Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2011-04-06 09:22:55 +01:00
commit 407c2b1823
25 changed files with 514 additions and 279 deletions

View File

@ -372,6 +372,11 @@ namespace OpenSim.Data.MSSQL
return new List<int>();
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
return new List<int>();
}
public bool LinkRegion(UUID regionID, int estateID)
{
// TODO: Implementation!

View File

@ -484,6 +484,36 @@ namespace OpenSim.Data.MySQL
return result;
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
List<int> result = new List<int>();
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select estateID from estate_settings where EstateOwner = ?EstateOwner";
cmd.Parameters.AddWithValue("?EstateOwner", ownerID);
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
result.Add(Convert.ToInt32(reader["EstateID"]));
}
reader.Close();
}
}
dbcon.Close();
}
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))

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@ -0,0 +1,133 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.Null
{
public class NullEstateStore : IEstateDataStore
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_connectionString;
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public NullEstateStore()
{
}
public NullEstateStore(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString)
{
m_connectionString = connectionString;
}
private string[] FieldList
{
get { return new string[0]; }
}
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
// The estate info is pretty empty so don't try banning anyone.
EstateSettings oneEstate = new EstateSettings();
oneEstate.EstateID = 1;
return oneEstate;
}
public void StoreEstateSettings(EstateSettings es)
{
return;
}
public EstateSettings LoadEstateSettings(int estateID)
{
return new EstateSettings();
}
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
allEstateSettings.Add(new EstateSettings());
return allEstateSettings;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
return result;
}
public List<int> GetEstates(string search)
{
List<int> result = new List<int>();
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
return false;
}
public List<UUID> GetRegions(int estateID)
{
List<UUID> result = new List<UUID>();
return result;
}
public bool DeleteEstate(int estateID)
{
return false;
}
#region IEstateDataStore Members
public List<int> GetEstatesByOwner(UUID ownerID)
{
return new List<int>();
}
#endregion
}
}

View File

@ -38,6 +38,15 @@ namespace OpenSim.Data.Null
/// </summary>
public class NullSimulationData : ISimulationDataStore
{
public NullSimulationData()
{
}
public NullSimulationData(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string dbfile)
{
return;
@ -85,12 +94,20 @@ namespace OpenSim.Data.Null
return new List<SceneObjectGroup>();
}
Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
public void StoreTerrain(double[,] ter, UUID regionID)
{
if (m_terrains.ContainsKey(regionID))
m_terrains.Remove(regionID);
m_terrains.Add(regionID, ter);
}
public double[,] LoadTerrain(UUID regionID)
{
if (m_terrains.ContainsKey(regionID))
{
return m_terrains[regionID];
}
return null;
}

View File

@ -412,6 +412,28 @@ namespace OpenSim.Data.SQLite
return result;
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
result.Add(Convert.ToInt32(r["EstateID"]));
}
r.Close();
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();

View File

@ -401,7 +401,29 @@ namespace OpenSim.Data.SQLiteLegacy
return result;
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.Add(":EstateOwner", ownerID);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
result.Add(Convert.ToInt32(r["EstateID"]));
}
r.Close();
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();

View File

@ -77,7 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// </param>
void Clear(bool setupDefaultParcel);
bool IsLandPrimCountTainted();
bool IsForcefulBansAllowed();
void UpdateLandObject(int localID, LandData data);
void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);

View File

@ -89,7 +89,7 @@ namespace OpenSim.Framework
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
void SendLandObjectOwners(IClientAPI remote_client);
void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
void ResetLandPrimCounts();
void ResetOverMeRecord();
void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
void DeedToGroup(UUID groupID);

View File

@ -54,12 +54,10 @@ namespace OpenSim.Framework
private int _claimPrice = 0; //Unemplemented
private UUID _globalID = UUID.Zero;
private UUID _groupID = UUID.Zero;
private int _groupPrims = 0;
private bool _isGroupOwned = false;
private byte[] _bitmap = new byte[512];
private string _description = String.Empty;
private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
(uint) ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup |
@ -72,17 +70,13 @@ namespace OpenSim.Framework
private int _localID = 0;
private byte _mediaAutoScale = 0;
private UUID _mediaID = UUID.Zero;
private string _mediaURL = String.Empty;
private string _musicURL = String.Empty;
private int _otherPrims = 0;
private UUID _ownerID = UUID.Zero;
private int _ownerPrims = 0;
private List<ParcelManager.ParcelAccessEntry> _parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
private float _passHours = 0;
private int _passPrice = 0;
private int _salePrice = 0; //Unemeplemented. Parcels price.
private int _selectedPrims = 0;
private int _simwideArea = 0;
private int _simwidePrims = 0;
private UUID _snapshotID = UUID.Zero;
@ -283,19 +277,6 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by a Group
/// </summary>
[XmlIgnore]
public int GroupPrims {
get {
return _groupPrims;
}
set {
_groupPrims = value;
}
}
/// <summary>
/// Returns true if the Land Parcel is owned by a group
/// </summary>
@ -453,20 +434,6 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by users who do not own the parcel
/// and don't have the 'group. These are elegable for AutoReturn collection
/// </summary>
[XmlIgnore]
public int OtherPrims {
get {
return _otherPrims;
}
set {
_otherPrims = value;
}
}
/// <summary>
/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
/// owned by someone
@ -480,19 +447,6 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by the owner of the parcel
/// </summary>
[XmlIgnore]
public int OwnerPrims {
get {
return _ownerPrims;
}
set {
_ownerPrims = value;
}
}
/// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time
/// </summary>
@ -541,19 +495,6 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are currently selected by avatar
/// </summary>
[XmlIgnore]
public int SelectedPrims {
get {
return _selectedPrims;
}
set {
_selectedPrims = value;
}
}
/// <summary>
/// Number of meters^2 in the Simulator
/// </summary>
@ -619,7 +560,7 @@ namespace OpenSim.Framework
}
/// <summary>
/// Number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// the parcel and isn't set to the same 'group' as the parcel.
/// </summary>
public int OtherCleanTime {
@ -666,10 +607,6 @@ namespace OpenSim.Framework
landData._claimPrice = _claimPrice;
landData._globalID = _globalID;
landData._groupID = _groupID;
landData._groupPrims = _groupPrims;
landData._otherPrims = _otherPrims;
landData._ownerPrims = _ownerPrims;
landData._selectedPrims = _selectedPrims;
landData._isGroupOwned = _isGroupOwned;
landData._localID = _localID;
landData._landingType = _landingType;
@ -731,4 +668,4 @@ namespace OpenSim.Framework
return land;
}
}
}
}

View File

@ -42,10 +42,7 @@ namespace OpenSim.Framework.Serialization.Tests
private LandData landWithParcelAccessList;
private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
[SetUp]
public void setup()
@ -62,7 +59,6 @@ namespace OpenSim.Framework.Serialization.Tests
this.land.ClaimPrice = 0;
this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
this.land.GroupPrims = 0;
this.land.Description = "land data to test LandDataSerializer";
this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
this.land.LandingType = (byte)LandingType.Direct;
@ -132,4 +128,4 @@ namespace OpenSim.Framework.Serialization.Tests
"Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)");
}
}
}
}

View File

@ -5003,7 +5003,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest);
AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false);
AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest);
AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest, false);
AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest);
AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false);
AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false);
AddLocalPacketHandler(PacketType.ParcelPropertiesRequest, HandleParcelPropertiesRequest, false);
@ -8876,13 +8876,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
case "instantmessage":
if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
{
if (messagePacket.ParamList.Length < 5)
if (messagePacket.ParamList.Length < 2)
return true;
UUID invoice = messagePacket.MethodData.Invoice;
UUID SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
string SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
string Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
UUID sessionID = messagePacket.AgentData.SessionID;
UUID SenderID;
string SenderName;
string Message;
if (messagePacket.ParamList.Length < 5)
{
SenderID = AgentId;
SenderName = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
Message = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
}
else
{
SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
}
OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message);
}
return true;

View File

@ -202,12 +202,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
sendRegionHandshakeToAll();
sendRegionInfoPacketToAll();
}
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
{
sendRegionHandshakeToAll();
// sendRegionHandshakeToAll();
}
public void setRegionTerrainSettings(float WaterHeight,
@ -276,8 +277,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateUser(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateUser(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
}
@ -291,10 +309,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateUser(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
}
else
@ -306,8 +340,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateGroup(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
}
@ -320,10 +371,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateGroup(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
}
else
@ -351,6 +418,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!alreadyInList)
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
EstateBan bitem = new EstateBan();
bitem.BannedUserID = user;
bitem.EstateID = (uint)estateID;
bitem.BannedHostAddress = "0.0.0.0";
bitem.BannedHostIPMask = "0.0.0.0";
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddBan(bitem);
estateSettings.Save();
}
}
}
EstateBan item = new EstateBan();
item.BannedUserID = user;
@ -360,6 +450,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
Scene.RegionInfo.EstateSettings.AddBan(item);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
ScenePresence s = Scene.GetScenePresence(user);
@ -409,8 +500,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (alreadyInList && listitem != null)
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveBan(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
}
else
@ -430,8 +538,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateManager(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateManager(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
}
@ -444,10 +569,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateManager(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
}
else

View File

@ -133,16 +133,6 @@ namespace OpenSim.Region.CoreModules.World.Land
return new List<ILandObject>();
}
public bool IsLandPrimCountTainted()
{
if (m_landManagementModule != null)
{
return m_landManagementModule.IsLandPrimCountTainted();
}
return false;
}
public bool IsForcefulBansAllowed()
{
if (m_landManagementModule != null)

View File

@ -62,8 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public class LandManagementModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string remoteParcelRequestPath = "0009/";
@ -89,7 +88,6 @@ namespace OpenSim.Region.CoreModules.World.Land
/// </value>
private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
private bool m_landPrimCountTainted;
private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
private bool m_allowedForcefulBans = true;
@ -128,18 +126,18 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement;
m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
@ -277,8 +275,8 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel()
{
// m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
m_log.DebugFormat(
"[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
@ -695,34 +693,24 @@ namespace OpenSim.Region.CoreModules.World.Land
#region Parcel Modification
public void ResetAllLandPrimCounts()
public void ResetOverMeRecords()
{
lock (m_landList)
{
foreach (LandObject p in m_landList.Values)
{
p.ResetLandPrimCounts();
p.ResetOverMeRecord();
}
}
}
public void EventManagerOnParcelPrimCountTainted()
{
m_landPrimCountTainted = true;
}
public bool IsLandPrimCountTainted()
{
return m_landPrimCountTainted;
}
public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)
{
Vector3 position = obj.AbsolutePosition;
ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
if (landUnderPrim != null)
{
((LandObject)landUnderPrim).AddPrimToCount(obj);
((LandObject)landUnderPrim).AddPrimOverMe(obj);
}
}
@ -732,7 +720,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
foreach (LandObject p in m_landList.Values)
{
p.RemovePrimFromCount(obj);
p.RemovePrimFromOverMe(obj);
}
}
}
@ -765,8 +753,7 @@ namespace OpenSim.Region.CoreModules.World.Land
foreach (LandObject p in landOwnersAndParcels[owner])
{
simArea += p.LandData.Area;
simPrims += p.LandData.OwnerPrims + p.LandData.OtherPrims + p.LandData.GroupPrims +
p.LandData.SelectedPrims;
simPrims += p.PrimCounts.Total;
}
foreach (LandObject p in landOwnersAndParcels[owner])
@ -783,7 +770,7 @@ namespace OpenSim.Region.CoreModules.World.Land
// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
// m_scene.RegionInfo.RegionName);
ResetAllLandPrimCounts();
ResetOverMeRecords();
EntityBase[] entities = m_scene.Entities.GetEntities();
foreach (EntityBase obj in entities)
{
@ -796,15 +783,13 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
FinalizeLandPrimCountUpdate();
m_landPrimCountTainted = false;
}
public void EventManagerOnRequestParcelPrimCountUpdate()
{
ResetAllLandPrimCounts();
ResetOverMeRecords();
m_scene.EventManager.TriggerParcelPrimCountUpdate();
FinalizeLandPrimCountUpdate();
m_landPrimCountTainted = false;
}
/// <summary>
@ -868,8 +853,6 @@ namespace OpenSim.Region.CoreModules.World.Land
m_landList[startLandObjectIndex].ForceUpdateLandInfo();
}
EventManagerOnParcelPrimCountTainted();
//Now add the new land object
ILandObject result = AddLandObject(newLand);
UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
@ -936,7 +919,6 @@ namespace OpenSim.Region.CoreModules.World.Land
performFinalLandJoin(masterLandObject, slaveLandObject);
}
}
EventManagerOnParcelPrimCountTainted();
masterLandObject.SendLandUpdateToAvatarsOverMe();
}
@ -1130,6 +1112,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (land != null)
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
m_landList[local_id].SendLandObjectOwners(remote_client);
}
else
@ -1375,7 +1358,8 @@ namespace OpenSim.Region.CoreModules.World.Land
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
{
IClientAPI client;
if (! m_scene.TryGetClient(agentID, out client)) {
if (!m_scene.TryGetClient(agentID, out client))
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}

View File

@ -64,8 +64,6 @@ namespace OpenSim.Region.CoreModules.World.Land
#endregion
#region ILandObject Members
public int GetPrimsFree()
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
@ -213,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
return simMax;
}
}
#endregion
#region Packet Request Handling
@ -944,9 +943,12 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (primsOverMe)
{
// m_log.DebugFormat(
// "[LAND OBJECT]: Request for SendLandObjectOwners() from {0} with {1} known prims on region",
// remote_client.Name, primsOverMe.Count);
try
{
foreach (SceneObjectGroup obj in primsOverMe)
{
try
@ -958,7 +960,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
catch (NullReferenceException)
{
m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
m_log.Error("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
}
try
{
@ -985,6 +987,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public Dictionary<UUID, int> GetLandObjectOwners()
{
Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
lock (primsOverMe)
{
try
@ -1021,8 +1024,10 @@ namespace OpenSim.Region.CoreModules.World.Land
public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
{
Dictionary<UUID,List<SceneObjectGroup>> returns =
new Dictionary<UUID,List<SceneObjectGroup>>();
// m_log.DebugFormat(
// "[LAND OBJECT]: Request to return objects in {0} from {1}", LandData.Name, remote_client.Name);
Dictionary<UUID,List<SceneObjectGroup>> returns = new Dictionary<UUID,List<SceneObjectGroup>>();
lock (primsOverMe)
{
@ -1095,82 +1100,28 @@ namespace OpenSim.Region.CoreModules.World.Land
#region Object Adding/Removing from Parcel
public void ResetLandPrimCounts()
public void ResetOverMeRecord()
{
LandData.GroupPrims = 0;
LandData.OwnerPrims = 0;
LandData.OtherPrims = 0;
LandData.SelectedPrims = 0;
lock (primsOverMe)
primsOverMe.Clear();
}
public void AddPrimToCount(SceneObjectGroup obj)
public void AddPrimOverMe(SceneObjectGroup obj)
{
UUID prim_owner = obj.OwnerID;
int prim_count = obj.PrimCount;
if (obj.IsSelected)
{
LandData.SelectedPrims += prim_count;
}
else
{
if (prim_owner == LandData.OwnerID)
{
LandData.OwnerPrims += prim_count;
}
else if ((obj.GroupID == LandData.GroupID ||
prim_owner == LandData.GroupID) &&
LandData.GroupID != UUID.Zero)
{
LandData.GroupPrims += prim_count;
}
else
{
LandData.OtherPrims += prim_count;
}
}
// m_log.DebugFormat("[LAND OBJECT]: Adding scene object {0} {1} over {2}", obj.Name, obj.LocalId, LandData.Name);
lock (primsOverMe)
primsOverMe.Add(obj);
}
public void RemovePrimFromCount(SceneObjectGroup obj)
public void RemovePrimFromOverMe(SceneObjectGroup obj)
{
// m_log.DebugFormat("[LAND OBJECT]: Removing scene object {0} {1} from over {2}", obj.Name, obj.LocalId, LandData.Name);
lock (primsOverMe)
{
if (primsOverMe.Contains(obj))
{
UUID prim_owner = obj.OwnerID;
int prim_count = obj.PrimCount;
if (prim_owner == LandData.OwnerID)
{
LandData.OwnerPrims -= prim_count;
}
else if (obj.GroupID == LandData.GroupID ||
prim_owner == LandData.GroupID)
{
LandData.GroupPrims -= prim_count;
}
else
{
LandData.OtherPrims -= prim_count;
}
primsOverMe.Remove(obj);
}
}
primsOverMe.Remove(obj);
}
#endregion
#endregion
#endregion
/// <summary>
@ -1192,5 +1143,7 @@ namespace OpenSim.Region.CoreModules.World.Land
LandData.MusicURL = url;
SendLandUpdateToAvatarsOverMe();
}
#endregion
}
}

View File

@ -201,25 +201,29 @@ namespace OpenSim.Region.CoreModules.World.Land
else
parcelCounts.Users[obj.OwnerID] = partCount;
if (landData.IsGroupOwned)
if (obj.IsSelected)
{
if (obj.OwnerID == landData.GroupID)
parcelCounts.Owner += partCount;
else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
parcelCounts.Selected += partCount;
}
else
{
if (obj.OwnerID == landData.OwnerID)
parcelCounts.Owner += partCount;
if (landData.IsGroupOwned)
{
if (obj.OwnerID == landData.GroupID)
parcelCounts.Owner += partCount;
else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
}
else
parcelCounts.Others += partCount;
{
if (obj.OwnerID == landData.OwnerID)
parcelCounts.Owner += partCount;
else
parcelCounts.Others += partCount;
}
}
if (obj.IsSelected)
parcelCounts.Selected += partCount;
}
}
@ -375,6 +379,7 @@ namespace OpenSim.Region.CoreModules.World.Land
count = counts.Owner;
count += counts.Group;
count += counts.Others;
count += counts.Selected;
}
}

View File

@ -469,8 +469,8 @@ namespace OpenSim.Region.CoreModules
m_SunFixedHour = FixedSunHour;
m_SunFixed = FixedSun;
m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString());
// m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
// m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString());
receivedEstateToolsSunUpdate = true;
@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();
m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
// m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
}
}

View File

@ -70,6 +70,12 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns></returns>
List<int> GetEstates(string search);
/// <summary>
/// Get the IDs of all estates owned by the given user.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<int> GetEstatesByOwner(UUID ownerID);
/// <summary>
/// Get the IDs of all estates.
/// </summary>

View File

@ -74,6 +74,12 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
/// <returns></returns>
List<int> GetEstates(string search);
/// <summary>
/// Get the IDs of all estates owned by the given user.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<int> GetEstatesByOwner(UUID ownerID);
/// <summary>
/// Get the IDs of all estates.

View File

@ -1457,20 +1457,6 @@ namespace OpenSim.Region.Framework.Scenes
);
}
/// <summary>
/// Recount SceneObjectPart in parcel aabb
/// </summary>
private void UpdateLand()
{
if (LandChannel != null)
{
if (LandChannel.IsLandPrimCountTainted())
{
EventManager.TriggerParcelPrimCountUpdate();
}
}
}
/// <summary>
/// Update the terrain if it needs to be updated.
/// </summary>
@ -1565,8 +1551,11 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Return object to avatar Message
/// Tell an agent that their object has been returned.
/// </summary>
/// <remarks>
/// The actual return is handled by the caller.
/// </remarks>
/// <param name="agentID">Avatar Unique Id</param>
/// <param name="objectName">Name of object returned</param>
/// <param name="location">Location of object returned</param>

View File

@ -1590,8 +1590,10 @@ namespace OpenSim.Region.Framework.Scenes
parcel.LandData.OtherCleanTime)
{
DetachFromBackup();
m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return");
m_log.DebugFormat(
"[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
RootPart.UUID);
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
DeRezAction.Return, UUID.Zero);

View File

@ -33,6 +33,9 @@ using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
[assembly: Addin("BareBonesSharedModule", "0.1")]
[assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
{
/// <summary>

View File

@ -130,11 +130,6 @@ public class RegionCombinerLargeLandChannel : ILandChannel
}
}
public bool IsLandPrimCountTainted()
{
return RootRegionLandChannel.IsLandPrimCountTainted();
}
public bool IsForcefulBansAllowed()
{
return RootRegionLandChannel.IsForcefulBansAllowed();

View File

@ -10472,63 +10472,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
{
m_host.AddScriptLPS(1);
ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
if (land == null)
{
if (lo == null)
return 0;
}
IPrimCounts pc = lo.PrimCounts;
else
if (sim_wide != ScriptBaseClass.FALSE)
{
if (sim_wide != 0)
if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL)
{
if (category == 0)
{
return land.SimwidePrims;
}
else
{
//public int simwideArea = 0;
return 0;
}
return pc.Simulator;
}
else
{
if (category == 0)//Total Prims
{
return 0;//land.
}
else if (category == 1)//Owner Prims
{
return land.OwnerPrims;
}
else if (category == 2)//Group Prims
{
return land.GroupPrims;
}
else if (category == 3)//Other Prims
{
return land.OtherPrims;
}
else if (category == 4)//Selected
{
return land.SelectedPrims;
}
else if (category == 5)//Temp
{
return 0;//land.
}
// counts not implemented yet
return 0;
}
}
else
{
if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL)
return pc.Total;
else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER)
return pc.Owner;
else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP)
return pc.Group;
else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER)
return pc.Others;
else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED)
return pc.Selected;
else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP)
return 0; // counts not implemented yet
}
return 0;
}

View File

@ -111,6 +111,11 @@ namespace OpenSim.Services.Connectors
return m_database.GetEstatesAll();
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
return m_database.GetEstatesByOwner(ownerID);
}
public bool LinkRegion(UUID regionID, int estateID)
{
return m_database.LinkRegion(regionID, estateID);