refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
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				|  | @ -7814,14 +7814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|         public LSL_Integer llGetNumberOfPrims() | ||||
|         { | ||||
|             m_host.AddScriptLPS(1); | ||||
|             int avatarCount = 0; | ||||
|             World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||||
|             { | ||||
|                 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||||
|                     avatarCount++; | ||||
|             }); | ||||
| 
 | ||||
|             return m_host.ParentGroup.PrimCount + avatarCount; | ||||
|             return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)