Refresh LSLTypes.cs in Shared/ from the one in Common/, which was
more complete.0.6.0-stable
parent
e2ce142669
commit
40bb4edf8c
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@ -141,9 +141,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z);
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}
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public static Vector3 operator *(Vector3 lhs, Vector3 rhs)
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public static LSLFloat operator *(Vector3 lhs, Vector3 rhs)
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{
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return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z);
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return Dot(lhs, rhs);
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}
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public static Vector3 operator %(Vector3 v1, Vector3 v2)
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@ -989,22 +989,22 @@ namespace OpenSim.Region.ScriptEngine.Shared
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// BELOW IS WORK IN PROGRESS... IT WILL CHANGE, SO DON'T USE YET! :)
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//
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// public struct StringTest
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// {
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// // Our own little string
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// internal string actualString;
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// public static implicit operator bool(StringTest mString)
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// {
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// if (mString.actualString.Length == 0)
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// return true;
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// return false;
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// }
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// public override string ToString()
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// {
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// return actualString;
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// }
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//
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// }
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public struct StringTest
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{
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// Our own little string
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internal string actualString;
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public static implicit operator bool(StringTest mString)
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{
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if (mString.actualString.Length == 0)
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return true;
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return false;
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}
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public override string ToString()
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{
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return actualString;
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}
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}
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[Serializable]
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public struct key
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@ -1106,11 +1106,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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m_string = s;
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}
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public LSLString(int i)
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{
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m_string=i.ToString();
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}
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public LSLString(double d)
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{
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string s=String.Format("{0:0.000000}", d);
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@ -1180,11 +1175,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new LSLInteger(Convert.ToInt32(s.m_string));
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}
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public static explicit operator LSLString(int i)
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{
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return new LSLString(i);
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}
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public static explicit operator LSLString(double d)
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{
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return new LSLString(d);
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@ -1250,19 +1240,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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value = (int)d;
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}
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public LSLInteger(Object o)
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{
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if (!(o is Int32))
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value = 0;
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else
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value = (int)o;
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}
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public LSLInteger(string s)
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{
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value = int.Parse(s);
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}
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#endregion
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#region Operators
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@ -1282,11 +1259,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new LSLString(i.ToString());
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}
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static public explicit operator string(LSLInteger i)
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{
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return i.ToString();
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}
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static public implicit operator Boolean(LSLInteger i)
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{
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if (i.value == 0)
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@ -1376,6 +1348,18 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new LSLInteger(-i.value);
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}
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public override bool Equals(Object o)
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{
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if (!(o is LSLInteger))
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return false;
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return value == ((LSLInteger)o).value;
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}
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public override int GetHashCode()
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{
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return value;
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}
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static public LSLInteger operator &(LSLInteger i1, LSLInteger i2)
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{
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int ret = i1.value & i2.value;
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@ -1400,11 +1384,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return (double)i.value;
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}
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static public implicit operator LSLFloat(LSLInteger i)
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{
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return new LSLFloat((double)i.value);
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}
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public static bool operator true(LSLInteger i)
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{
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return i.value != 0;
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@ -1424,24 +1403,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return this.value.ToString();
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}
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public override bool Equals(object o)
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{
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if (o is Int32)
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{
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return value == (Int32)o;
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}
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if (o is LSLInteger)
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{
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return value == ((LSLInteger)o).value;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return value.GetHashCode();
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}
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#endregion
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}
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@ -1454,28 +1415,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
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public LSLFloat(int i)
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{
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value = (double)i;
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this.value = (double)i;
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}
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public LSLFloat(double d)
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{
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value = d;
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}
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public LSLFloat(string s)
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{
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value = double.Parse(s);
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}
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public LSLFloat(Object o)
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{
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if (!((o is double) || (o is float)))
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{
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value = 0.0;
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return;
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}
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value = (double)o;
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this.value = d;
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}
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#endregion
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@ -1534,19 +1479,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return f1.value != f2.value;
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}
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public override bool Equals(Object o)
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{
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if (!(o is LSLFloat))
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return false;
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return value == ((LSLFloat)o).value;
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}
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public override int GetHashCode()
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{
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return (int)value;
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}
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static public LSLFloat operator ++(LSLFloat f)
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{
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f.value++;
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@ -1618,6 +1550,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return String.Format("{0:0.000000}", this.value);
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}
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public override bool Equals(Object o)
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{
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if (!(o is LSLFloat))
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return false;
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return value == ((LSLFloat)o).value;
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}
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public override int GetHashCode()
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{
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return Convert.ToInt32(value);
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}
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#endregion
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}
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}
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