You want large textures, you shall have! - Xfer system now working for large asset uploads

Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
tourmaline
MW 2007-03-25 17:34:58 +00:00
parent 2fc543e0ab
commit 40af8c2561
11 changed files with 511 additions and 236 deletions

View File

@ -25,12 +25,12 @@ namespace OpenSim.Framework.Inventory
public virtual void Initialise() public virtual void Initialise()
{ {
Wearables = new AvatarWearable[2]; //should be 12 of these Wearables = new AvatarWearable[13]; //should be 12 of these
for (int i = 0; i < 2; i++) for (int i = 0; i < 13; i++)
{ {
Wearables[i] = new AvatarWearable(); Wearables[i] = new AvatarWearable();
} }
InventoryRoot = new InventoryFolder(); InventoryRoot = new InventoryFolder();
InventoryRoot.FolderID = LLUUID.Random(); InventoryRoot.FolderID = LLUUID.Random();
InventoryRoot.ParentID = new LLUUID(); InventoryRoot.ParentID = new LLUUID();
@ -40,16 +40,29 @@ namespace OpenSim.Framework.Inventory
InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
} }
public bool CreateNewFolder(LLUUID folderID) public bool CreateNewFolder(LLUUID folderID, ushort type)
{ {
InventoryFolder Folder = new InventoryFolder(); InventoryFolder Folder = new InventoryFolder();
Folder.FolderID = folderID; Folder.FolderID = folderID;
Folder.OwnerID = this.AgentID; Folder.OwnerID = this.AgentID;
Folder.DefaultType = type;
this.InventoryFolders.Add(Folder.FolderID, Folder); this.InventoryFolders.Add(Folder.FolderID, Folder);
return (true); return (true);
} }
public bool UpdateItem(LLUUID itemID, AssetBase asset)
{
if(this.InventoryItems.ContainsKey(itemID))
{
InventoryItem Item = this.InventoryItems[itemID];
Item.AssetID = asset.FullID;
Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated());
//TODO need to update the rest of the info
}
return true;
}
public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
{ {
if (this.InventoryFolders.ContainsKey(folderID)) if (this.InventoryFolders.ContainsKey(folderID))

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ProjectType>Local</ProjectType> <ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion> <ProductVersion>8.0.50727</ProductVersion>
@ -6,7 +6,8 @@
<ProjectGuid>{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}</ProjectGuid> <ProjectGuid>{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon> <ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName> <AssemblyKeyContainerName>
</AssemblyKeyContainerName> </AssemblyKeyContainerName>
<AssemblyName>OpenSim.Framework</AssemblyName> <AssemblyName>OpenSim.Framework</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema> <DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign> <DelaySign>false</DelaySign>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder> <AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenSim.Framework</RootNamespace> <RootNamespace>OpenSim.Framework</RootNamespace>
<StartupObject></StartupObject> <StartupObject>
</StartupObject>
<FileUpgradeFlags> <FileUpgradeFlags>
</FileUpgradeFlags> </FileUpgradeFlags>
</PropertyGroup> </PropertyGroup>
@ -28,7 +31,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants> <DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols> <DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize> <Optimize>False</Optimize>
@ -37,7 +41,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks> <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -46,7 +51,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols> <DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize> <Optimize>True</Optimize>
@ -55,18 +61,19 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" > <Reference Include="System">
<HintPath>System.dll</HintPath> <HintPath>System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System.Xml" > <Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath> <HintPath>System.Xml.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="libsecondlife.dll" > <Reference Include="libsecondlife.dll">
<HintPath>..\bin\libsecondlife.dll</HintPath> <HintPath>..\bin\libsecondlife.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
@ -77,6 +84,7 @@
<Compile Include="AgentCiruitData.cs"> <Compile Include="AgentCiruitData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="AgentInventory.cs" />
<Compile Include="AssetBase.cs"> <Compile Include="AssetBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -98,9 +106,6 @@
<Compile Include="ILocalStorage.cs"> <Compile Include="ILocalStorage.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Inventory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IUserServer.cs"> <Compile Include="IUserServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -151,4 +156,4 @@
<PostBuildEvent> <PostBuildEvent>
</PostBuildEvent> </PostBuildEvent>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -1,63 +1,63 @@
<?xml version="1.0" ?> <?xml version="1.0" ?>
<project name="OpenSim.Framework" default="build"> <project name="OpenSim.Framework" default="build">
<target name="build"> <target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" /> <mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}"> <copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}"> <fileset basedir="${project::get-base-directory()}">
</fileset> </fileset>
</copy> </copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework" dynamicprefix="true" > <resources prefix="OpenSim.Framework" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="AgentCiruitData.cs" /> <include name="AgentCiruitData.cs" />
<include name="AssetBase.cs" /> <include name="AgentInventory.cs" />
<include name="BlockingQueue.cs" /> <include name="AssetBase.cs" />
<include name="HeightMapGenHills.cs" /> <include name="BlockingQueue.cs" />
<include name="IAssetServer.cs" /> <include name="HeightMapGenHills.cs" />
<include name="IConfig.cs" /> <include name="IAssetServer.cs" />
<include name="IGridServer.cs" /> <include name="IConfig.cs" />
<include name="ILocalStorage.cs" /> <include name="IGridServer.cs" />
<include name="IUserServer.cs" /> <include name="ILocalStorage.cs" />
<include name="Inventory.cs" /> <include name="IUserServer.cs" />
<include name="LocalGridBase.cs" /> <include name="LocalGridBase.cs" />
<include name="Login.cs" /> <include name="Login.cs" />
<include name="LoginService.cs" /> <include name="LoginService.cs" />
<include name="NeighbourInfo.cs" /> <include name="NeighbourInfo.cs" />
<include name="PrimData.cs" /> <include name="PrimData.cs" />
<include name="RemoteGridBase.cs" /> <include name="RemoteGridBase.cs" />
<include name="SimProfile.cs" /> <include name="SimProfile.cs" />
<include name="SimProfileBase.cs" /> <include name="SimProfileBase.cs" />
<include name="UserProfile.cs" /> <include name="UserProfile.cs" />
<include name="UserProfileManager.cs" /> <include name="UserProfileManager.cs" />
<include name="UserProfileManagerBase.cs" /> <include name="UserProfileManagerBase.cs" />
<include name="Util.cs" /> <include name="Util.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>
<include name="${project::get-base-directory()}" /> <include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" /> <include name="${project::get-base-directory()}/${build.dir}" />
</lib> </lib>
<include name="System.dll" /> <include name="System.dll" />
<include name="System.Xml.dll" /> <include name="System.Xml.dll" />
<include name="../bin/libsecondlife.dll" /> <include name="../bin/libsecondlife.dll" />
</references> </references>
</csc> </csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/> <mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/"> <copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" > <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/> <include name="*.dll"/>
<include name="*.exe"/> <include name="*.exe"/>
</fileset> </fileset>
</copy> </copy>
</target> </target>
<target name="clean"> <target name="clean">
<delete dir="${bin.dir}" failonerror="false" /> <delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" /> <delete dir="${obj.dir}" failonerror="false" />
</target> </target>
<target name="doc" description="Creates documentation."> <target name="doc" description="Creates documentation.">
</target> </target>
</project> </project>

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@ -9,6 +9,8 @@ namespace OpenSim.Framework.Utilities
public class Util public class Util
{ {
private static Random randomClass = new Random(); private static Random randomClass = new Random();
private static uint nextXferID = 10000;
private static object XferLock = new object();
public static ulong UIntsToLong(uint X, uint Y) public static ulong UIntsToLong(uint X, uint Y)
{ {
@ -23,6 +25,17 @@ namespace OpenSim.Framework.Utilities
} }
} }
public static uint GetNextXferID()
{
uint id = 0;
lock(XferLock)
{
id = nextXferID;
nextXferID++;
}
return id;
}
public Util() public Util()
{ {

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@ -0,0 +1,212 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Utilities;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim
{
public class AgentAssetUpload
{
private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
private SimClient ourClient;
public AgentAssetUpload(SimClient client)
{
this.ourClient = client;
}
public void AddUpload(LLUUID transactionID, AssetBase asset)
{
Console.WriteLine("adding upload asset");
AssetTransaction upload = new AssetTransaction();
lock (this.transactions)
{
upload.Asset = asset;
upload.TransactionID = transactionID;
this.transactions.Add(transactionID, upload);
}
if (upload.Asset.Data.Length > 2)
{
//is complete
upload.UploadComplete = true;
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
response.AssetBlock.Type = asset.Type;
response.AssetBlock.Success = true;
response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
this.ourClient.OutPacket(response);
}
else
{
Console.WriteLine(" no data in upload request so use xfer system");
upload.UploadComplete = false;
upload.XferID = Util.GetNextXferID();
RequestXferPacket xfer = new RequestXferPacket();
xfer.XferID.ID = upload.XferID;
xfer.XferID.VFileType = upload.Asset.Type;
xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
xfer.XferID.FilePath = 0;
xfer.XferID.Filename = new byte[0];
this.ourClient.OutPacket(xfer);
}
}
public AssetBase GetUpload(LLUUID transactionID)
{
if (this.transactions.ContainsKey(transactionID))
{
return this.transactions[transactionID].Asset;
}
return null;
}
public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
{
AssetBase asset = null;
if (pack.AssetBlock.Type == 0)
{
//first packet for transaction
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type;
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = pack.AssetBlock.AssetData;
}
/* for now we will only support uploading of textures
else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5)
{
asset = new AssetBase();
asset.FullID = assetID;
Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type;
asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = pack.AssetBlock.AssetData;
}*/
if (asset != null)
{
this.AddUpload(pack.AssetBlock.TransactionID, asset);
}
else
{
//currently we don't support this asset type
//so lets just tell the client that the upload is complete
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
response.AssetBlock.Type = pack.AssetBlock.Type;
response.AssetBlock.Success = true;
response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
this.ourClient.OutPacket(response);
}
}
#region Xfer packet system for larger uploads
public void HandleXferPacket(SendXferPacketPacket xferPacket)
{
lock (this.transactions)
{
foreach (AssetTransaction trans in this.transactions.Values)
{
if (trans.XferID == xferPacket.XferID.ID)
{
if (trans.Asset.Data.Length > 1)
{
byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
trans.Asset.Data = newArray;
}
else
{
byte[] newArray = new byte[xferPacket.DataPacket.Data.Length-4];
Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length-4);
trans.Asset.Data = newArray;
}
if ((xferPacket.XferID.Packet & 2147483648) != 0)
{
//end of transfer
trans.UploadComplete = true;
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
response.AssetBlock.Type = trans.Asset.Type;
response.AssetBlock.Success = true;
response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
this.ourClient.OutPacket(response);
//check if we should add it to inventory
if (trans.AddToInventory)
{
OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
}
Console.WriteLine(Helpers.FieldToString(trans.Asset.Data));
}
break;
}
}
}
ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
confirmXfer.XferID.ID = xferPacket.XferID.ID;
confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
this.ourClient.OutPacket(confirmXfer);
}
#endregion
public void CreateInventoryItem(CreateInventoryItemPacket packet)
{
if(this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
{
AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name);
trans.Asset.Type = packet.InventoryBlock.Type;
if (trans.UploadComplete)
{
//already complete so we can add it to the inventory
OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
}
else
{
trans.AddToInventory = true;
trans.InventFolder = packet.InventoryBlock.FolderID;
}
}
}
}
public class AssetTransaction
{
public uint XferID;
public AssetBase Asset;
public bool AddToInventory;
public LLUUID InventFolder = LLUUID.Zero;
public bool UploadComplete = false;
public LLUUID TransactionID = LLUUID.Zero;
public AssetTransaction()
{
}
}
}

View File

@ -123,6 +123,36 @@ namespace OpenSim.Assets
return inventorySet; return inventorySet;
} }
public AssetBase GetAsset(LLUUID assetID)
{
AssetBase asset = null;
if(this.Textures.ContainsKey(assetID))
{
asset = this.Textures[assetID];
}
else if (this.Assets.ContainsKey(assetID))
{
asset = this.Assets[assetID];
}
return asset;
}
public void AddAsset(AssetBase asset)
{
this._assetServer.UploadNewAsset(asset);
if (asset.Type == 0)
{
//texture
TextureImage textur = new TextureImage(asset);
this.Textures.Add(textur.FullID, textur);
}
else
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
}
}
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -150,7 +180,7 @@ namespace OpenSim.Assets
req = (AssetRequest)this.TextureRequests[i]; req = (AssetRequest)this.TextureRequests[i];
if (req.PacketCounter != req.NumPackets) if (req.PacketCounter != req.NumPackets)
{ {
// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
if (req.PacketCounter == 0) if (req.PacketCounter == 0)
{ {
//first time for this request so send imagedata packet //first time for this request so send imagedata packet
@ -186,7 +216,7 @@ namespace OpenSim.Assets
} }
else else
{ {
//send imagepacket //send imagepacket
//more than one packet so split file up //more than one packet so split file up
ImagePacketPacket im = new ImagePacketPacket(); ImagePacketPacket im = new ImagePacketPacket();
im.ImageID.Packet = (ushort)req.PacketCounter; im.ImageID.Packet = (ushort)req.PacketCounter;
@ -461,7 +491,6 @@ namespace OpenSim.Assets
{ {
req.NumPackets = 1; req.NumPackets = 1;
} }
this.TextureRequests.Add(req); this.TextureRequests.Add(req);
} }
@ -477,50 +506,6 @@ namespace OpenSim.Assets
} }
#endregion #endregion
#region viewer asset uploading
public AssetBase UploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
{
AssetBase asset = null;
if (pack.AssetBlock.Type == 0)
{
if (pack.AssetBlock.AssetData.Length > 0)
{
//first packet for transaction
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type;
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = pack.AssetBlock.AssetData;
this._assetServer.UploadNewAsset(asset);
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
}
}
return asset;
}
/*
public AssetBase TransactionComplete(LLUUID transactionID)
{
AssetBase asset = null;
if(this.IncomingAssets.ContainsKey(transactionID))
{
// not the first packet of this transaction
asset = this.IncomingAssets[transactionID];
if(asset.Type == 0)
{
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
}
}
return asset;
}*/
#endregion
} }
public class AssetRequest public class AssetRequest

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@ -65,14 +65,20 @@ namespace OpenSim.Assets
} }
} }
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID) public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
{
return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
}
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type)
{ {
bool res = false; bool res = false;
if (folderID != LLUUID.Zero) //don't create a folder with a zero id if (folderID != LLUUID.Zero) //don't create a folder with a zero id
{ {
if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{ {
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID); res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
} }
} }
return res; return res;
@ -94,6 +100,22 @@ namespace OpenSim.Assets
return newItem; return newItem;
} }
public bool UpdateInventoryItem(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset)
{
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{
bool res = _agentsInventory[remoteClient.AgentID].UpdateItem(itemID, asset);
if (res)
{
InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
this.SendItemUpdateCreate(remoteClient, Item);
}
return res;
}
return false;
}
public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend) public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
{ {
if (this._agentsInventory.ContainsKey(userInfo.AgentID)) if (this._agentsInventory.ContainsKey(userInfo.AgentID))
@ -190,6 +212,7 @@ namespace OpenSim.Assets
} }
} }
} }
private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item) private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item)
{ {
@ -223,7 +246,7 @@ namespace OpenSim.Assets
} }
} }
public class UserServerRequest public class UserServerRequest
{ {

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@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ProjectType>Local</ProjectType> <ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion> <ProductVersion>8.0.50727</ProductVersion>
@ -6,7 +6,8 @@
<ProjectGuid>{457CE564-0922-4F15-846F-147E5BE62D67}</ProjectGuid> <ProjectGuid>{457CE564-0922-4F15-846F-147E5BE62D67}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon> <ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName> <AssemblyKeyContainerName>
</AssemblyKeyContainerName> </AssemblyKeyContainerName>
<AssemblyName>OpenSim.RegionServer</AssemblyName> <AssemblyName>OpenSim.RegionServer</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema> <DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign> <DelaySign>false</DelaySign>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder> <AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenSim.RegionServer</RootNamespace> <RootNamespace>OpenSim.RegionServer</RootNamespace>
<StartupObject></StartupObject> <StartupObject>
</StartupObject>
<FileUpgradeFlags> <FileUpgradeFlags>
</FileUpgradeFlags> </FileUpgradeFlags>
</PropertyGroup> </PropertyGroup>
@ -28,7 +31,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants> <DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols> <DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize> <Optimize>False</Optimize>
@ -37,7 +41,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks> <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -46,7 +51,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols> <DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize> <Optimize>True</Optimize>
@ -55,26 +61,27 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" > <Reference Include="System">
<HintPath>System.dll</HintPath> <HintPath>System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System.Xml" > <Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath> <HintPath>System.Xml.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="libsecondlife.dll" > <Reference Include="libsecondlife.dll">
<HintPath>..\bin\libsecondlife.dll</HintPath> <HintPath>..\bin\libsecondlife.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Axiom.MathLib.dll" > <Reference Include="Axiom.MathLib.dll">
<HintPath>..\bin\Axiom.MathLib.dll</HintPath> <HintPath>..\bin\Axiom.MathLib.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Db4objects.Db4o.dll" > <Reference Include="Db4objects.Db4o.dll">
<HintPath>..\bin\Db4objects.Db4o.dll</HintPath> <HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
@ -84,22 +91,23 @@
<Name>OpenSim.Framework.Console</Name> <Name>OpenSim.Framework.Console</Name>
<Project>{CE124F22-69FC-4499-AE68-1B877C5898C4}</Project> <Project>{CE124F22-69FC-4499-AE68-1B877C5898C4}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
<Name>OpenSim.Physics.Manager</Name> <Name>OpenSim.Physics.Manager</Name>
<Project>{79C8C9A7-EF80-426D-B815-AC88E7998DFE}</Project> <Project>{79C8C9A7-EF80-426D-B815-AC88E7998DFE}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj"> <ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name> <Name>OpenSim.Framework</Name>
<Project>{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}</Project> <Project>{71848571-2BC0-41DC-A69C-28B6DDB8C8CE}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="AgentAssetUpload.cs" />
<Compile Include="Grid.cs"> <Compile Include="Grid.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -177,4 +185,4 @@
<PostBuildEvent> <PostBuildEvent>
</PostBuildEvent> </PostBuildEvent>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -11,6 +11,7 @@
<resources prefix="OpenSim" dynamicprefix="true" > <resources prefix="OpenSim" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="Grid.cs" /> <include name="Grid.cs" />
<include name="OpenSimApplication.cs" /> <include name="OpenSimApplication.cs" />
<include name="OpenSimMain.cs" /> <include name="OpenSimMain.cs" />

View File

@ -68,6 +68,7 @@ namespace OpenSim
private const int MAX_APPENDED_ACKS = 10; private const int MAX_APPENDED_ACKS = 10;
private const int RESEND_TIMEOUT = 4000; private const int RESEND_TIMEOUT = 4000;
private const int MAX_SEQUENCE = 0xFFFFFF; private const int MAX_SEQUENCE = 0xFFFFFF;
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero; private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false; private bool debug = false;
@ -278,28 +279,37 @@ namespace OpenSim
break; break;
case PacketType.AssetUploadRequest: case PacketType.AssetUploadRequest:
//this.debug = true;
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random()); Console.WriteLine(Pack.ToString());
if ((newAsset != null) && (this.newAssetFolder != LLUUID.Zero)) if (request.AssetBlock.Type == 0)
{ {
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset); this.UploadAssets.HandleUploadPacket(request, LLUUID.Random());
} }
else
AssetUploadCompletePacket response = new AssetUploadCompletePacket(); {
response.AssetBlock.Type =request.AssetBlock.Type; this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
response.AssetBlock.Success = true; }
response.AssetBlock.UUID = request.AssetBlock.TransactionID.Combine(this.SecureSessionID); break;
case PacketType.SendXferPacket:
this.OutPacket(response); Console.WriteLine(Pack.ToString());
this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
break; break;
case PacketType.CreateInventoryFolder: case PacketType.CreateInventoryFolder:
//Console.WriteLine(Pack.ToString()); CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
Console.WriteLine(Pack.ToString());
break; break;
case PacketType.CreateInventoryItem: case PacketType.CreateInventoryItem:
//Console.WriteLine(Pack.ToString()); Console.WriteLine(Pack.ToString());
CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
{
this.UploadAssets.CreateInventoryItem(createItem);
}
break; break;
case PacketType.FetchInventory: case PacketType.FetchInventory:
Console.WriteLine("fetch item packet"); //Console.WriteLine("fetch item packet");
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory); OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
break; break;
@ -307,6 +317,29 @@ namespace OpenSim
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch); OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
break; break;
case PacketType.UpdateInventoryItem:
/* UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
for (int i = 0; i < update.InventoryData.Length; i++)
{
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
{
AssetBase asset = OpenSimRoot.Instance.AssetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
OpenSimRoot.Instance.InventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
}
}*/
break;
case PacketType.ViewerEffect:
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
if (client.AgentID != this.AgentID)
{
viewer.AgentData.AgentID = client.AgentID;
viewer.AgentData.SessionID = client.SessionID;
client.OutPacket(viewer);
}
}
break;
case PacketType.DeRezObject: case PacketType.DeRezObject:
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet"); //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this); OpenSimRoot.Instance.LocalWorld.DeRezObject((DeRezObjectPacket)Pack, this);
@ -522,6 +555,8 @@ namespace OpenSim
cirpack = initialcirpack; cirpack = initialcirpack;
userEP = remoteEP; userEP = remoteEP;
PacketQueue = new BlockingQueue<QueItem>(); PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this);
AckTimer = new System.Timers.Timer(500); AckTimer = new System.Timers.Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start(); AckTimer.Start();

View File

@ -1,10 +1,10 @@
Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005 # Visual C# Express 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics\PhysXPlugin\OpenSim.Physics.PhysXPlugin.csproj", "{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics\PhysXPlugin\OpenSim.Physics.PhysXPlugin.csproj", "{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{CE124F22-69FC-4499-AE68-1B877C5898C4}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{CE124F22-69FC-4499-AE68-1B877C5898C4}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{C77FAE85-A786-4DEB-9AEB-46B75169079C}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Config.SimConfigDb4o", "OpenSim.Framework.Config\SimConfigDb4o\OpenSim.Config.SimConfigDb4o.csproj", "{C77FAE85-A786-4DEB-9AEB-46B75169079C}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{0A4D5E28-88B6-474E-AC5F-3F99822DD976}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{0A4D5E28-88B6-474E-AC5F-3F99822DD976}"
EndProject EndProject
@ -23,77 +23,57 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{778D384D-088A-42DF-A683-2244BD9530DE}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{778D384D-088A-42DF-A683-2244BD9530DE}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
({62652FE9-20CC-4855-9D1C-6C1CCD706CC1}).3 = ({79C8C9A7-EF80-426D-B815-AC88E7998DFE}) {62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
({C77FAE85-A786-4DEB-9AEB-46B75169079C}).5 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE}) {62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Debug|Any CPU.Build.0 = Debug|Any CPU
({C77FAE85-A786-4DEB-9AEB-46B75169079C}).6 = ({CE124F22-69FC-4499-AE68-1B877C5898C4}) {62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Release|Any CPU.ActiveCfg = Release|Any CPU
({0A4D5E28-88B6-474E-AC5F-3F99822DD976}).2 = ({79C8C9A7-EF80-426D-B815-AC88E7998DFE}) {62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Release|Any CPU.Build.0 = Release|Any CPU
({E0C662BD-1B64-4782-B8F2-9511255DB971}).3 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE}) {CE124F22-69FC-4499-AE68-1B877C5898C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
({E0C662BD-1B64-4782-B8F2-9511255DB971}).4 = ({CE124F22-69FC-4499-AE68-1B877C5898C4}) {CE124F22-69FC-4499-AE68-1B877C5898C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
({455B4201-F942-48A1-ADE3-E38641ABB4D2}).4 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE}) {CE124F22-69FC-4499-AE68-1B877C5898C4}.Release|Any CPU.ActiveCfg = Release|Any CPU
({455B4201-F942-48A1-ADE3-E38641ABB4D2}).5 = ({CE124F22-69FC-4499-AE68-1B877C5898C4}) {CE124F22-69FC-4499-AE68-1B877C5898C4}.Release|Any CPU.Build.0 = Release|Any CPU
({457CE564-0922-4F15-846F-147E5BE62D67}).5 = ({CE124F22-69FC-4499-AE68-1B877C5898C4}) {C77FAE85-A786-4DEB-9AEB-46B75169079C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
({457CE564-0922-4F15-846F-147E5BE62D67}).6 = ({79C8C9A7-EF80-426D-B815-AC88E7998DFE}) {C77FAE85-A786-4DEB-9AEB-46B75169079C}.Debug|Any CPU.Build.0 = Debug|Any CPU
({457CE564-0922-4F15-846F-147E5BE62D67}).7 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE}) {C77FAE85-A786-4DEB-9AEB-46B75169079C}.Release|Any CPU.ActiveCfg = Release|Any CPU
({79C8C9A7-EF80-426D-B815-AC88E7998DFE}).3 = ({CE124F22-69FC-4499-AE68-1B877C5898C4}) {C77FAE85-A786-4DEB-9AEB-46B75169079C}.Release|Any CPU.Build.0 = Release|Any CPU
({5A852B3E-E770-4B00-A34B-1F8B4ABDA570}).4 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE}) {0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
({5A852B3E-E770-4B00-A34B-1F8B4ABDA570}).5 = ({CE124F22-69FC-4499-AE68-1B877C5898C4}) {0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Debug|Any CPU.Build.0 = Debug|Any CPU
({778D384D-088A-42DF-A683-2244BD9530DE}).5 = ({71848571-2BC0-41DC-A69C-28B6DDB8C8CE}) {0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Release|Any CPU.ActiveCfg = Release|Any CPU
({778D384D-088A-42DF-A683-2244BD9530DE}).6 = ({CE124F22-69FC-4499-AE68-1B877C5898C4}) {0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Release|Any CPU.Build.0 = Release|Any CPU
({778D384D-088A-42DF-A683-2244BD9530DE}).7 = ({79C8C9A7-EF80-426D-B815-AC88E7998DFE}) {E0C662BD-1B64-4782-B8F2-9511255DB971}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
({778D384D-088A-42DF-A683-2244BD9530DE}).8 = ({457CE564-0922-4F15-846F-147E5BE62D67}) {E0C662BD-1B64-4782-B8F2-9511255DB971}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection {E0C662BD-1B64-4782-B8F2-9511255DB971}.Release|Any CPU.ActiveCfg = Release|Any CPU
GlobalSection(ProjectConfigurationPlatforms) = postSolution {E0C662BD-1B64-4782-B8F2-9511255DB971}.Release|Any CPU.Build.0 = Release|Any CPU
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {455B4201-F942-48A1-ADE3-E38641ABB4D2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Debug|Any CPU.Build.0 = Debug|Any CPU {455B4201-F942-48A1-ADE3-E38641ABB4D2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Release|Any CPU.ActiveCfg = Release|Any CPU {455B4201-F942-48A1-ADE3-E38641ABB4D2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{62652FE9-20CC-4855-9D1C-6C1CCD706CC1}.Release|Any CPU.Build.0 = Release|Any CPU {455B4201-F942-48A1-ADE3-E38641ABB4D2}.Release|Any CPU.Build.0 = Release|Any CPU
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Debug|Any CPU.Build.0 = Debug|Any CPU {71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Release|Any CPU.ActiveCfg = Release|Any CPU {71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE124F22-69FC-4499-AE68-1B877C5898C4}.Release|Any CPU.Build.0 = Release|Any CPU {71848571-2BC0-41DC-A69C-28B6DDB8C8CE}.Release|Any CPU.Build.0 = Release|Any CPU
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {457CE564-0922-4F15-846F-147E5BE62D67}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Debug|Any CPU.Build.0 = Debug|Any CPU {457CE564-0922-4F15-846F-147E5BE62D67}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Release|Any CPU.ActiveCfg = Release|Any CPU {457CE564-0922-4F15-846F-147E5BE62D67}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C77FAE85-A786-4DEB-9AEB-46B75169079C}.Release|Any CPU.Build.0 = Release|Any CPU {457CE564-0922-4F15-846F-147E5BE62D67}.Release|Any CPU.Build.0 = Release|Any CPU
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Debug|Any CPU.Build.0 = Debug|Any CPU {79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Release|Any CPU.ActiveCfg = Release|Any CPU {79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0A4D5E28-88B6-474E-AC5F-3F99822DD976}.Release|Any CPU.Build.0 = Release|Any CPU {79C8C9A7-EF80-426D-B815-AC88E7998DFE}.Release|Any CPU.Build.0 = Release|Any CPU
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E0C662BD-1B64-4782-B8F2-9511255DB971}.Debug|Any CPU.Build.0 = Debug|Any CPU {5A852B3E-E770-4B00-A34B-1F8B4ABDA570}.Debug|Any CPU.Build.0 = Debug|Any CPU
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