refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
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				|  | @ -7814,14 +7814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | ||||||
|         public LSL_Integer llGetNumberOfPrims() |         public LSL_Integer llGetNumberOfPrims() | ||||||
|         { |         { | ||||||
|             m_host.AddScriptLPS(1); |             m_host.AddScriptLPS(1); | ||||||
|             int avatarCount = 0; |  | ||||||
|             World.ForEachRootScenePresence(delegate(ScenePresence presence) |  | ||||||
|             { |  | ||||||
|                 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) |  | ||||||
|                     avatarCount++; |  | ||||||
|             }); |  | ||||||
| 
 | 
 | ||||||
|             return m_host.ParentGroup.PrimCount + avatarCount; |             return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)