
d8997b59d3
|
@ -235,25 +235,40 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
storageCount = 0;
|
||||
}
|
||||
|
||||
if (Terrain.tainted > 0)
|
||||
if (Terrain.Tainted())
|
||||
{
|
||||
lock (m_syncRoot)
|
||||
lock (Terrain.heightmap)
|
||||
{
|
||||
phyScene.SetTerrain(Terrain.GetHeights1D());
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
phyScene.SetTerrain(Terrain.GetHeights1D());
|
||||
}
|
||||
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
|
||||
|
||||
float[] terData = Terrain.GetHeights1D();
|
||||
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
for (int x = 0; x < 16; x++)
|
||||
{
|
||||
for (int y = 0; y < 16; y++)
|
||||
{
|
||||
if (Terrain.Tainted(x, y))
|
||||
{
|
||||
SendLayerData(x, y, presence.ControllingClient, terData);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].LandRenegerated();
|
||||
}
|
||||
|
||||
Terrain.ResetTaint();
|
||||
}
|
||||
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
|
||||
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SendLayerData(presence.ControllingClient);
|
||||
});
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].LandRenegerated();
|
||||
}
|
||||
Terrain.tainted = 0;
|
||||
}
|
||||
|
||||
landPrimCheckCount++;
|
||||
|
@ -365,9 +380,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
/* Dont save here, rely on tainting system instead */
|
||||
|
||||
float[] terrain = Terrain.GetHeights1D();
|
||||
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SendLayerData(pointx, pointy, presence.ControllingClient);
|
||||
SendLayerData(pointx, pointy, presence.ControllingClient, terrain);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,9 +90,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="px">Patch coordinate (x) 0..16</param>
|
||||
/// <param name="py">Patch coordinate (y) 0..16</param>
|
||||
/// <param name="RemoteClient">The client to send to</param>
|
||||
public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
|
||||
public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient, float[] terrain)
|
||||
{
|
||||
RemoteClient.SendLayerData(px, py, Terrain.GetHeights1D());
|
||||
RemoteClient.SendLayerData(px, py, terrain);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -99,6 +99,22 @@ namespace OpenSim.Region.Terrain
|
|||
tainted++;
|
||||
}
|
||||
|
||||
public bool Tainted()
|
||||
{
|
||||
return (tainted != 0);
|
||||
}
|
||||
|
||||
public bool Tainted(int x, int y)
|
||||
{
|
||||
return (heightmap.diff[x / 16, y / 16] != 0);
|
||||
}
|
||||
|
||||
public void ResetTaint()
|
||||
{
|
||||
tainted = 0;
|
||||
heightmap.diff = new int[w / 16, h / 16];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
|
||||
/// </summary>
|
||||
|
|
|
@ -40,6 +40,7 @@ namespace libTerrain
|
|||
partial class Channel
|
||||
{
|
||||
public double[,] map;
|
||||
public int[,] diff;
|
||||
public int w;
|
||||
public int h;
|
||||
|
||||
|
@ -50,6 +51,7 @@ namespace libTerrain
|
|||
w = 256;
|
||||
h = 256;
|
||||
map = new double[w, h];
|
||||
diff = new int[(int)(w / 16), (int)(h / 16)];
|
||||
}
|
||||
|
||||
public Channel(int width, int height)
|
||||
|
@ -57,6 +59,7 @@ namespace libTerrain
|
|||
w = width;
|
||||
h = height;
|
||||
map = new double[w, h];
|
||||
diff = new int[(int)(w / 16), (int)(h / 16)];
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -51,8 +51,31 @@ namespace libTerrain
|
|||
return x;
|
||||
}
|
||||
|
||||
public void SetDiff()
|
||||
{
|
||||
SetDiff(1);
|
||||
}
|
||||
|
||||
public void SetDiff(int val)
|
||||
{
|
||||
for (int x = 0; x < w / 16; x++)
|
||||
{
|
||||
for (int y = 0; y < h / 16; y++)
|
||||
{
|
||||
diff[x, y] = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDiff(int x, int y)
|
||||
{
|
||||
diff[x / 16, y / 16]++;
|
||||
}
|
||||
|
||||
public void Set(int x, int y, double val)
|
||||
{
|
||||
SetDiff(x, y);
|
||||
|
||||
if (x >= w)
|
||||
throw new Exception("Bounds error while setting pixel (width)");
|
||||
if (y >= h)
|
||||
|
@ -67,6 +90,8 @@ namespace libTerrain
|
|||
|
||||
public void SetClip(int x, int y, double val)
|
||||
{
|
||||
SetDiff(x, y);
|
||||
|
||||
if (x >= w)
|
||||
throw new Exception("Bounds error while setting pixel (width)");
|
||||
if (y >= h)
|
||||
|
@ -129,11 +154,15 @@ namespace libTerrain
|
|||
|
||||
public void SetWrap(int x, int y, double val)
|
||||
{
|
||||
SetDiff(x, y);
|
||||
|
||||
map[x % w, y % h] = val;
|
||||
}
|
||||
|
||||
public void SetWrapClip(int x, int y, double val)
|
||||
{
|
||||
SetDiff(x, y);
|
||||
|
||||
if (val > 1.0)
|
||||
val = 1.0;
|
||||
if (val < 0.0)
|
||||
|
@ -144,6 +173,8 @@ namespace libTerrain
|
|||
|
||||
public void Fill(double val)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
|
@ -156,6 +187,8 @@ namespace libTerrain
|
|||
|
||||
public void Fill(double min, double max, double val)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
|
|
|
@ -115,7 +115,7 @@ namespace libTerrain
|
|||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
map[x, y] = Tools.linearInterpolate(map[x, y], height, z);
|
||||
Set(x, y, Tools.linearInterpolate(map[x, y], height, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace libTerrain
|
|||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
map[x, y] += z * amount;
|
||||
Set(x, y, map[x, y] + (z * amount));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ namespace libTerrain
|
|||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
map[x, y] += z * amount;
|
||||
Set(x, y, map[x, y] + (z * amount));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -131,7 +131,7 @@ namespace libTerrain
|
|||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
map[x, y] -= z * amount;
|
||||
Set(x, y, map[x, y] - (z * amount));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,6 +37,8 @@ namespace libTerrain
|
|||
{
|
||||
public Channel LoadImage(string filename)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Bitmap bit = new Bitmap(filename);
|
||||
Channel chan = new Channel(bit.Width, bit.Height);
|
||||
|
||||
|
|
|
@ -82,6 +82,8 @@ namespace libTerrain
|
|||
|
||||
public void Fracture(int number, double scalemin, double scalemax)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Random rand = new Random(seed);
|
||||
|
||||
for (int i = 0; i < number; i++)
|
||||
|
|
|
@ -37,6 +37,8 @@ namespace libTerrain
|
|||
|
||||
public void GradientCube()
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
|
|
|
@ -46,6 +46,8 @@ namespace libTerrain
|
|||
/// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param>
|
||||
public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Random random = new Random(seed);
|
||||
|
||||
int x, y;
|
||||
|
@ -110,6 +112,8 @@ namespace libTerrain
|
|||
/// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param>
|
||||
public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Random random = new Random(seed);
|
||||
|
||||
int x, y;
|
||||
|
@ -163,6 +167,8 @@ namespace libTerrain
|
|||
|
||||
public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Random random = new Random(seed);
|
||||
|
||||
int x, y;
|
||||
|
@ -217,6 +223,8 @@ namespace libTerrain
|
|||
|
||||
public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Random random = new Random(seed);
|
||||
|
||||
int x, y;
|
||||
|
|
|
@ -40,6 +40,8 @@ namespace libTerrain
|
|||
/// <remarks>3-Clause BSD Licensed</remarks>
|
||||
public void Noise()
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Random rand = new Random(seed);
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
|
|
|
@ -36,7 +36,6 @@ namespace libTerrain
|
|||
{
|
||||
private double[] CoordinatesToPolar(int x, int y)
|
||||
{
|
||||
|
||||
double theta = Math.Atan2(x - (w / 2), y - (h / 2));
|
||||
double rx = (double)x - ((double)w / 2);
|
||||
double ry = (double)y - ((double)h / 2);
|
||||
|
@ -78,6 +77,8 @@ namespace libTerrain
|
|||
|
||||
public void Polar()
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Channel n = this.Copy();
|
||||
|
||||
int x, y;
|
||||
|
@ -97,6 +98,8 @@ namespace libTerrain
|
|||
|
||||
public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
int i;
|
||||
double r = offsetRadius;
|
||||
double theta = offsetAngle;
|
||||
|
@ -112,6 +115,8 @@ namespace libTerrain
|
|||
|
||||
public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
List<Point2D> points = new List<Point2D>();
|
||||
|
||||
int i;
|
||||
|
@ -131,6 +136,8 @@ namespace libTerrain
|
|||
|
||||
public void Spiral(double wid, double hig, double offset)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
int x, y, z;
|
||||
z = 0;
|
||||
for (x = 0; x < w; x++)
|
||||
|
|
|
@ -44,6 +44,8 @@ namespace libTerrain
|
|||
/// <param name="c">The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.</param>
|
||||
public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
List<Point2D> points = new List<Point2D>();
|
||||
Random generator = new Random(seed);
|
||||
|
||||
|
@ -103,7 +105,8 @@ namespace libTerrain
|
|||
|
||||
public void VoronoiDiagram(List<Point2D> points, double[] c)
|
||||
{
|
||||
|
||||
SetDiff();
|
||||
|
||||
Random generator = new Random(seed);
|
||||
int x, y, i;
|
||||
double[] distances = new double[points.Count];
|
||||
|
@ -146,6 +149,8 @@ namespace libTerrain
|
|||
|
||||
public void VoroflatDiagram(int pointsPerBlock, int blockSize)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
List<Point2D> points = new List<Point2D>();
|
||||
Random generator = new Random(seed);
|
||||
|
||||
|
|
|
@ -44,6 +44,8 @@ namespace libTerrain
|
|||
/// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
|
||||
public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Random random = new Random(seed);
|
||||
int i, j;
|
||||
|
||||
|
|
|
@ -36,6 +36,8 @@ namespace libTerrain
|
|||
{
|
||||
public Channel Normalise()
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
double max = FindMax();
|
||||
double min = FindMin();
|
||||
|
||||
|
@ -54,6 +56,8 @@ namespace libTerrain
|
|||
|
||||
public Channel Normalise(double minv, double maxv)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
double max = FindMax();
|
||||
double min = FindMin();
|
||||
|
||||
|
@ -99,7 +103,8 @@ namespace libTerrain
|
|||
double val = map[x, y];
|
||||
if (val > max) val = max;
|
||||
if (val < min) val = min;
|
||||
map[x, y] = val;
|
||||
|
||||
Set(x, y, val);
|
||||
}
|
||||
}
|
||||
return this;
|
||||
|
@ -132,6 +137,8 @@ namespace libTerrain
|
|||
|
||||
public Channel AddClip(Channel other)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
|
@ -149,6 +156,8 @@ namespace libTerrain
|
|||
|
||||
public void Smooth(double amount)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
double area = amount;
|
||||
double step = amount / 4.0;
|
||||
|
||||
|
@ -179,6 +188,8 @@ namespace libTerrain
|
|||
|
||||
public void Pertubation(double amount)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
// Simple pertubation filter
|
||||
double[,] manipulated = new double[w, h];
|
||||
Random generator = new Random(seed); // Seeds FTW!
|
||||
|
@ -227,6 +238,7 @@ namespace libTerrain
|
|||
|
||||
double p = GetBilinearInterpolate(offset_x, offset_y);
|
||||
manipulated[x, y] = p;
|
||||
SetDiff(x, y);
|
||||
}
|
||||
}
|
||||
map = manipulated;
|
||||
|
@ -239,7 +251,7 @@ namespace libTerrain
|
|||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = Tools.linearInterpolate(map[x,y],other.map[x,y],amount);
|
||||
Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount));
|
||||
}
|
||||
}
|
||||
return this;
|
||||
|
@ -252,7 +264,7 @@ namespace libTerrain
|
|||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x,y]);
|
||||
Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
|
||||
}
|
||||
}
|
||||
return this;
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace libTerrain
|
|||
|
||||
if (surfacearea > pickupTalusMinimum)
|
||||
{
|
||||
this.map[x, y] -= amount;
|
||||
Set(x, y, map[x, y] - amount);
|
||||
sediment.map[x, y] += amount;
|
||||
}
|
||||
}
|
||||
|
@ -168,7 +168,7 @@ namespace libTerrain
|
|||
|
||||
if (surfacearea > dropTalusMinimum)
|
||||
{
|
||||
this.map[x + minside[0], y + minside[1]] += amount;
|
||||
Set(x + minside[0], y + minside[1], map[x + minside[0], y + minside[1]] + amount);
|
||||
sediment.map[x, y] -= amount;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,6 +36,8 @@ namespace libTerrain
|
|||
{
|
||||
public void HydraulicErosion(Channel rain, double evaporation, double solubility, int frequency, int rounds)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
Channel water = new Channel(w, h);
|
||||
Channel sediment = new Channel(w, h);
|
||||
Channel terrain = this;
|
||||
|
|
|
@ -42,6 +42,8 @@ namespace libTerrain
|
|||
/// <param name="c">The amount of rock to carry each round</param>
|
||||
public Channel ThermalWeathering(double talus, int rounds, double c)
|
||||
{
|
||||
SetDiff();
|
||||
|
||||
double[,] lastFrame;
|
||||
double[,] thisFrame;
|
||||
|
||||
|
|
|
@ -49,6 +49,9 @@ namespace libTerrain
|
|||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
if (B.map[x, y] != 0)
|
||||
A.SetDiff(x, y);
|
||||
|
||||
A.map[x, y] += B.map[x, y];
|
||||
}
|
||||
}
|
||||
|
@ -73,6 +76,8 @@ namespace libTerrain
|
|||
}
|
||||
}
|
||||
|
||||
A.SetDiff();
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
@ -89,6 +94,8 @@ namespace libTerrain
|
|||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
if (B.map[x, y] != 0)
|
||||
A.SetDiff(x, y);
|
||||
A.map[x, y] -= B.map[x, y];
|
||||
}
|
||||
}
|
||||
|
@ -113,6 +120,8 @@ namespace libTerrain
|
|||
}
|
||||
}
|
||||
|
||||
A.SetDiff();
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
@ -133,6 +142,8 @@ namespace libTerrain
|
|||
}
|
||||
}
|
||||
|
||||
A.SetDiff();
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
@ -151,6 +162,9 @@ namespace libTerrain
|
|||
}
|
||||
}
|
||||
|
||||
if (B != 0)
|
||||
A.SetDiff();
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
@ -166,6 +180,9 @@ namespace libTerrain
|
|||
}
|
||||
}
|
||||
|
||||
if (B != 0)
|
||||
A.SetDiff();
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
@ -181,6 +198,9 @@ namespace libTerrain
|
|||
}
|
||||
}
|
||||
|
||||
if (B != 1)
|
||||
A.SetDiff();
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
@ -196,6 +216,9 @@ namespace libTerrain
|
|||
}
|
||||
}
|
||||
|
||||
if (B != 1)
|
||||
A.SetDiff();
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
@ -211,6 +234,8 @@ namespace libTerrain
|
|||
}
|
||||
}
|
||||
|
||||
A.SetDiff();
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue