* Terrain Fracture Generator now produces more appropriate results.

* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain.
* Navier-Stokes handler bounds issue partially fixed.
afrisby
Adam Frisby 2007-07-24 04:53:21 +00:00
parent ad5548de9f
commit 4b0734c4ad
3 changed files with 87 additions and 4 deletions

View File

@ -43,6 +43,11 @@ namespace libTerrain
/// <param name="size">The size of the terrain mask</param>
/// <param name="amount">The scale of the terrain mask</param>
public void Flatten(double rx, double ry, double size, double amount)
{
FlattenFast(rx, ry, size, amount);
}
private void FlattenSlow(double rx, double ry, double size, double amount)
{
// Generate the mask
Channel temp = new Channel(w, h);
@ -70,6 +75,51 @@ namespace libTerrain
}
private void FlattenFast(double rx, double ry, double size, double amount)
{
int x, y;
double avg = 0;
double div = 0;
int minX = Math.Max(0, (int)(rx - (size + 1)));
int maxX = Math.Min(w, (int)(rx + (size + 1)));
int minY = Math.Max(0, (int)(ry - (size + 1)));
int maxY = Math.Min(h, (int)(ry + (size + 1)));
for (x = minX; x < maxX; x++)
{
for (y = minY; y < maxY; y++)
{
double z = size;
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
if (z < 0)
z = 0;
avg += z * amount;
div += z;
}
}
double height = avg / div;
for (x = minX; x < maxX; x++)
{
for (y = minY; y < maxY; y++)
{
double z = size;
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
if (z < 0)
z = 0;
map[x, y] = Tools.linearInterpolate(map[x, y], height, z);
}
}
}
public void Flatten(Channel mask, double amount)
{
// Generate the mask

View File

@ -79,6 +79,7 @@ namespace libTerrain
throw new Exception("Out of bounds parameter (val)");
}
public void Fracture(int number, double scalemin, double scalemax)
{
Random rand = new Random(seed);
@ -90,6 +91,8 @@ namespace libTerrain
a = RadialEdge256(rand.Next(1023)); // TODO: Broken
b = RadialEdge256(rand.Next(1023)); // TODO: Broken
double z = rand.NextDouble();
double u = rand.NextDouble();
double v = rand.NextDouble();
for (int x = 0; x < w; x++)
{
@ -97,9 +100,39 @@ namespace libTerrain
{
double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w);
if (y > miny)
if (v >= 0.5)
{
map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
if (u >= 0.5)
{
if (y > miny)
{
map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
}
}
else
{
if (y < miny)
{
map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
}
}
}
else
{
if (u >= 0.5)
{
if (x > miny)
{
map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
}
}
else
{
if (x < miny)
{
map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
}
}
}
}
}

View File

@ -225,9 +225,9 @@ namespace libTerrain
int i;
int j;
for (i = 0; i <= N; i++)
for (i = 1; i <= N; i++)
{
for (j = 0; j <= N; j++)
for (j = 1; j <= N; j++)
{
dens[nsIX(i, j, N)] = doubles[i, j];
}