You want large textures, you shall have! - Xfer system now working for large asset uploads

Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
tourmaline
MW 2007-03-25 17:34:58 +00:00
parent 2fc543e0ab
commit 40af8c2561
11 changed files with 511 additions and 236 deletions

View File

@ -25,12 +25,12 @@ namespace OpenSim.Framework.Inventory
public virtual void Initialise()
{
Wearables = new AvatarWearable[2]; //should be 12 of these
for (int i = 0; i < 2; i++)
Wearables = new AvatarWearable[13]; //should be 12 of these
for (int i = 0; i < 13; i++)
{
Wearables[i] = new AvatarWearable();
}
InventoryRoot = new InventoryFolder();
InventoryRoot.FolderID = LLUUID.Random();
InventoryRoot.ParentID = new LLUUID();
@ -40,16 +40,29 @@ namespace OpenSim.Framework.Inventory
InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
}
public bool CreateNewFolder(LLUUID folderID)
public bool CreateNewFolder(LLUUID folderID, ushort type)
{
InventoryFolder Folder = new InventoryFolder();
Folder.FolderID = folderID;
Folder.OwnerID = this.AgentID;
Folder.DefaultType = type;
this.InventoryFolders.Add(Folder.FolderID, Folder);
return (true);
}
public bool UpdateItem(LLUUID itemID, AssetBase asset)
{
if(this.InventoryItems.ContainsKey(itemID))
{
InventoryItem Item = this.InventoryItems[itemID];
Item.AssetID = asset.FullID;
Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated());
//TODO need to update the rest of the info
}
return true;
}
public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
{
if (this.InventoryFolders.ContainsKey(folderID))

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
@ -6,7 +6,8 @@
<ProjectGuid>{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Framework</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenSim.Framework</RootNamespace>
<StartupObject></StartupObject>
<StartupObject>
</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
@ -28,7 +31,8 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
@ -37,7 +41,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
<NoWarn>
</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -46,7 +51,8 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
@ -55,18 +61,19 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
<NoWarn>
</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<Reference Include="System">
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll" >
<Reference Include="libsecondlife.dll">
<HintPath>..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>
</Reference>
@ -77,6 +84,7 @@
<Compile Include="AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AgentInventory.cs" />
<Compile Include="AssetBase.cs">
<SubType>Code</SubType>
</Compile>
@ -98,9 +106,6 @@
<Compile Include="ILocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Inventory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IUserServer.cs">
<SubType>Code</SubType>
</Compile>
@ -151,4 +156,4 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

View File

@ -1,63 +1,63 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentCiruitData.cs" />
<include name="AssetBase.cs" />
<include name="BlockingQueue.cs" />
<include name="HeightMapGenHills.cs" />
<include name="IAssetServer.cs" />
<include name="IConfig.cs" />
<include name="IGridServer.cs" />
<include name="ILocalStorage.cs" />
<include name="IUserServer.cs" />
<include name="Inventory.cs" />
<include name="LocalGridBase.cs" />
<include name="Login.cs" />
<include name="LoginService.cs" />
<include name="NeighbourInfo.cs" />
<include name="PrimData.cs" />
<include name="RemoteGridBase.cs" />
<include name="SimProfile.cs" />
<include name="SimProfileBase.cs" />
<include name="UserProfile.cs" />
<include name="UserProfileManager.cs" />
<include name="UserProfileManagerBase.cs" />
<include name="Util.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../bin/libsecondlife.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenSim.Framework" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentCiruitData.cs" />
<include name="AgentInventory.cs" />
<include name="AssetBase.cs" />
<include name="BlockingQueue.cs" />
<include name="HeightMapGenHills.cs" />
<include name="IAssetServer.cs" />
<include name="IConfig.cs" />
<include name="IGridServer.cs" />
<include name="ILocalStorage.cs" />
<include name="IUserServer.cs" />
<include name="LocalGridBase.cs" />
<include name="Login.cs" />
<include name="LoginService.cs" />
<include name="NeighbourInfo.cs" />
<include name="PrimData.cs" />
<include name="RemoteGridBase.cs" />
<include name="SimProfile.cs" />
<include name="SimProfileBase.cs" />
<include name="UserProfile.cs" />
<include name="UserProfileManager.cs" />
<include name="UserProfileManagerBase.cs" />
<include name="Util.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../bin/libsecondlife.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -9,6 +9,8 @@ namespace OpenSim.Framework.Utilities
public class Util
{
private static Random randomClass = new Random();
private static uint nextXferID = 10000;
private static object XferLock = new object();
public static ulong UIntsToLong(uint X, uint Y)
{
@ -23,6 +25,17 @@ namespace OpenSim.Framework.Utilities
}
}
public static uint GetNextXferID()
{
uint id = 0;
lock(XferLock)
{
id = nextXferID;
nextXferID++;
}
return id;
}
public Util()
{

View File

@ -0,0 +1,212 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Utilities;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim
{
public class AgentAssetUpload
{
private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
private SimClient ourClient;
public AgentAssetUpload(SimClient client)
{
this.ourClient = client;
}
public void AddUpload(LLUUID transactionID, AssetBase asset)
{
Console.WriteLine("adding upload asset");
AssetTransaction upload = new AssetTransaction();
lock (this.transactions)
{
upload.Asset = asset;
upload.TransactionID = transactionID;
this.transactions.Add(transactionID, upload);
}
if (upload.Asset.Data.Length > 2)
{
//is complete
upload.UploadComplete = true;
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
response.AssetBlock.Type = asset.Type;
response.AssetBlock.Success = true;
response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
this.ourClient.OutPacket(response);
}
else
{
Console.WriteLine(" no data in upload request so use xfer system");
upload.UploadComplete = false;
upload.XferID = Util.GetNextXferID();
RequestXferPacket xfer = new RequestXferPacket();
xfer.XferID.ID = upload.XferID;
xfer.XferID.VFileType = upload.Asset.Type;
xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
xfer.XferID.FilePath = 0;
xfer.XferID.Filename = new byte[0];
this.ourClient.OutPacket(xfer);
}
}
public AssetBase GetUpload(LLUUID transactionID)
{
if (this.transactions.ContainsKey(transactionID))
{
return this.transactions[transactionID].Asset;
}
return null;
}
public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
{
AssetBase asset = null;
if (pack.AssetBlock.Type == 0)
{
//first packet for transaction
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type;
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = pack.AssetBlock.AssetData;
}
/* for now we will only support uploading of textures
else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5)
{
asset = new AssetBase();
asset.FullID = assetID;
Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type;
asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = pack.AssetBlock.AssetData;
}*/
if (asset != null)
{
this.AddUpload(pack.AssetBlock.TransactionID, asset);
}
else
{
//currently we don't support this asset type
//so lets just tell the client that the upload is complete
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
response.AssetBlock.Type = pack.AssetBlock.Type;
response.AssetBlock.Success = true;
response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
this.ourClient.OutPacket(response);
}
}
#region Xfer packet system for larger uploads
public void HandleXferPacket(SendXferPacketPacket xferPacket)
{
lock (this.transactions)
{
foreach (AssetTransaction trans in this.transactions.Values)
{
if (trans.XferID == xferPacket.XferID.ID)
{
if (trans.Asset.Data.Length > 1)
{
byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
trans.Asset.Data = newArray;
}
else
{
byte[] newArray = new byte[xferPacket.DataPacket.Data.Length-4];
Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length-4);
trans.Asset.Data = newArray;
}
if ((xferPacket.XferID.Packet & 2147483648) != 0)
{
//end of transfer
trans.UploadComplete = true;
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
response.AssetBlock.Type = trans.Asset.Type;
response.AssetBlock.Success = true;
response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
this.ourClient.OutPacket(response);
//check if we should add it to inventory
if (trans.AddToInventory)
{
OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
}
Console.WriteLine(Helpers.FieldToString(trans.Asset.Data));
}
break;
}
}
}
ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
confirmXfer.XferID.ID = xferPacket.XferID.ID;
confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
this.ourClient.OutPacket(confirmXfer);
}
#endregion
public void CreateInventoryItem(CreateInventoryItemPacket packet)
{
if(this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
{
AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name);
trans.Asset.Type = packet.InventoryBlock.Type;
if (trans.UploadComplete)
{
//already complete so we can add it to the inventory
OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
}
else
{
trans.AddToInventory = true;
trans.InventFolder = packet.InventoryBlock.FolderID;
}
}
}
}
public class AssetTransaction
{
public uint XferID;
public AssetBase Asset;
public bool AddToInventory;
public LLUUID InventFolder = LLUUID.Zero;
public bool UploadComplete = false;
public LLUUID TransactionID = LLUUID.Zero;
public AssetTransaction()
{
}
}
}

View File

@ -123,6 +123,36 @@ namespace OpenSim.Assets
return inventorySet;
}
public AssetBase GetAsset(LLUUID assetID)
{
AssetBase asset = null;
if(this.Textures.ContainsKey(assetID))
{
asset = this.Textures[assetID];
}
else if (this.Assets.ContainsKey(assetID))
{
asset = this.Assets[assetID];
}
return asset;
}
public void AddAsset(AssetBase asset)
{
this._assetServer.UploadNewAsset(asset);
if (asset.Type == 0)
{
//texture
TextureImage textur = new TextureImage(asset);
this.Textures.Add(textur.FullID, textur);
}
else
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
}
}
/// <summary>
///
/// </summary>
@ -150,7 +180,7 @@ namespace OpenSim.Assets
req = (AssetRequest)this.TextureRequests[i];
if (req.PacketCounter != req.NumPackets)
{
// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
if (req.PacketCounter == 0)
{
//first time for this request so send imagedata packet
@ -186,7 +216,7 @@ namespace OpenSim.Assets
}
else
{
//send imagepacket
//send imagepacket
//more than one packet so split file up
ImagePacketPacket im = new ImagePacketPacket();
im.ImageID.Packet = (ushort)req.PacketCounter;
@ -461,7 +491,6 @@ namespace OpenSim.Assets
{
req.NumPackets = 1;
}
this.TextureRequests.Add(req);
}
@ -477,50 +506,6 @@ namespace OpenSim.Assets
}
#endregion
#region viewer asset uploading
public AssetBase UploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
{
AssetBase asset = null;
if (pack.AssetBlock.Type == 0)
{
if (pack.AssetBlock.AssetData.Length > 0)
{
//first packet for transaction
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type;
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = pack.AssetBlock.AssetData;
this._assetServer.UploadNewAsset(asset);
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
}
}
return asset;
}
/*
public AssetBase TransactionComplete(LLUUID transactionID)
{
AssetBase asset = null;
if(this.IncomingAssets.ContainsKey(transactionID))
{
// not the first packet of this transaction
asset = this.IncomingAssets[transactionID];
if(asset.Type == 0)
{
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
}
}
return asset;
}*/
#endregion
}
public class AssetRequest

View File

@ -65,14 +65,20 @@ namespace OpenSim.Assets
}
}
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
{
return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
}
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type)
{
bool res = false;
if (folderID != LLUUID.Zero) //don't create a folder with a zero id
{
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID);
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
}
}
return res;
@ -94,6 +100,22 @@ namespace OpenSim.Assets
return newItem;
}
public bool UpdateInventoryItem(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset)
{
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{
bool res = _agentsInventory[remoteClient.AgentID].UpdateItem(itemID, asset);
if (res)
{
InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
this.SendItemUpdateCreate(remoteClient, Item);
}
return res;
}
return false;
}
public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
{
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
@ -190,6 +212,7 @@ namespace OpenSim.Assets
}
}
}
private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item)
{
@ -223,7 +246,7 @@ namespace OpenSim.Assets
}
}
public class UserServerRequest
{

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
@ -6,7 +6,8 @@
<ProjectGuid>{457CE564-0922-4F15-846F-147E5BE62D67}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.RegionServer</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenSim.RegionServer</RootNamespace>
<StartupObject></StartupObject>
<StartupObject>
</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
@ -28,7 +31,8 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
@ -37,7 +41,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
<NoWarn>
</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -46,7 +51,8 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
@ -55,26 +61,27 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
<NoWarn>
</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<Reference Include="System">
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll" >
<Reference Include="libsecondlife.dll">
<HintPath>..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Axiom.MathLib.dll" >
<Reference Include="Axiom.MathLib.dll">
<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Db4objects.Db4o.dll" >
<Reference Include="Db4objects.Db4o.dll">
<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private>
</Reference>
@ -84,22 +91,23 @@
<Name>OpenSim.Framework.Console</Name>
<Project>{CE124F22-69FC-4499-AE68-1B877C5898C4}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
<Name>OpenSim.Physics.Manager</Name>
<Project>{79C8C9A7-EF80-426D-B815-AC88E7998DFE}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AgentAssetUpload.cs" />
<Compile Include="Grid.cs">
<SubType>Code</SubType>
</Compile>
@ -177,4 +185,4 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

View File

@ -11,6 +11,7 @@
<resources prefix="OpenSim" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="Grid.cs" />
<include name="OpenSimApplication.cs" />
<include name="OpenSimMain.cs" />

View File

@ -68,6 +68,7 @@ namespace OpenSim
private const int MAX_APPENDED_ACKS = 10;
private const int RESEND_TIMEOUT = 4000;
private const int MAX_SEQUENCE = 0xFFFFFF;
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false;
@ -278,28 +279,37 @@ namespace OpenSim
break;
case PacketType.AssetUploadRequest:
//this.debug = true;
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random());
if ((newAsset != null) && (this.newAssetFolder != LLUUID.Zero))
Console.WriteLine(Pack.ToString());
if (request.AssetBlock.Type == 0)
{
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset);
this.UploadAssets.HandleUploadPacket(request, LLUUID.Random());
}
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
response.AssetBlock.Type =request.AssetBlock.Type;
response.AssetBlock.Success = true;
response.AssetBlock.UUID = request.AssetBlock.TransactionID.Combine(this.SecureSessionID);
this.OutPacket(response);
else
{
this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
}
break;
case PacketType.SendXferPacket:
Console.WriteLine(Pack.ToString());
this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
break;
case PacketType.CreateInventoryFolder:
//Console.WriteLine(Pack.ToString());
CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
Console.WriteLine(Pack.ToString());
break;
case PacketType.CreateInventoryItem:
//Console.WriteLine(Pack.ToString());
Console.WriteLine(Pack.ToString());
CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
{
this.UploadAssets.CreateInventoryItem(createItem);
}
break;
case PacketType.FetchInventory:
Console.WriteLine("fetch item packet");
//Console.WriteLine("fetch item packet");
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
break;
@ -307,6 +317,29 @@ namespace OpenSim
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
break;
case PacketType.UpdateInventoryItem:
/* UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
for (int i = 0; i < update.InventoryData.Length; i++)
{
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
{
AssetBase asset = OpenSimRoot.Instance.AssetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
}
}*/
break;
case PacketType.ViewerEffect:
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
if (client.AgentID != this.AgentID)
{
viewer.AgentData.AgentID = client.AgentID;
viewer.AgentData.SessionID = client.SessionID;
client.OutPacket(viewer);
}
}
break;
case PacketType.DeRezObject:
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this);
@ -522,6 +555,8 @@ namespace OpenSim
cirpack = initialcirpack;
userEP = remoteEP;
PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this);
AckTimer = new System.Timers.Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start();

View File

@ -1,10 +1,10 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
# Visual C# Express 2005
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{CE124F22-69FC-4499-AE68-1B877C5898C4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{C77FAE85-A786-4DEB-9AEB-46B75169079C}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Framework.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{C77FAE85-A786-4DEB-9AEB-46B75169079C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{0A4D5E28-88B6-474E-AC5F-3F99822DD976}"
EndProject
@ -23,77 +23,57 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{778D384D-088A-42DF-A683-2244BD9530DE}"
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