You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cstourmaline
parent
2fc543e0ab
commit
40af8c2561
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@ -25,12 +25,12 @@ namespace OpenSim.Framework.Inventory
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public virtual void Initialise()
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{
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Wearables = new AvatarWearable[2]; //should be 12 of these
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for (int i = 0; i < 2; i++)
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Wearables = new AvatarWearable[13]; //should be 12 of these
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for (int i = 0; i < 13; i++)
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{
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Wearables[i] = new AvatarWearable();
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}
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InventoryRoot = new InventoryFolder();
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InventoryRoot.FolderID = LLUUID.Random();
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InventoryRoot.ParentID = new LLUUID();
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@ -40,16 +40,29 @@ namespace OpenSim.Framework.Inventory
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InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
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}
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public bool CreateNewFolder(LLUUID folderID)
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public bool CreateNewFolder(LLUUID folderID, ushort type)
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{
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InventoryFolder Folder = new InventoryFolder();
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Folder.FolderID = folderID;
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Folder.OwnerID = this.AgentID;
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Folder.DefaultType = type;
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this.InventoryFolders.Add(Folder.FolderID, Folder);
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return (true);
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}
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public bool UpdateItem(LLUUID itemID, AssetBase asset)
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{
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if(this.InventoryItems.ContainsKey(itemID))
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{
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InventoryItem Item = this.InventoryItems[itemID];
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Item.AssetID = asset.FullID;
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Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated());
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//TODO need to update the rest of the info
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}
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return true;
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}
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public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
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{
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if (this.InventoryFolders.ContainsKey(folderID))
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.Framework</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenSim.Framework</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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@ -55,18 +61,19 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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@ -77,6 +84,7 @@
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<Compile Include="AgentCiruitData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AgentInventory.cs" />
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<Compile Include="AssetBase.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -98,9 +106,6 @@
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<Compile Include="ILocalStorage.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Inventory.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="IUserServer.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -151,4 +156,4 @@
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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@ -1,63 +1,63 @@
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<?xml version="1.0" ?>
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<project name="OpenSim.Framework" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.Framework" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AgentCiruitData.cs" />
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<include name="AssetBase.cs" />
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<include name="BlockingQueue.cs" />
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<include name="HeightMapGenHills.cs" />
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<include name="IAssetServer.cs" />
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<include name="IConfig.cs" />
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<include name="IGridServer.cs" />
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<include name="ILocalStorage.cs" />
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<include name="IUserServer.cs" />
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<include name="Inventory.cs" />
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<include name="LocalGridBase.cs" />
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<include name="Login.cs" />
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<include name="LoginService.cs" />
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<include name="NeighbourInfo.cs" />
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<include name="PrimData.cs" />
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<include name="RemoteGridBase.cs" />
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<include name="SimProfile.cs" />
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<include name="SimProfileBase.cs" />
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<include name="UserProfile.cs" />
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<include name="UserProfileManager.cs" />
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<include name="UserProfileManagerBase.cs" />
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<include name="Util.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../bin/libsecondlife.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
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<copy todir="${project::get-base-directory()}/../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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<?xml version="1.0" ?>
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<project name="OpenSim.Framework" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.Framework" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AgentCiruitData.cs" />
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<include name="AgentInventory.cs" />
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<include name="AssetBase.cs" />
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<include name="BlockingQueue.cs" />
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<include name="HeightMapGenHills.cs" />
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<include name="IAssetServer.cs" />
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<include name="IConfig.cs" />
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<include name="IGridServer.cs" />
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<include name="ILocalStorage.cs" />
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<include name="IUserServer.cs" />
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<include name="LocalGridBase.cs" />
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<include name="Login.cs" />
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<include name="LoginService.cs" />
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<include name="NeighbourInfo.cs" />
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<include name="PrimData.cs" />
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<include name="RemoteGridBase.cs" />
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<include name="SimProfile.cs" />
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<include name="SimProfileBase.cs" />
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<include name="UserProfile.cs" />
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<include name="UserProfileManager.cs" />
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<include name="UserProfileManagerBase.cs" />
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<include name="Util.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../bin/libsecondlife.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
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<copy todir="${project::get-base-directory()}/../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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@ -9,6 +9,8 @@ namespace OpenSim.Framework.Utilities
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public class Util
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{
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private static Random randomClass = new Random();
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private static uint nextXferID = 10000;
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private static object XferLock = new object();
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public static ulong UIntsToLong(uint X, uint Y)
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{
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@ -23,6 +25,17 @@ namespace OpenSim.Framework.Utilities
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}
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}
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public static uint GetNextXferID()
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{
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uint id = 0;
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lock(XferLock)
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{
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id = nextXferID;
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nextXferID++;
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}
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return id;
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}
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public Util()
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{
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@ -0,0 +1,212 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Utilities;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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public class AgentAssetUpload
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{
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private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
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private SimClient ourClient;
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public AgentAssetUpload(SimClient client)
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{
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this.ourClient = client;
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}
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public void AddUpload(LLUUID transactionID, AssetBase asset)
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{
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Console.WriteLine("adding upload asset");
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AssetTransaction upload = new AssetTransaction();
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lock (this.transactions)
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{
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upload.Asset = asset;
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upload.TransactionID = transactionID;
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this.transactions.Add(transactionID, upload);
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}
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if (upload.Asset.Data.Length > 2)
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{
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//is complete
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upload.UploadComplete = true;
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type = asset.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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}
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else
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{
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Console.WriteLine(" no data in upload request so use xfer system");
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upload.UploadComplete = false;
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upload.XferID = Util.GetNextXferID();
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RequestXferPacket xfer = new RequestXferPacket();
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xfer.XferID.ID = upload.XferID;
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xfer.XferID.VFileType = upload.Asset.Type;
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xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
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xfer.XferID.FilePath = 0;
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xfer.XferID.Filename = new byte[0];
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this.ourClient.OutPacket(xfer);
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}
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}
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public AssetBase GetUpload(LLUUID transactionID)
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{
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if (this.transactions.ContainsKey(transactionID))
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{
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return this.transactions[transactionID].Asset;
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}
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return null;
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}
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public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
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{
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AssetBase asset = null;
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if (pack.AssetBlock.Type == 0)
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{
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//first packet for transaction
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.Type = pack.AssetBlock.Type;
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asset.InvType = asset.Type;
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asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Data = pack.AssetBlock.AssetData;
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}
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/* for now we will only support uploading of textures
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else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5)
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{
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asset = new AssetBase();
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asset.FullID = assetID;
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Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
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asset.Type = pack.AssetBlock.Type;
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asset.InvType = asset.Type;
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asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Data = pack.AssetBlock.AssetData;
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}*/
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if (asset != null)
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{
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this.AddUpload(pack.AssetBlock.TransactionID, asset);
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}
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else
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{
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//currently we don't support this asset type
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//so lets just tell the client that the upload is complete
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type = pack.AssetBlock.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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}
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}
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#region Xfer packet system for larger uploads
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public void HandleXferPacket(SendXferPacketPacket xferPacket)
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{
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lock (this.transactions)
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{
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foreach (AssetTransaction trans in this.transactions.Values)
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{
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if (trans.XferID == xferPacket.XferID.ID)
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{
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if (trans.Asset.Data.Length > 1)
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{
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byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
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Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
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Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
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trans.Asset.Data = newArray;
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}
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else
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{
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byte[] newArray = new byte[xferPacket.DataPacket.Data.Length-4];
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Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length-4);
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trans.Asset.Data = newArray;
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}
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if ((xferPacket.XferID.Packet & 2147483648) != 0)
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{
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//end of transfer
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trans.UploadComplete = true;
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type = trans.Asset.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
|
||||
this.ourClient.OutPacket(response);
|
||||
|
||||
//check if we should add it to inventory
|
||||
if (trans.AddToInventory)
|
||||
{
|
||||
OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
|
||||
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
|
||||
}
|
||||
|
||||
Console.WriteLine(Helpers.FieldToString(trans.Asset.Data));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
|
||||
confirmXfer.XferID.ID = xferPacket.XferID.ID;
|
||||
confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
|
||||
this.ourClient.OutPacket(confirmXfer);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void CreateInventoryItem(CreateInventoryItemPacket packet)
|
||||
{
|
||||
if(this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
|
||||
{
|
||||
AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
|
||||
trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
|
||||
trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name);
|
||||
trans.Asset.Type = packet.InventoryBlock.Type;
|
||||
if (trans.UploadComplete)
|
||||
{
|
||||
//already complete so we can add it to the inventory
|
||||
OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
|
||||
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
trans.AddToInventory = true;
|
||||
trans.InventFolder = packet.InventoryBlock.FolderID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class AssetTransaction
|
||||
{
|
||||
public uint XferID;
|
||||
public AssetBase Asset;
|
||||
public bool AddToInventory;
|
||||
public LLUUID InventFolder = LLUUID.Zero;
|
||||
public bool UploadComplete = false;
|
||||
public LLUUID TransactionID = LLUUID.Zero;
|
||||
|
||||
public AssetTransaction()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -123,6 +123,36 @@ namespace OpenSim.Assets
|
|||
return inventorySet;
|
||||
}
|
||||
|
||||
public AssetBase GetAsset(LLUUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
if(this.Textures.ContainsKey(assetID))
|
||||
{
|
||||
asset = this.Textures[assetID];
|
||||
}
|
||||
else if (this.Assets.ContainsKey(assetID))
|
||||
{
|
||||
asset = this.Assets[assetID];
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void AddAsset(AssetBase asset)
|
||||
{
|
||||
this._assetServer.UploadNewAsset(asset);
|
||||
if (asset.Type == 0)
|
||||
{
|
||||
//texture
|
||||
TextureImage textur = new TextureImage(asset);
|
||||
this.Textures.Add(textur.FullID, textur);
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetInfo assetInf = new AssetInfo(asset);
|
||||
this.Assets.Add(assetInf.FullID, assetInf);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -150,7 +180,7 @@ namespace OpenSim.Assets
|
|||
req = (AssetRequest)this.TextureRequests[i];
|
||||
if (req.PacketCounter != req.NumPackets)
|
||||
{
|
||||
|
||||
// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
|
||||
if (req.PacketCounter == 0)
|
||||
{
|
||||
//first time for this request so send imagedata packet
|
||||
|
@ -186,7 +216,7 @@ namespace OpenSim.Assets
|
|||
}
|
||||
else
|
||||
{
|
||||
//send imagepacket
|
||||
//send imagepacket
|
||||
//more than one packet so split file up
|
||||
ImagePacketPacket im = new ImagePacketPacket();
|
||||
im.ImageID.Packet = (ushort)req.PacketCounter;
|
||||
|
@ -461,7 +491,6 @@ namespace OpenSim.Assets
|
|||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
|
||||
this.TextureRequests.Add(req);
|
||||
}
|
||||
|
||||
|
@ -477,50 +506,6 @@ namespace OpenSim.Assets
|
|||
}
|
||||
#endregion
|
||||
|
||||
#region viewer asset uploading
|
||||
public AssetBase UploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
|
||||
{
|
||||
|
||||
AssetBase asset = null;
|
||||
if (pack.AssetBlock.Type == 0)
|
||||
{
|
||||
if (pack.AssetBlock.AssetData.Length > 0)
|
||||
{
|
||||
//first packet for transaction
|
||||
asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
asset.Type = pack.AssetBlock.Type;
|
||||
asset.InvType = asset.Type;
|
||||
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
|
||||
asset.Data = pack.AssetBlock.AssetData;
|
||||
this._assetServer.UploadNewAsset(asset);
|
||||
TextureImage image = new TextureImage(asset);
|
||||
this.Textures.Add(image.FullID, image);
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
/*
|
||||
public AssetBase TransactionComplete(LLUUID transactionID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
if(this.IncomingAssets.ContainsKey(transactionID))
|
||||
{
|
||||
// not the first packet of this transaction
|
||||
asset = this.IncomingAssets[transactionID];
|
||||
if(asset.Type == 0)
|
||||
{
|
||||
TextureImage image = new TextureImage(asset);
|
||||
this.Textures.Add(image.FullID, image);
|
||||
}
|
||||
}
|
||||
return asset;
|
||||
}*/
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
public class AssetRequest
|
||||
|
|
|
@ -65,14 +65,20 @@ namespace OpenSim.Assets
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
|
||||
{
|
||||
return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
|
||||
}
|
||||
|
||||
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type)
|
||||
{
|
||||
bool res = false;
|
||||
if (folderID != LLUUID.Zero) //don't create a folder with a zero id
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID);
|
||||
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
@ -94,6 +100,22 @@ namespace OpenSim.Assets
|
|||
return newItem;
|
||||
}
|
||||
|
||||
public bool UpdateInventoryItem(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
bool res = _agentsInventory[remoteClient.AgentID].UpdateItem(itemID, asset);
|
||||
if (res)
|
||||
{
|
||||
InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
|
||||
this.SendItemUpdateCreate(remoteClient, Item);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
|
||||
|
@ -190,6 +212,7 @@ namespace OpenSim.Assets
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item)
|
||||
{
|
||||
|
||||
|
@ -223,7 +246,7 @@ namespace OpenSim.Assets
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public class UserServerRequest
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
|
@ -6,7 +6,8 @@
|
|||
<ProjectGuid>{457CE564-0922-4F15-846F-147E5BE62D67}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.RegionServer</AssemblyName>
|
||||
|
@ -15,9 +16,11 @@
|
|||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<AppDesignerFolder>
|
||||
</AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.RegionServer</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
|
@ -28,7 +31,8 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
|
@ -37,7 +41,8 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
|
@ -46,7 +51,8 @@
|
|||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
|
@ -55,26 +61,27 @@
|
|||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<Reference Include="System">
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<Reference Include="libsecondlife.dll">
|
||||
<HintPath>..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<Reference Include="Axiom.MathLib.dll">
|
||||
<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Db4objects.Db4o.dll" >
|
||||
<Reference Include="Db4objects.Db4o.dll">
|
||||
<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
|
@ -84,22 +91,23 @@
|
|||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{CE124F22-69FC-4499-AE68-1B877C5898C4}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{79C8C9A7-EF80-426D-B815-AC88E7998DFE}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AgentAssetUpload.cs" />
|
||||
<Compile Include="Grid.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
@ -177,4 +185,4 @@
|
|||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -11,6 +11,7 @@
|
|||
<resources prefix="OpenSim" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AgentAssetUpload.cs" />
|
||||
<include name="Grid.cs" />
|
||||
<include name="OpenSimApplication.cs" />
|
||||
<include name="OpenSimMain.cs" />
|
||||
|
|
|
@ -68,6 +68,7 @@ namespace OpenSim
|
|||
private const int MAX_APPENDED_ACKS = 10;
|
||||
private const int RESEND_TIMEOUT = 4000;
|
||||
private const int MAX_SEQUENCE = 0xFFFFFF;
|
||||
private AgentAssetUpload UploadAssets;
|
||||
private LLUUID newAssetFolder = LLUUID.Zero;
|
||||
private bool debug = false;
|
||||
|
||||
|
@ -278,28 +279,37 @@ namespace OpenSim
|
|||
|
||||
break;
|
||||
case PacketType.AssetUploadRequest:
|
||||
//this.debug = true;
|
||||
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
|
||||
AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random());
|
||||
if ((newAsset != null) && (this.newAssetFolder != LLUUID.Zero))
|
||||
Console.WriteLine(Pack.ToString());
|
||||
if (request.AssetBlock.Type == 0)
|
||||
{
|
||||
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset);
|
||||
this.UploadAssets.HandleUploadPacket(request, LLUUID.Random());
|
||||
}
|
||||
|
||||
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type =request.AssetBlock.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = request.AssetBlock.TransactionID.Combine(this.SecureSessionID);
|
||||
|
||||
this.OutPacket(response);
|
||||
else
|
||||
{
|
||||
this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
|
||||
}
|
||||
break;
|
||||
case PacketType.SendXferPacket:
|
||||
Console.WriteLine(Pack.ToString());
|
||||
this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
|
||||
break;
|
||||
case PacketType.CreateInventoryFolder:
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
|
||||
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
|
||||
Console.WriteLine(Pack.ToString());
|
||||
break;
|
||||
case PacketType.CreateInventoryItem:
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
Console.WriteLine(Pack.ToString());
|
||||
CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
|
||||
if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
|
||||
{
|
||||
this.UploadAssets.CreateInventoryItem(createItem);
|
||||
}
|
||||
break;
|
||||
case PacketType.FetchInventory:
|
||||
Console.WriteLine("fetch item packet");
|
||||
//Console.WriteLine("fetch item packet");
|
||||
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
|
||||
OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
|
||||
break;
|
||||
|
@ -307,6 +317,29 @@ namespace OpenSim
|
|||
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
|
||||
OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
|
||||
break;
|
||||
case PacketType.UpdateInventoryItem:
|
||||
/* UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
|
||||
for (int i = 0; i < update.InventoryData.Length; i++)
|
||||
{
|
||||
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
|
||||
{
|
||||
AssetBase asset = OpenSimRoot.Instance.AssetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
|
||||
OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
|
||||
}
|
||||
}*/
|
||||
break;
|
||||
case PacketType.ViewerEffect:
|
||||
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
|
||||
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
|
||||
{
|
||||
if (client.AgentID != this.AgentID)
|
||||
{
|
||||
viewer.AgentData.AgentID = client.AgentID;
|
||||
viewer.AgentData.SessionID = client.SessionID;
|
||||
client.OutPacket(viewer);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.DeRezObject:
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
|
||||
OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this);
|
||||
|
@ -522,6 +555,8 @@ namespace OpenSim
|
|||
cirpack = initialcirpack;
|
||||
userEP = remoteEP;
|
||||
PacketQueue = new BlockingQueue<QueItem>();
|
||||
|
||||
this.UploadAssets = new AgentAssetUpload(this);
|
||||
AckTimer = new System.Timers.Timer(500);
|
||||
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
||||
AckTimer.Start();
|
||||
|
|
130
OpenSim.sln
130
OpenSim.sln
|
@ -1,10 +1,10 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
# Visual C# Express 2005
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics\PhysXPlugin\OpenSim.Physics.PhysXPlugin.csproj", "{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{CE124F22-69FC-4499-AE68-1B877C5898C4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{C77FAE85-A786-4DEB-9AEB-46B75169079C}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Framework.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{C77FAE85-A786-4DEB-9AEB-46B75169079C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{0A4D5E28-88B6-474E-AC5F-3F99822DD976}"
|
||||
EndProject
|
||||
|
@ -23,77 +23,57 @@ EndProject
|
|||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{778D384D-088A-42DF-A683-2244BD9530DE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectDependencies) = postSolution
|
||||
({62652FE9-20CC-4855-9D1C-6C1CCD706CC1}).3 = ({79C8C9A7-EF80-426D-B815-AC88E7998DFE})
|
||||
({C77FAE85-A786-4DEB-9AEB-46B75169079C}).5 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE})
|
||||
({C77FAE85-A786-4DEB-9AEB-46B75169079C}).6 = ({CE124F22-69FC-4499-AE68-1B877C5898C4})
|
||||
({0A4D5E28-88B6-474E-AC5F-3F99822DD976}).2 = ({79C8C9A7-EF80-426D-B815-AC88E7998DFE})
|
||||
({E0C662BD-1B64-4782-B8F2-9511255DB971}).3 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE})
|
||||
({E0C662BD-1B64-4782-B8F2-9511255DB971}).4 = ({CE124F22-69FC-4499-AE68-1B877C5898C4})
|
||||
({455B4201-F942-48A1-ADE3-E38641ABB4D2}).4 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE})
|
||||
({455B4201-F942-48A1-ADE3-E38641ABB4D2}).5 = ({CE124F22-69FC-4499-AE68-1B877C5898C4})
|
||||
({457CE564-0922-4F15-846F-147E5BE62D67}).5 = ({CE124F22-69FC-4499-AE68-1B877C5898C4})
|
||||
({457CE564-0922-4F15-846F-147E5BE62D67}).6 = ({79C8C9A7-EF80-426D-B815-AC88E7998DFE})
|
||||
({457CE564-0922-4F15-846F-147E5BE62D67}).7 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE})
|
||||
({79C8C9A7-EF80-426D-B815-AC88E7998DFE}).3 = ({CE124F22-69FC-4499-AE68-1B877C5898C4})
|
||||
({5A852B3E-E770-4B00-A34B-1F8B4ABDA570}).4 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE})
|
||||
({5A852B3E-E770-4B00-A34B-1F8B4ABDA570}).5 = ({CE124F22-69FC-4499-AE68-1B877C5898C4})
|
||||
({778D384D-088A-42DF-A683-2244BD9530DE}).5 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE})
|
||||
({778D384D-088A-42DF-A683-2244BD9530DE}).6 = ({CE124F22-69FC-4499-AE68-1B877C5898C4})
|
||||
({778D384D-088A-42DF-A683-2244BD9530DE}).7 = ({79C8C9A7-EF80-426D-B815-AC88E7998DFE})
|
||||
({778D384D-088A-42DF-A683-2244BD9530DE}).8 = ({457CE564-0922-4F15-846F-147E5BE62D67})
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{455B4201-F942-48A1-ADE3-E38641ABB4D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{455B4201-F942-48A1-ADE3-E38641ABB4D2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{455B4201-F942-48A1-ADE3-E38641ABB4D2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{455B4201-F942-48A1-ADE3-E38641ABB4D2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{457CE564-0922-4F15-846F-147E5BE62D67}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{457CE564-0922-4F15-846F-147E5BE62D67}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{457CE564-0922-4F15-846F-147E5BE62D67}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{457CE564-0922-4F15-846F-147E5BE62D67}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{778D384D-088A-42DF-A683-2244BD9530DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{778D384D-088A-42DF-A683-2244BD9530DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{778D384D-088A-42DF-A683-2244BD9530DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{778D384D-088A-42DF-A683-2244BD9530DE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{455B4201-F942-48A1-ADE3-E38641ABB4D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{455B4201-F942-48A1-ADE3-E38641ABB4D2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{455B4201-F942-48A1-ADE3-E38641ABB4D2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{455B4201-F942-48A1-ADE3-E38641ABB4D2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{457CE564-0922-4F15-846F-147E5BE62D67}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{457CE564-0922-4F15-846F-147E5BE62D67}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{457CE564-0922-4F15-846F-147E5BE62D67}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{457CE564-0922-4F15-846F-147E5BE62D67}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{778D384D-088A-42DF-A683-2244BD9530DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{778D384D-088A-42DF-A683-2244BD9530DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{778D384D-088A-42DF-A683-2244BD9530DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{778D384D-088A-42DF-A683-2244BD9530DE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
Loading…
Reference in New Issue